/**************************************************************************/ /* interop_types.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef INTEROP_TYPES_H #define INTEROP_TYPES_H #include "core/math/math_defs.h" #ifdef __cplusplus extern "C" { #endif #include #include // This is taken from the old GDNative, which was removed. #define GODOT_VARIANT_SIZE (sizeof(real_t) * 4 + sizeof(int64_t)) typedef struct { uint8_t _dont_touch_that[GODOT_VARIANT_SIZE]; } godot_variant; #define GODOT_ARRAY_SIZE sizeof(void *) typedef struct { uint8_t _dont_touch_that[GODOT_ARRAY_SIZE]; } godot_array; #define GODOT_DICTIONARY_SIZE sizeof(void *) typedef struct { uint8_t _dont_touch_that[GODOT_DICTIONARY_SIZE]; } godot_dictionary; #define GODOT_STRING_SIZE sizeof(void *) typedef struct { uint8_t _dont_touch_that[GODOT_STRING_SIZE]; } godot_string; #define GODOT_STRING_NAME_SIZE sizeof(void *) typedef struct { uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE]; } godot_string_name; #define GODOT_PACKED_ARRAY_SIZE (2 * sizeof(void *)) typedef struct { uint8_t _dont_touch_that[GODOT_PACKED_ARRAY_SIZE]; } godot_packed_array; #define GODOT_VECTOR2_SIZE (sizeof(real_t) * 2) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR2_SIZE]; } godot_vector2; #define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE]; } godot_vector2i; #define GODOT_RECT2_SIZE (sizeof(real_t) * 4) typedef struct godot_rect2 { uint8_t _dont_touch_that[GODOT_RECT2_SIZE]; } godot_rect2; #define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4) typedef struct godot_rect2i { uint8_t _dont_touch_that[GODOT_RECT2I_SIZE]; } godot_rect2i; #define GODOT_VECTOR3_SIZE (sizeof(real_t) * 3) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR3_SIZE]; } godot_vector3; #define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE]; } godot_vector3i; #define GODOT_TRANSFORM2D_SIZE (sizeof(real_t) * 6) typedef struct { uint8_t _dont_touch_that[GODOT_TRANSFORM2D_SIZE]; } godot_transform2d; #define GODOT_VECTOR4_SIZE (sizeof(real_t) * 4) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR4_SIZE]; } godot_vector4; #define GODOT_VECTOR4I_SIZE (sizeof(int32_t) * 4) typedef struct { uint8_t _dont_touch_that[GODOT_VECTOR4I_SIZE]; } godot_vector4i; #define GODOT_PLANE_SIZE (sizeof(real_t) * 4) typedef struct { uint8_t _dont_touch_that[GODOT_PLANE_SIZE]; } godot_plane; #define GODOT_QUATERNION_SIZE (sizeof(real_t) * 4) typedef struct { uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE]; } godot_quaternion; #define GODOT_AABB_SIZE (sizeof(real_t) * 6) typedef struct { uint8_t _dont_touch_that[GODOT_AABB_SIZE]; } godot_aabb; #define GODOT_BASIS_SIZE (sizeof(real_t) * 9) typedef struct { uint8_t _dont_touch_that[GODOT_BASIS_SIZE]; } godot_basis; #define GODOT_TRANSFORM3D_SIZE (sizeof(real_t) * 12) typedef struct { uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE]; } godot_transform3d; #define GODOT_PROJECTION_SIZE (sizeof(real_t) * 4 * 4) typedef struct { uint8_t _dont_touch_that[GODOT_PROJECTION_SIZE]; } godot_projection; // Colors should always use 32-bit floats, so don't use real_t here. #define GODOT_COLOR_SIZE (sizeof(float) * 4) typedef struct { uint8_t _dont_touch_that[GODOT_COLOR_SIZE]; } godot_color; #define GODOT_NODE_PATH_SIZE sizeof(void *) typedef struct { uint8_t _dont_touch_that[GODOT_NODE_PATH_SIZE]; } godot_node_path; #define GODOT_RID_SIZE sizeof(uint64_t) typedef struct { uint8_t _dont_touch_that[GODOT_RID_SIZE]; } godot_rid; // Alignment hardcoded in `core/variant/callable.h`. #define GODOT_CALLABLE_SIZE (16) typedef struct { uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE]; } godot_callable; // Alignment hardcoded in `core/variant/callable.h`. #define GODOT_SIGNAL_SIZE (16) typedef struct { uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE]; } godot_signal; #ifdef __cplusplus } #endif #endif // INTEROP_TYPES_H