/**************************************************************************/ /* project_manager.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "project_manager.h" #include "core/config/project_settings.h" #include "core/io/config_file.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" #include "core/io/resource_saver.h" #include "core/io/stream_peer_tls.h" #include "core/io/zip_io.h" #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/string/translation.h" #include "core/version.h" #include "editor/editor_paths.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_themes.h" #include "editor/editor_vcs_interface.h" #include "editor/gui/editor_file_dialog.h" #include "editor/plugins/asset_library_editor_plugin.h" #include "main/main.h" #include "scene/gui/center_container.h" #include "scene/gui/check_box.h" #include "scene/gui/line_edit.h" #include "scene/gui/margin_container.h" #include "scene/gui/panel_container.h" #include "scene/gui/separator.h" #include "scene/gui/texture_rect.h" #include "scene/main/window.h" #include "servers/display_server.h" #include "servers/navigation_server_3d.h" #include "servers/physics_server_2d.h" constexpr int GODOT4_CONFIG_VERSION = 5; /// Project Dialog. void ProjectDialog::_set_message(const String &p_msg, MessageType p_type, InputType input_type) { msg->set_text(p_msg); Ref current_path_icon = status_rect->get_texture(); Ref current_install_icon = install_status_rect->get_texture(); Ref new_icon; switch (p_type) { case MESSAGE_ERROR: { msg->add_theme_color_override("font_color", get_theme_color(SNAME("error_color"), SNAME("Editor"))); msg->set_modulate(Color(1, 1, 1, 1)); new_icon = get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons")); } break; case MESSAGE_WARNING: { msg->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); msg->set_modulate(Color(1, 1, 1, 1)); new_icon = get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")); } break; case MESSAGE_SUCCESS: { msg->remove_theme_color_override("font_color"); msg->set_modulate(Color(1, 1, 1, 0)); new_icon = get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")); } break; } if (current_path_icon != new_icon && input_type == PROJECT_PATH) { status_rect->set_texture(new_icon); } else if (current_install_icon != new_icon && input_type == INSTALL_PATH) { install_status_rect->set_texture(new_icon); } Size2i window_size = get_size(); Size2 contents_min_size = get_contents_minimum_size(); if (window_size.x < contents_min_size.x || window_size.y < contents_min_size.y) { set_size(window_size.max(contents_min_size)); } } String ProjectDialog::_test_path() { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String valid_path, valid_install_path; if (d->change_dir(project_path->get_text()) == OK) { valid_path = project_path->get_text(); } else if (d->change_dir(project_path->get_text().strip_edges()) == OK) { valid_path = project_path->get_text().strip_edges(); } else if (project_path->get_text().ends_with(".zip")) { if (d->file_exists(project_path->get_text())) { valid_path = project_path->get_text(); } } else if (project_path->get_text().strip_edges().ends_with(".zip")) { if (d->file_exists(project_path->get_text().strip_edges())) { valid_path = project_path->get_text().strip_edges(); } } if (valid_path.is_empty()) { _set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR); get_ok_button()->set_disabled(true); return ""; } if (mode == MODE_IMPORT && valid_path.ends_with(".zip")) { if (d->change_dir(install_path->get_text()) == OK) { valid_install_path = install_path->get_text(); } else if (d->change_dir(install_path->get_text().strip_edges()) == OK) { valid_install_path = install_path->get_text().strip_edges(); } if (valid_install_path.is_empty()) { _set_message(TTR("The path specified doesn't exist."), MESSAGE_ERROR, INSTALL_PATH); get_ok_button()->set_disabled(true); return ""; } } if (mode == MODE_IMPORT || mode == MODE_RENAME) { if (!valid_path.is_empty() && !d->file_exists("project.godot")) { if (valid_path.ends_with(".zip")) { Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(valid_path.utf8().get_data(), &io); if (!pkg) { _set_message(TTR("Error opening package file (it's not in ZIP format)."), MESSAGE_ERROR); get_ok_button()->set_disabled(true); unzClose(pkg); return ""; } int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); if (ret != UNZ_OK) { break; } if (String::utf8(fname).ends_with("project.godot")) { break; } ret = unzGoToNextFile(pkg); } if (ret == UNZ_END_OF_LIST_OF_FILE) { _set_message(TTR("Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file."), MESSAGE_ERROR); get_ok_button()->set_disabled(true); unzClose(pkg); return ""; } unzClose(pkg); // check if the specified install folder is empty, even though this is not an error, it is good to check here d->list_dir_begin(); is_folder_empty = true; String n = d->get_next(); while (!n.is_empty()) { if (!n.begins_with(".")) { // Allow `.`, `..` (reserved current/parent folder names) // and hidden files/folders to be present. // For instance, this lets users initialize a Git repository // and still be able to create a project in the directory afterwards. is_folder_empty = false; break; } n = d->get_next(); } d->list_dir_end(); if (!is_folder_empty) { _set_message(TTR("Please choose an empty folder."), MESSAGE_WARNING, INSTALL_PATH); get_ok_button()->set_disabled(true); return ""; } } else { _set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); install_path_container->hide(); get_ok_button()->set_disabled(true); return ""; } } else if (valid_path.ends_with("zip")) { _set_message(TTR("This directory already contains a Godot project."), MESSAGE_ERROR, INSTALL_PATH); get_ok_button()->set_disabled(true); return ""; } } else { // Check if the specified folder is empty, even though this is not an error, it is good to check here. d->list_dir_begin(); is_folder_empty = true; String n = d->get_next(); while (!n.is_empty()) { if (!n.begins_with(".")) { // Allow `.`, `..` (reserved current/parent folder names) // and hidden files/folders to be present. // For instance, this lets users initialize a Git repository // and still be able to create a project in the directory afterwards. is_folder_empty = false; break; } n = d->get_next(); } d->list_dir_end(); if (!is_folder_empty) { if (valid_path == OS::get_singleton()->get_environment("HOME") || valid_path == OS::get_singleton()->get_system_dir(OS::SYSTEM_DIR_DOCUMENTS) || valid_path == OS::get_singleton()->get_executable_path().get_base_dir()) { _set_message(TTR("You cannot save a project in the selected path. Please make a new folder or choose a new path."), MESSAGE_ERROR); get_ok_button()->set_disabled(true); return ""; } _set_message(TTR("The selected path is not empty. Choosing an empty folder is highly recommended."), MESSAGE_WARNING); get_ok_button()->set_disabled(false); return valid_path; } } _set_message(""); _set_message("", MESSAGE_SUCCESS, INSTALL_PATH); get_ok_button()->set_disabled(false); return valid_path; } void ProjectDialog::_path_text_changed(const String &p_path) { String sp = _test_path(); if (!sp.is_empty()) { // If the project name is empty or default, infer the project name from the selected folder name if (project_name->get_text().strip_edges().is_empty() || project_name->get_text().strip_edges() == TTR("New Game Project")) { sp = sp.replace("\\", "/"); int lidx = sp.rfind("/"); if (lidx != -1) { sp = sp.substr(lidx + 1, sp.length()).capitalize(); } if (sp.is_empty() && mode == MODE_IMPORT) { sp = TTR("Imported Project"); } project_name->set_text(sp); _text_changed(sp); } } if (!created_folder_path.is_empty() && created_folder_path != p_path) { _remove_created_folder(); } } void ProjectDialog::_file_selected(const String &p_path) { String p = p_path; if (mode == MODE_IMPORT) { if (p.ends_with("project.godot")) { p = p.get_base_dir(); install_path_container->hide(); get_ok_button()->set_disabled(false); } else if (p.ends_with(".zip")) { install_path->set_text(p.get_base_dir()); install_path_container->show(); get_ok_button()->set_disabled(false); } else { _set_message(TTR("Please choose a \"project.godot\" or \".zip\" file."), MESSAGE_ERROR); get_ok_button()->set_disabled(true); return; } } String sp = p.