Represents a GLTF texture sampler Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object. $DOCS_URL/tutorials/io/runtime_file_loading_and_saving.html Texture's magnification filter, used when texture appears larger on screen than the source image. Texture's minification filter, used when the texture appears smaller on screen than the source image. Wrapping mode to use for S-axis (horizontal) texture coordinates. Wrapping mode to use for T-axis (vertical) texture coordinates.