/**************************************************************************/ /* openxr_hand_interaction_extension.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_HAND_INTERACTION_EXTENSION_H #define OPENXR_HAND_INTERACTION_EXTENSION_H #include "openxr_extension_wrapper.h" // When supported the hand interaction extension introduces an interaction // profile that becomes active when the user either lets go of their // controllers or isn't using controllers at all. // // The OpenXR specification states that all XR runtimes that support this // interaction profile should also allow it's controller to use this // interaction profile. // This means that if you only supply this interaction profile in your // action map, it should work both when the player is holding a controller // or using visual hand tracking. // // This allows easier portability between games that use controller // tracking or hand tracking. // // See: https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_EXT_hand_interaction // for more information. class OpenXRHandInteractionExtension : public OpenXRExtensionWrapper { public: static OpenXRHandInteractionExtension *get_singleton(); OpenXRHandInteractionExtension(); virtual ~OpenXRHandInteractionExtension() override; virtual HashMap get_requested_extensions() override; bool is_available(); virtual void on_register_metadata() override; private: static OpenXRHandInteractionExtension *singleton; bool available = false; }; #endif // OPENXR_HAND_INTERACTION_EXTENSION_H