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); if (p.ends_with(".zip")) { install_path->call_deferred(SNAME("grab_focus")); } else { get_ok_button()->call_deferred(SNAME("grab_focus")); } } void ProjectDialog::_path_selected(const String &p_path) { String sp = p_path.simplify_path(); project_path->set_text(sp); _path_text_changed(sp); get_ok_button()->call_deferred(SNAME("grab_focus")); } void ProjectDialog::_install_path_selected(const String &p_path) { String sp = p_path.simplify_path(); install_path->set_text(sp); _path_text_changed(sp); get_ok_button()->call_deferred(SNAME("grab_focus")); } void ProjectDialog::_browse_path() { fdialog->set_current_dir(project_path->get_text()); if (mode == MODE_IMPORT) { fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE); fdialog->clear_filters(); fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project"))); fdialog->add_filter("*.zip", TTR("ZIP File")); } else { fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); } fdialog->popup_file_dialog(); } void ProjectDialog::_browse_install_path() { fdialog_install->set_current_dir(install_path->get_text()); fdialog_install->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); fdialog_install->popup_file_dialog(); } void ProjectDialog::_create_folder() { const String project_name_no_edges = project_name->get_text().strip_edges(); if (project_name_no_edges.is_empty() || !created_folder_path.is_empty() || project_name_no_edges.ends_with(".")) { _set_message(TTR("Invalid project name."), MESSAGE_WARNING); return; } Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (d->change_dir(project_path->get_text()) == OK) { if (!d->dir_exists(project_name_no_edges)) { if (d->make_dir(project_name_no_edges) == OK) { d->change_dir(project_name_no_edges); String dir_str = d->get_current_dir(); project_path->set_text(dir_str); _path_text_changed(dir_str); created_folder_path = d->get_current_dir(); create_dir->set_disabled(true); } else { dialog_error->set_text(TTR("Couldn't create folder.")); dialog_error->popup_centered(); } } else { dialog_error->set_text(TTR("There is already a folder in this path with the specified name.")); dialog_error->popup_centered(); } } } void ProjectDialog::_text_changed(const String &p_text) { if (mode != MODE_NEW) { return; } _test_path(); if (p_text.strip_edges().is_empty()) { _set_message(TTR("It would be a good idea to name your project."), MESSAGE_ERROR); } } void ProjectDialog::_nonempty_confirmation_ok_pressed() { is_folder_empty = true; ok_pressed(); } void ProjectDialog::_renderer_selected() { ERR_FAIL_COND(!renderer_button_group->get_pressed_button()); String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); if (renderer_type == "forward_plus") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop platforms only.") + String::utf8("\n• ") + TTR("Advanced 3D graphics available.") + String::utf8("\n• ") + TTR("Can scale to large complex scenes.") + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + String::utf8("\n• ") + TTR("Slower rendering of simple scenes.")); } else if (renderer_type == "mobile") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop + mobile platforms.") + String::utf8("\n• ") + TTR("Less advanced 3D graphics.") + String::utf8("\n• ") + TTR("Less scalable for complex scenes.") + String::utf8("\n• ") + TTR("Uses RenderingDevice backend.") + String::utf8("\n• ") + TTR("Fast rendering of simple scenes.")); } else if (renderer_type == "gl_compatibility") { renderer_info->set_text( String::utf8("• ") + TTR("Supports desktop, mobile + web platforms.") + String::utf8("\n• ") + TTR("Least advanced 3D graphics (currently work-in-progress).") + String::utf8("\n• ") + TTR("Intended for low-end/older devices.") + String::utf8("\n• ") + TTR("Uses OpenGL 3 backend (OpenGL 3.3/ES 3.0/WebGL2).") + String::utf8("\n• ") + TTR("Fastest rendering of simple scenes.")); } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } } void ProjectDialog::_remove_created_folder() { if (!created_folder_path.is_empty()) { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); d->remove(created_folder_path); create_dir->set_disabled(false); created_folder_path = ""; } } void ProjectDialog::ok_pressed() { String dir = project_path->get_text(); if (mode == MODE_RENAME) { String dir2 = _test_path(); if (dir2.is_empty()) { _set_message(TTR("Invalid project path (changed anything?)