/**************************************************************************/ /* graph_node.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRAPH_NODE_H #define GRAPH_NODE_H #include "scene/gui/graph_element.h" class HBoxContainer; class GraphNode : public GraphElement { GDCLASS(GraphNode, GraphElement); friend class GraphEdit; struct Slot { bool enable_left = false; int type_left = 0; Color color_left = Color(1, 1, 1, 1); Ref custom_port_icon_left; bool enable_right = false; int type_right = 0; Color color_right = Color(1, 1, 1, 1); Ref custom_port_icon_right; bool draw_stylebox = true; }; struct PortCache { Vector2 pos; int slot_index; int type = 0; Color color; }; struct _MinSizeCache { int min_size = 0; bool will_stretch = false; int final_size = 0; }; HBoxContainer *titlebar_hbox = nullptr; Label *title_label = nullptr; String title; Vector left_port_cache; Vector right_port_cache; HashMap slot_table; Vector slot_y_cache; struct ThemeCache { Ref panel; Ref panel_selected; Ref titlebar; Ref titlebar_selected; Ref slot; int separation = 0; int port_h_offset = 0; Ref port; Ref resizer; Color resizer_color; } theme_cache; bool port_pos_dirty = true; void _port_pos_update(); protected: void _notification(int p_what); static void _bind_methods(); virtual void _resort() override; virtual void draw_port(int p_slot_index, Point2i p_pos, bool p_left, const Color &p_color); GDVIRTUAL4(_draw_port, int, Point2i, bool, const Color &); bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: void set_title(const String &p_title); String get_title() const; HBoxContainer *get_titlebar_hbox(); void set_slot(int p_slot_index, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref &p_custom_left = Ref(), const Ref &p_custom_right = Ref(), bool p_draw_stylebox = true); void clear_slot(int p_slot_index); void clear_all_slots(); bool is_slot_enabled_left(int p_slot_index) const; void set_slot_enabled_left(int p_slot_index, bool p_enable); void set_slot_type_left(int p_slot_index, int p_type); int get_slot_type_left(int p_slot_index) const; void set_slot_color_left(int p_slot_index, const Color &p_color); Color get_slot_color_left(int p_slot_index) const; void set_slot_custom_icon_left(int p_slot_index, const Ref &p_custom_icon); Ref get_slot_custom_icon_left(int p_slot_index) const; bool is_slot_enabled_right(int p_slot_index) const; void set_slot_enabled_right(int p_slot_index, bool p_enable); void set_slot_type_right(int p_slot_index, int p_type); int get_slot_type_right(int p_slot_index) const; void set_slot_color_right(int p_slot_index, const Color &p_color); Color get_slot_color_right(int p_slot_index) const; void set_slot_custom_icon_right(int p_slot_index, const Ref &p_custom_icon); Ref get_slot_custom_icon_right(int p_slot_index) const; bool is_slot_draw_stylebox(int p_slot_index) const; void set_slot_draw_stylebox(int p_slot_index, bool p_enable); int get_input_port_count(); Vector2 get_input_port_position(int p_port_idx); int get_input_port_type(int p_port_idx); Color get_input_port_color(int p_port_idx); int get_input_port_slot(int p_port_idx); int get_output_port_count(); Vector2 get_output_port_position(int p_port_idx); int get_output_port_type(int p_port_idx); Color get_output_port_color(int p_port_idx); int get_output_port_slot(int p_port_idx); virtual Size2 get_minimum_size() const override; virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const override; virtual Vector get_allowed_size_flags_horizontal() const override; virtual Vector get_allowed_size_flags_vertical() const override; GraphNode(); }; #endif // GRAPH_NODE_H