Class representing a planar [PrimitiveMesh]. Class representing a planar [PrimitiveMesh]. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, change [member orientation] to [constant FACE_Z]. [b]Note:[/b] When using a large textured [PlaneMesh] (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase [member subdivide_depth] and [member subdivide_width] until you no longer notice UV jittering. Offset of the generated plane. Useful for particles. Direction that the [PlaneMesh] is facing. See [enum Orientation] for options. Size of the generated plane. Number of subdivision along the Z axis. Number of subdivision along the X axis. [PlaneMesh] will face the positive X-axis. [PlaneMesh] will face the positive Y-axis. This matches the behavior of the [PlaneMesh] in Godot 3.x. [PlaneMesh] will face the positive Z-axis. This matches the behavior of the QuadMesh in Godot 3.x.