."), MESSAGE_ERROR); return; } // Load project.godot as ConfigFile to set the new name. ConfigFile cfg; String project_godot = dir2.path_join("project.godot"); Error err = cfg.load(project_godot); if (err != OK) { _set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR); } else { cfg.set_value("application", "config/name", project_name->get_text().strip_edges()); err = cfg.save(project_godot); if (err != OK) { _set_message(vformat(TTR("Couldn't save project at '%s' (error %d)."), project_godot, err), MESSAGE_ERROR); } } hide(); emit_signal(SNAME("projects_updated")); } else { if (mode == MODE_IMPORT) { if (project_path->get_text().ends_with(".zip")) { mode = MODE_INSTALL; ok_pressed(); return; } } else { if (mode == MODE_NEW) { // Before we create a project, check that the target folder is empty. // If not, we need to ask the user if they're sure they want to do this. if (!is_folder_empty) { ConfirmationDialog *cd = memnew(ConfirmationDialog); cd->set_title(TTR("Warning: This folder is not empty")); cd->set_text(TTR("You are about to create a Godot project in a non-empty folder.\nThe entire contents of this folder will be imported as project resources!\n\nAre you sure you wish to continue?")); cd->get_ok_button()->connect("pressed", callable_mp(this, &ProjectDialog::_nonempty_confirmation_ok_pressed)); get_parent()->add_child(cd); cd->popup_centered(); cd->grab_focus(); return; } PackedStringArray project_features = ProjectSettings::get_required_features(); ProjectSettings::CustomMap initial_settings; // Be sure to change this code if/when renderers are changed. // Default values are "forward_plus" for the main setting, "mobile" for the mobile override, // and "gl_compatibility" for the web override. String renderer_type = renderer_button_group->get_pressed_button()->get_meta(SNAME("rendering_method")); initial_settings["rendering/renderer/rendering_method"] = renderer_type; EditorSettings::get_singleton()->set("project_manager/default_renderer", renderer_type); EditorSettings::get_singleton()->save(); if (renderer_type == "forward_plus") { project_features.push_back("Forward Plus"); } else if (renderer_type == "mobile") { project_features.push_back("Mobile"); } else if (renderer_type == "gl_compatibility") { project_features.push_back("GL Compatibility"); // Also change the default rendering method for the mobile override. initial_settings["rendering/renderer/rendering_method.mobile"] = "gl_compatibility"; } else { WARN_PRINT("Unknown renderer type. Please report this as a bug on GitHub."); } project_features.sort(); initial_settings["application/config/features"] = project_features; initial_settings["application/config/name"] = project_name->get_text().strip_edges(); initial_settings["application/config/icon"] = "res://icon.svg"; if (ProjectSettings::get_singleton()->save_custom(dir.path_join("project.godot"), initial_settings, Vector(), false) != OK) { _set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR); } else { // Store default project icon in SVG format. Error err; Ref fa_icon = FileAccess::open(dir.path_join("icon.svg"), FileAccess::WRITE, &err); fa_icon->store_string(get_default_project_icon()); if (err != OK) { _set_message(TTR("Couldn't create icon.svg in project path."), MESSAGE_ERROR); } EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir); } } else if (mode == MODE_INSTALL) { if (project_path->get_text().ends_with(".zip")) { dir = install_path->get_text(); zip_path = project_path->get_text(); } Ref