/**************************************************************************/ /* editor_dock_manager.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_DOCK_MANAGER_H #define EDITOR_DOCK_MANAGER_H #include "scene/gui/split_container.h" class Button; class ConfigFile; class Control; class PopupPanel; class TabContainer; class WindowWrapper; class DockSplitContainer : public SplitContainer { GDCLASS(DockSplitContainer, SplitContainer); private: bool is_updating = false; protected: void _update_visibility(); virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; }; class EditorDockManager : public Object { GDCLASS(EditorDockManager, Object); public: enum DockSlot { DOCK_SLOT_LEFT_UL, DOCK_SLOT_LEFT_BL, DOCK_SLOT_LEFT_UR, DOCK_SLOT_LEFT_BR, DOCK_SLOT_RIGHT_UL, DOCK_SLOT_RIGHT_BL, DOCK_SLOT_RIGHT_UR, DOCK_SLOT_RIGHT_BR, DOCK_SLOT_MAX }; private: static EditorDockManager *singleton; // To access splits easily by index. Vector vsplits; Vector hsplits; Vector floating_docks; TabContainer *dock_slot[DOCK_SLOT_MAX]; bool docks_visible = true; PopupPanel *dock_select_popup = nullptr; Button *dock_float = nullptr; Button *dock_tab_move_left = nullptr; Button *dock_tab_move_right = nullptr; Control *dock_select = nullptr; Rect2 dock_select_rect[DOCK_SLOT_MAX]; int dock_select_rect_over_idx = -1; int dock_popup_selected_idx = -1; void _dock_select_popup_theme_changed(); void _dock_popup_exit(); void _dock_pre_popup(int p_dock_slot); void _dock_move_left(); void _dock_move_right(); void _dock_select_input(const Ref &p_input); void _dock_select_draw(); void _dock_split_dragged(int p_offset); void _dock_tab_changed(int p_tab); void _edit_current(); void _dock_floating_close_request(WindowWrapper *p_wrapper); void _dock_make_selected_float(); void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true); void _restore_floating_dock(const Dictionary &p_dock_dump, Control *p_wrapper, int p_slot_index); protected: static void _bind_methods(); public: static EditorDockManager *get_singleton() { return singleton; } void add_vsplit(DockSplitContainer *p_split); void add_hsplit(DockSplitContainer *p_split); void register_dock_slot(DockSlot p_dock_slot, TabContainer *p_tab_container); int get_vsplit_count() const; void save_docks_to_config(Ref p_layout, const String &p_section) const; void load_docks_from_config(Ref p_layout, const String &p_section); void update_dock_slots_visibility(bool p_keep_selected_tabs = false); void close_all_floating_docks(); void set_docks_visible(bool p_show); bool are_docks_visible() const; void add_control_to_dock(DockSlot p_slot, Control *p_control, const String &p_name = ""); void remove_control_from_dock(Control *p_control); EditorDockManager(); }; #endif // EDITOR_DOCK_MANAGER_H