/**************************************************************************/ /* editor_themes.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_THEMES_H #define EDITOR_THEMES_H #include "scene/resources/texture.h" #include "scene/resources/theme.h" // The default icon theme is designed to be used for a dark theme. This map stores // Color values to convert to other colors for better readability on a light theme. class EditorColorMap { // Godot Color values are used to avoid the ambiguity of strings // (where "#ffffff", "fff", and "white" are all equivalent). static HashMap color_conversion_map; // The names of the icons to never convert, even if one of their colors // are contained in the color map from above. static HashSet color_conversion_exceptions; public: static void create(); static void add_conversion_color_pair(const String p_from_color, const String p_to_color); static void add_conversion_exception(const StringName p_icon_name); static HashMap &get_color_conversion_map() { return color_conversion_map; }; static HashSet &get_color_conversion_exceptions() { return color_conversion_exceptions; }; }; class EditorTheme : public Theme { GDCLASS(EditorTheme, Theme); static Vector editor_theme_types; public: virtual Color get_color(const StringName &p_name, const StringName &p_theme_type) const override; virtual int get_constant(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref get_font(const StringName &p_name, const StringName &p_theme_type) const override; virtual int get_font_size(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref get_icon(const StringName &p_name, const StringName &p_theme_type) const override; virtual Ref get_stylebox(const StringName &p_name, const StringName &p_theme_type) const override; EditorTheme(); }; Ref create_editor_theme(Ref p_theme = nullptr); Ref create_custom_theme(Ref p_theme = nullptr); String get_default_project_icon(); #endif // EDITOR_THEMES_H