io_fa; zlib_filefunc_def io = zipio_create_io(&io_fa); unzFile pkg = unzOpen2(zip_path.utf8().get_data(), &io); if (!pkg) { dialog_error->set_text(TTR("Error opening package file, not in ZIP format.")); dialog_error->popup_centered(); return; } // Find the zip_root String zip_root; int ret = unzGoToFirstFile(pkg); while (ret == UNZ_OK) { unz_file_info info; char fname[16384]; unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); String name = String::utf8(fname); if (name.ends_with("project.godot")) { zip_root = name.substr(0, name.rfind("project.godot")); break; } ret = unzGoToNextFile(pkg); } ret = unzGoToFirstFile(pkg); Vector failed_files; while (ret == UNZ_OK) { //get filename unz_file_info info; char fname[16384]; ret = unzGetCurrentFileInfo(pkg, &info, fname, 16384, nullptr, 0, nullptr, 0); if (ret != UNZ_OK) { break; } String path = String::utf8(fname); if (path.is_empty() || path == zip_root || !zip_root.is_subsequence_of(path)) { // } else if (path.ends_with("/")) { // a dir path = path.substr(0, path.length() - 1); String rel_path = path.substr(zip_root.length()); Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); da->make_dir(dir.path_join(rel_path)); } else { Vector uncomp_data; uncomp_data.resize(info.uncompressed_size); String rel_path = path.substr(zip_root.length()); //read unzOpenCurrentFile(pkg); ret = unzReadCurrentFile(pkg, uncomp_data.ptrw(), uncomp_data.size()); ERR_BREAK_MSG(ret < 0, vformat("An error occurred while attempting to read from file: %s. This file will not be used.", rel_path)); unzCloseCurrentFile(pkg); Ref f = FileAccess::open(dir.path_join(rel_path), FileAccess::WRITE); if (f.is_valid()) { f->store_buffer(uncomp_data.ptr(), uncomp_data.size()); } else { failed_files.push_back(rel_path); } } ret = unzGoToNextFile(pkg); } unzClose(pkg); if (failed_files.size()) { String err_msg = TTR("The following files failed extraction from package:") + "\n\n"; for (int i = 0; i < failed_files.size(); i++) { if (i > 15) { err_msg += "\nAnd " + itos(failed_files.size() - i) + " more files."; break; } err_msg += failed_files[i] + "\n"; } dialog_error->set_text(err_msg); dialog_error->popup_centered(); } else if (!project_path->get_text().ends_with(".zip")) { dialog_error->set_text(TTR("Package installed successfully!")); dialog_error->popup_centered(); } } } dir = dir.replace("\\", "/"); if (dir.ends_with("/")) { dir = dir.substr(0, dir.length() - 1); } hide(); emit_signal(SNAME("project_created"), dir); } } void ProjectDialog::cancel_pressed() { _remove_created_folder(); project_path->clear(); _path_text_changed(""); project_name->clear(); _text_changed(""); if (status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) { msg->show(); } if (install_status_rect->get_texture() == get_theme_icon(SNAME("StatusError"), SNAME("EditorIcons"))) { msg->show(); } } void ProjectDialog::set_zip_path(const String &p_path) { zip_path = p_path; } void ProjectDialog::set_zip_title(const String &p_title) { zip_title = p_title; } void ProjectDialog::set_mode(Mode p_mode) { mode = p_mode; } void ProjectDialog::set_project_path(const String &p_path) { project_path->set_text(p_path); } void ProjectDialog::show_dialog() { if (mode == MODE_RENAME) { project_path->set_editable(false); browse->hide(); install_browse->hide(); set_title(TTR("Rename Project")); set_ok_button_text(TTR("Rename")); name_container->show(); status_rect->hide(); msg->hide(); install_path_container->hide(); install_status_rect->hide(); renderer_container->hide(); default_files_container->hide(); get_ok_button()->set_disabled(false); // Fetch current name from project.godot to prefill the text input. ConfigFile cfg; String project_godot = project_path->get_text().path_join("project.godot"); Error err = cfg.load(project_godot); if (err != OK) { _set_message(vformat(TTR("Couldn't load project at '%s' (error %d). It may be missing or corrupted."), project_godot, err), MESSAGE_ERROR); status_rect->show(); msg->show(); get_ok_button()->set_disabled(true); } else { String cur_name = cfg.get_value("application", "config/name", ""); project_name->set_text(cur_name); _text_changed(cur_name); } project_name->call_deferred(SNAME("grab_focus")); create_dir->hide(); } else { fav_dir = EDITOR_GET("filesystem/directories/default_project_path"); if (!fav_dir.is_empty()) { project_path->set_text(fav_dir); fdialog->set_current_dir(fav_dir); } else { Ref d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); project_path->set_text(d->get_current_dir()); fdialog->set_current_dir(d->get_current_dir()); } String proj = TTR("New Game Project"); project_name->set_text(proj); _text_changed(proj); project_path->set_editable(true); browse->set_disabled(false); browse->show(); install_browse->set_disabled(false); install_browse->show(); create_dir->show(); status_rect->show(); install_status_rect->show(); msg->show(); if (mode == MODE_IMPORT) { set_title(TTR("Import Existing Project")); set_ok_button_text(TTR("Import & Edit")); name_container->hide(); install_path_container->hide(); renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); } else if (mode == MODE_NEW) { set_title(TTR("Create New Project")); set_ok_button_text(TTR("Create & Edit")); name_container->show(); install_path_container->hide(); renderer_container->show(); default_files_container->show(); project_name->call_deferred(SNAME("grab_focus")); project_name->call_deferred(SNAME("select_all")); } else if (mode == MODE_INSTALL) { set_title(TTR("Install Project:") + " " + zip_title); set_ok_button_text(TTR("Install & Edit")); project_name->set_text(zip_title); name_container->show(); install_path_container->hide(); renderer_container->hide(); default_files_container->hide(); project_path->grab_focus(); } _test_path(); } popup_centered(Size2(500, 0) * EDSCALE); } void ProjectDialog::_notification(int p_what) { switch (p_what) { case NOTIFICATION_WM_CLOSE_REQUEST: { _remove_created_folder(); } break; } } void ProjectDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("project_created")); ADD_SIGNAL(MethodInfo("projects_updated")); } ProjectDialog::ProjectDialog() { VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); name_container = memnew(VBoxContainer); vb->add_child(name_container); Label *l = memnew(Label); l->set_text(TTR("Project Name:")); name_container->add_child(l); HBoxContainer *pnhb = memnew(HBoxContainer); name_container->add_child(pnhb); project_name = memnew(LineEdit); project_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); pnhb->add_child(project_name); create_dir = memnew(Button); pnhb->add_child(create_dir); create_dir->set_text(TTR("Create Folder")); create_dir->connect("pressed", callable_mp(this, &ProjectDialog::_create_folder)); path_container = memnew(VBoxContainer); vb->add_child(path_container); l = memnew(Label); l->set_text(TTR("Project Path:")); path_container->add_child(l); HBoxContainer *pphb = memnew(HBoxContainer); path_container->add_child(pphb); project_path = memnew(LineEdit); project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); pphb->add_child(project_path); install_path_container = memnew(VBoxContainer); vb->add_child(install_path_container); l = memnew(Label); l->set_text(TTR("Project Installation Path:")); install_path_container->add_child(l); HBoxContainer *iphb = memnew(HBoxContainer); install_path_container->add_child(iphb); install_path = memnew(LineEdit); install_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); install_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); iphb->add_child(install_path); // status icon status_rect = memnew(TextureRect); status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); pphb->add_child(status_rect); browse = memnew(Button); browse->set_text(TTR("Browse")); browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_path)); pphb->add_child(browse); // install status icon install_status_rect = memnew(TextureRect); install_status_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); iphb->add_child(install_status_rect); install_browse = memnew(Button); install_browse->set_text(TTR("Browse")); install_browse->connect("pressed", callable_mp(this, &ProjectDialog::_browse_install_path)); iphb->add_child(install_browse); msg = memnew(Label); msg->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); vb->add_child(msg); // Renderer selection. renderer_container = memnew(VBoxContainer); vb->add_child(renderer_container); l = memnew(Label); l->set_text(TTR("Renderer:")); renderer_container->add_child(l); HBoxContainer *rshc = memnew(HBoxContainer); renderer_container->add_child(rshc); renderer_button_group.instantiate(); // Left hand side, used for checkboxes to select renderer. Container *rvb = memnew(VBoxContainer); rshc->add_child(rvb); String default_renderer_type = "forward_plus"; if (EditorSettings::get_singleton()->has_setting("project_manager/default_renderer")) { default_renderer_type = EditorSettings::get_singleton()->get_setting("project_manager/default_renderer"); } Button *rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Forward+")); #if defined(WEB_ENABLED) rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "forward_plus"); rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); if (default_renderer_type == "forward_plus") { rs_button->set_pressed(true); } rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Mobile")); #if defined(WEB_ENABLED) rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "mobile"); rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); if (default_renderer_type == "mobile") { rs_button->set_pressed(true); } rs_button = memnew(CheckBox); rs_button->set_button_group(renderer_button_group); rs_button->set_text(TTR("Compatibility")); #if !defined(GLES3_ENABLED) rs_button->set_disabled(true); #endif rs_button->set_meta(SNAME("rendering_method"), "gl_compatibility"); rs_button->connect("pressed", callable_mp(this, &ProjectDialog::_renderer_selected)); rvb->add_child(rs_button); #if defined(GLES3_ENABLED) if (default_renderer_type == "gl_compatibility") { rs_button->set_pressed(true); } #endif rshc->add_child(memnew(VSeparator)); // Right hand side, used for text explaining each choice. rvb = memnew(VBoxContainer); rvb->set_h_size_flags(Control::SIZE_EXPAND_FILL); rshc->add_child(rvb); renderer_info = memnew(Label); renderer_info->set_modulate(Color(1, 1, 1, 0.7)); rvb->add_child(renderer_info); _renderer_selected(); l = memnew(Label); l->set_text(TTR("The renderer can be changed later, but scenes may need to be adjusted.")); // Add some extra spacing to separate it from the list above and the buttons below. l->set_custom_minimum_size(Size2(0, 40) * EDSCALE); l->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); l->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); l->set_modulate(Color(1, 1, 1, 0.7)); renderer_container->add_child(l); default_files_container = memnew(HBoxContainer); vb->add_child(default_files_container); l = memnew(Label); l->set_text(TTR("Version Control Metadata:")); default_files_container->add_child(l); vcs_metadata_selection = memnew(OptionButton); vcs_metadata_selection->set_custom_minimum_size(Size2(100, 20)); vcs_metadata_selection->add_item(TTR("None"), (int)EditorVCSInterface::VCSMetadata::NONE); vcs_metadata_selection->add_item(TTR("Git"), (int)EditorVCSInterface::VCSMetadata::GIT); vcs_metadata_selection->select((int)EditorVCSInterface::VCSMetadata::GIT); default_files_container->add_child(vcs_metadata_selection); Control *spacer = memnew(Control); spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL); default_files_container->add_child(spacer); fdialog = memnew(EditorFileDialog); fdialog->set_previews_enabled(false); //Crucial, otherwise the engine crashes. fdialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM); fdialog_install = memnew(EditorFileDialog); fdialog_install->set_previews_enabled(false); //Crucial, otherwise the engine