/**************************************************************************/ /* directory_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "directory_create_dialog.h" #include "core/io/dir_access.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" #include "scene/gui/panel_container.h" static String sanitize_input(const String &p_path) { String path = p_path.strip_edges(); if (path.ends_with("/")) { path = path.left(path.length() - 1); } return path; } String DirectoryCreateDialog::_validate_path(const String &p_path) const { if (p_path.is_empty()) { return TTR("Folder name cannot be empty."); } for (const String &part : p_path.split("/")) { if (part.is_empty()) { return TTR("Folder name cannot be empty."); } if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") || p_path.contains("|") || p_path.contains(">") || p_path.ends_with(".") || p_path.ends_with(" ")) { return TTR("Folder name contains invalid characters."); } } Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->change_dir(base_dir); if (da->file_exists(p_path)) { return TTR("File with that name already exists."); } if (da->dir_exists(p_path)) { return TTR("Folder with that name already exists."); } return String(); } void DirectoryCreateDialog::_on_dir_path_changed(const String &p_text) { const String path = sanitize_input(p_text); const String error = _validate_path(path); if (error.is_empty()) { status_label->add_theme_color_override("font_color", get_theme_color(SNAME("success_color"), SNAME("Editor"))); if (path.contains("/")) { status_label->set_text(TTR("Using slashes in folder names will create subfolders recursively.")); } else { status_label->set_text(TTR("Folder name is valid.")); } } else { status_label->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); status_label->set_text(error); } get_ok_button()->set_disabled(!error.is_empty()); } void DirectoryCreateDialog::ok_pressed() { const String path = sanitize_input(dir_path->get_text()); // The OK button should be disabled if the path is invalid, but just in case. const String error = _validate_path(path); ERR_FAIL_COND_MSG(!error.is_empty(), error); Error err; Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); err = da->change_dir(base_dir); ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'."); print_verbose("Making folder " + path + " in " + base_dir); err = da->make_dir_recursive(path); if (err == OK) { emit_signal(SNAME("dir_created")); } else { EditorNode::get_singleton()->show_warning(TTR("Could not create folder.")); } hide(); } void DirectoryCreateDialog::_post_popup() { ConfirmationDialog::_post_popup(); dir_path->grab_focus(); } void DirectoryCreateDialog::config(const String &p_base_dir) { base_dir = p_base_dir; label->set_text(vformat(TTR("Create new folder in %s:"), base_dir)); dir_path->set_text("new folder"); dir_path->select_all(); _on_dir_path_changed(dir_path->get_text()); } void DirectoryCreateDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("dir_created")); } void DirectoryCreateDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { status_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree"))); } break; } } DirectoryCreateDialog::DirectoryCreateDialog() { set_title(TTR("Create Folder")); set_min_size(Size2i(480, 0) * EDSCALE); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); label = memnew(Label); label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS); vb->add_child(label); dir_path = memnew(LineEdit); dir_path->connect("text_changed", callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed)); vb->add_child(dir_path); register_text_enter(dir_path); Control *spacing = memnew(Control); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb->add_child(spacing); status_panel = memnew(PanelContainer); status_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(status_panel); status_label = memnew(Label); status_label->set_v_size_flags(Control::SIZE_EXPAND_FILL); status_panel->add_child(status_label); }