/**************************************************************************/ /* noise_editor_plugin.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "noise_editor_plugin.h" #ifdef TOOLS_ENABLED #include "../noise.h" #include "../noise_texture_2d.h" #include "editor/editor_inspector.h" #include "editor/themes/editor_scale.h" #include "scene/gui/button.h" #include "scene/gui/texture_rect.h" class NoisePreview : public Control { GDCLASS(NoisePreview, Control) static const int PREVIEW_HEIGHT = 150; static const int PADDING_3D_SPACE_SWITCH = 2; Ref _noise; Size2i _preview_texture_size; TextureRect *_texture_rect = nullptr; Button *_3d_space_switch = nullptr; public: NoisePreview() { set_custom_minimum_size(Size2(0, EDSCALE * PREVIEW_HEIGHT)); _texture_rect = memnew(TextureRect); _texture_rect->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); _texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_COVERED); add_child(_texture_rect); _3d_space_switch = memnew(Button); _3d_space_switch->set_text(TTR("3D")); _3d_space_switch->set_tooltip_text(TTR("Toggles whether the noise preview is computed in 3D space.")); _3d_space_switch->set_toggle_mode(true); _3d_space_switch->set_offset(SIDE_LEFT, PADDING_3D_SPACE_SWITCH); _3d_space_switch->set_offset(SIDE_TOP, PADDING_3D_SPACE_SWITCH); _3d_space_switch->connect(SceneStringName(pressed), callable_mp(this, &NoisePreview::_on_3d_button_pressed)); add_child(_3d_space_switch); } void set_noise(Ref noise) { if (_noise == noise) { return; } _noise = noise; if (_noise.is_valid()) { if (_noise->has_meta("_preview_in_3d_space_")) { _3d_space_switch->set_pressed(true); } update_preview(); } } private: void _on_3d_button_pressed() { if (_3d_space_switch->is_pressed()) { _noise->set_meta("_preview_in_3d_space_", true); } else { _noise->remove_meta("_preview_in_3d_space_"); } } void _notification(int p_what) { switch (p_what) { case NOTIFICATION_RESIZED: { _preview_texture_size = get_size(); update_preview(); } break; } } void update_preview() { if (MIN(_preview_texture_size.width, _preview_texture_size.height) > 0) { Ref tex; tex.instantiate(); tex->set_width(_preview_texture_size.width); tex->set_height(_preview_texture_size.height); tex->set_in_3d_space(_3d_space_switch->is_pressed()); tex->set_noise(_noise); _texture_rect->set_texture(tex); } } }; ///////////////////////////////////////////////////////////////////////////////// class NoiseEditorInspectorPlugin : public EditorInspectorPlugin { GDCLASS(NoiseEditorInspectorPlugin, EditorInspectorPlugin) public: bool can_handle(Object *p_object) override { return Object::cast_to(p_object) != nullptr; } void parse_begin(Object *p_object) override { Noise *noise_ptr = Object::cast_to(p_object); if (noise_ptr) { Ref noise(noise_ptr); NoisePreview *viewer = memnew(NoisePreview); viewer->set_noise(noise); add_custom_control(viewer); } } }; ///////////////////////////////////////////////////////////////////////////////// String NoiseEditorPlugin::get_name() const { return Noise::get_class_static(); } NoiseEditorPlugin::NoiseEditorPlugin() { Ref plugin; plugin.instantiate(); add_inspector_plugin(plugin); } #endif // TOOLS_ENABLED