/**************************************************************************/ /* gltf_skin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "gltf_skin.h" #include "../gltf_template_convert.h" #include "core/variant/typed_array.h" #include "scene/resources/3d/skin.h" void GLTFSkin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root); ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root); ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original); ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original); ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds); ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds); ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints); ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints); ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints); ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints); ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots); ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots); ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton); ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton); ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i); ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i); ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name); ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name); ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin); ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin); ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // RBMap } GLTFNodeIndex GLTFSkin::get_skin_root() { return skin_root; } void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) { skin_root = p_skin_root; } Vector GLTFSkin::get_joints_original() { return joints_original; } void GLTFSkin::set_joints_original(Vector p_joints_original) { joints_original = p_joints_original; } TypedArray GLTFSkin::get_inverse_binds() { return GLTFTemplateConvert::to_array(inverse_binds); } void GLTFSkin::set_inverse_binds(TypedArray p_inverse_binds) { GLTFTemplateConvert::set_from_array(inverse_binds, p_inverse_binds); } Vector GLTFSkin::get_joints() { return joints; } void GLTFSkin::set_joints(Vector p_joints) { joints = p_joints; } Vector GLTFSkin::get_non_joints() { return non_joints; } void GLTFSkin::set_non_joints(Vector p_non_joints) { non_joints = p_non_joints; } Vector GLTFSkin::get_roots() { return roots; } void GLTFSkin::set_roots(Vector p_roots) { roots = p_roots; } int GLTFSkin::get_skeleton() { return skeleton; } void GLTFSkin::set_skeleton(int p_skeleton) { skeleton = p_skeleton; } Dictionary GLTFSkin::get_joint_i_to_bone_i() { return GLTFTemplateConvert::to_dictionary(joint_i_to_bone_i); } void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) { GLTFTemplateConvert::set_from_dictionary(joint_i_to_bone_i, p_joint_i_to_bone_i); } Dictionary GLTFSkin::get_joint_i_to_name() { Dictionary ret; HashMap::Iterator elem = joint_i_to_name.begin(); while (elem) { ret[elem->key] = String(elem->value); ++elem; } return ret; } void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) { joint_i_to_name = HashMap(); Array keys = p_joint_i_to_name.keys(); for (int i = 0; i < keys.size(); i++) { joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]]; } } Ref GLTFSkin::get_godot_skin() { return godot_skin; } void GLTFSkin::set_godot_skin(Ref p_godot_skin) { godot_skin = p_godot_skin; } Error GLTFSkin::from_dictionary(const Dictionary &dict) { ERR_FAIL_COND_V(!dict.has("skin_root"), ERR_INVALID_DATA); skin_root = dict["skin_root"]; ERR_FAIL_COND_V(!dict.has("joints_original"), ERR_INVALID_DATA); Array joints_original_array = dict["joints_original"]; joints_original.clear(); for (int i = 0; i < joints_original_array.size(); ++i) { joints_original.push_back(joints_original_array[i]); } ERR_FAIL_COND_V(!dict.has("inverse_binds"), ERR_INVALID_DATA); Array inverse_binds_array = dict["inverse_binds"]; inverse_binds.clear(); for (int i = 0; i < inverse_binds_array.size(); ++i) { ERR_FAIL_COND_V(inverse_binds_array[i].get_type() != Variant::TRANSFORM3D, ERR_INVALID_DATA); inverse_binds.push_back(inverse_binds_array[i]); } ERR_FAIL_COND_V(!dict.has("joints"), ERR_INVALID_DATA); Array joints_array = dict["joints"]; joints.clear(); for (int i = 0; i < joints_array.size(); ++i) { joints.push_back(joints_array[i]); } ERR_FAIL_COND_V(!dict.has("non_joints"), ERR_INVALID_DATA); Array non_joints_array = dict["non_joints"]; non_joints.clear(); for (int i = 0; i < non_joints_array.size(); ++i) { non_joints.push_back(non_joints_array[i]); } ERR_FAIL_COND_V(!dict.has("roots"), ERR_INVALID_DATA); Array roots_array = dict["roots"]; roots.clear(); for (int i = 0; i < roots_array.size(); ++i) { roots.push_back(roots_array[i]); } ERR_FAIL_COND_V(!dict.has("skeleton"), ERR_INVALID_DATA); skeleton = dict["skeleton"]; ERR_FAIL_COND_V(!dict.has("joint_i_to_bone_i"), ERR_INVALID_DATA); Dictionary joint_i_to_bone_i_dict = dict["joint_i_to_bone_i"]; joint_i_to_bone_i.clear(); for (int i = 0; i < joint_i_to_bone_i_dict.keys().size(); ++i) { int key = joint_i_to_bone_i_dict.keys()[i]; int value = joint_i_to_bone_i_dict[key]; joint_i_to_bone_i[key] = value; } ERR_FAIL_COND_V(!dict.has("joint_i_to_name"), ERR_INVALID_DATA); Dictionary joint_i_to_name_dict = dict["joint_i_to_name"]; joint_i_to_name.clear(); for (int i = 0; i < joint_i_to_name_dict.keys().size(); ++i) { int key = joint_i_to_name_dict.keys()[i]; StringName value = joint_i_to_name_dict[key]; joint_i_to_name[key] = value; } if (dict.has("godot_skin")) { godot_skin = dict["godot_skin"]; } return OK; } Dictionary GLTFSkin::to_dictionary() { Dictionary dict; dict["skin_root"] = skin_root; Array joints_original_array; for (int i = 0; i < joints_original.size(); ++i) { joints_original_array.push_back(joints_original[i]); } dict["joints_original"] = joints_original_array; Array inverse_binds_array; for (int i = 0; i < inverse_binds.size(); ++i) { inverse_binds_array.push_back(inverse_binds[i]); } dict["inverse_binds"] = inverse_binds_array; Array joints_array; for (int i = 0; i < joints.size(); ++i) { joints_array.push_back(joints[i]); } dict["joints"] = joints_array; Array non_joints_array; for (int i = 0; i < non_joints.size(); ++i) { non_joints_array.push_back(non_joints[i]); } dict["non_joints"] = non_joints_array; Array roots_array; for (int i = 0; i < roots.size(); ++i) { roots_array.push_back(roots[i]); } dict["roots"] = roots_array; dict["skeleton"] = skeleton; Dictionary joint_i_to_bone_i_dict; for (HashMap::Iterator E = joint_i_to_bone_i.begin(); E; ++E) { joint_i_to_bone_i_dict[E->key] = E->value; } dict["joint_i_to_bone_i"] = joint_i_to_bone_i_dict; Dictionary joint_i_to_name_dict; for (HashMap::Iterator E = joint_i_to_name.begin(); E; ++E) { joint_i_to_name_dict[E->key] = E->value; } dict["joint_i_to_name"] = joint_i_to_name_dict; dict["godot_skin"] = godot_skin; return dict; }