/**************************************************************************/ /* signal_awaiter_utils.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "signal_awaiter_utils.h" #include "csharp_script.h" #include "mono_gd/gd_mono_cache.h" Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signal, Object *p_target, GCHandleIntPtr p_awaiter_handle_ptr) { ERR_FAIL_NULL_V(p_source, ERR_INVALID_DATA); ERR_FAIL_NULL_V(p_target, ERR_INVALID_DATA); // TODO: Use pooling for ManagedCallable instances. MonoGCHandleData awaiter_handle(p_awaiter_handle_ptr, gdmono::GCHandleType::STRONG_HANDLE); SignalAwaiterCallable *awaiter_callable = memnew(SignalAwaiterCallable(p_target, awaiter_handle, p_signal)); Callable callable = Callable(awaiter_callable); return p_source->connect(p_signal, callable, Object::CONNECT_ONE_SHOT); } bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { // Only called if both instances are of type SignalAwaiterCallable. Static cast is safe. const SignalAwaiterCallable *a = static_cast(p_a); const SignalAwaiterCallable *b = static_cast(p_b); return a->awaiter_handle.handle.value == b->awaiter_handle.handle.value; } bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { if (compare_equal(p_a, p_b)) { return false; } return p_a < p_b; } uint32_t SignalAwaiterCallable::hash() const { uint32_t hash = signal.hash(); return hash_murmur3_one_64(target_id, hash); } String SignalAwaiterCallable::get_as_text() const { Object *base = ObjectDB::get_instance(target_id); if (base) { String class_name = base->get_class(); Ref