crashes. fdialog_install->set_access(EditorFileDialog::ACCESS_FILESYSTEM); add_child(fdialog); add_child(fdialog_install); project_name->connect("text_changed", callable_mp(this, &ProjectDialog::_text_changed)); project_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed)); install_path->connect("text_changed", callable_mp(this, &ProjectDialog::_path_text_changed)); fdialog->connect("dir_selected", callable_mp(this, &ProjectDialog::_path_selected)); fdialog->connect("file_selected", callable_mp(this, &ProjectDialog::_file_selected)); fdialog_install->connect("dir_selected", callable_mp(this, &ProjectDialog::_install_path_selected)); fdialog_install->connect("file_selected", callable_mp(this, &ProjectDialog::_install_path_selected)); set_hide_on_ok(false); dialog_error = memnew(AcceptDialog); add_child(dialog_error); } /// Project List and friends. void ProjectListItemControl::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { if (icon_needs_reload) { // The project icon may not be loaded by the time the control is displayed, // so use a loading placeholder. project_icon->set_texture(get_theme_icon(SNAME("ProjectIconLoading"), SNAME("EditorIcons"))); } project_title->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts"))); project_title->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("title_size"), SNAME("EditorFonts"))); project_title->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree"))); project_path->add_theme_color_override("font_color", get_theme_color(SNAME("font_color"), SNAME("Tree"))); project_unsupported_features->add_theme_font_override("font", get_theme_font(SNAME("title"), SNAME("EditorFonts"))); project_unsupported_features->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor"))); favorite_button->set_texture_normal(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"))); if (project_is_missing) { explore_button->set_icon(get_theme_icon(SNAME("FileBroken"), SNAME("EditorIcons"))); } else { explore_button->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); } } break; case NOTIFICATION_MOUSE_ENTER: { is_hovering = true; queue_redraw(); } break; case NOTIFICATION_MOUSE_EXIT: { is_hovering = false; queue_redraw(); } break; case NOTIFICATION_DRAW: { if (is_selected) { draw_style_box(get_theme_stylebox(SNAME("selected"), SNAME("Tree")), Rect2(Point2(), get_size())); } if (is_hovering) { draw_style_box(get_theme_stylebox(SNAME("hover"), SNAME("Tree")), Rect2(Point2(), get_size())); } draw_line(Point2(0, get_size().y + 1), Point2(get_size().x, get_size().y + 1), get_theme_color(SNAME("guide_color"), SNAME("Tree"))); } break; } } void ProjectListItemControl::set_project_title(const String &p_title) { project_title->set_text(p_title); } void ProjectListItemControl::set_project_path(const String &p_path) { project_path->set_text(p_path); } void ProjectListItemControl::set_project_icon(const Ref &p_icon) { icon_needs_reload = false; // The default project icon is 128×128 to look crisp on hiDPI displays, // but we want the actual displayed size to be 64×64 on loDPI displays. project_icon->set_expand_mode(TextureRect::EXPAND_IGNORE_SIZE); project_icon->set_custom_minimum_size(Size2(64, 64) * EDSCALE); project_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED); project_icon->set_texture(p_icon); } void ProjectListItemControl::set_unsupported_features(const PackedStringArray &p_features) { if (p_features.size() > 0) { String unsupported_features_str = String(", ").join(p_features); project_unsupported_features->set_text(unsupported_features_str); project_unsupported_features->set_custom_minimum_size(Size2(unsupported_features_str.length() * 15, 10) * EDSCALE); project_unsupported_features->show(); } else { project_unsupported_features->hide(); } } bool ProjectListItemControl::should_load_project_icon() const { return icon_needs_reload; } void ProjectListItemControl::set_selected(bool p_selected) { is_selected = p_selected; queue_redraw(); } void ProjectListItemControl::set_is_favorite(bool p_favorite) { favorite_button->set_modulate(p_favorite ? Color(1, 1, 1, 1) : Color(1, 1, 1, 0.2)); } void ProjectListItemControl::set_is_missing(bool p_missing) { if (project_is_missing == p_missing) { return; } project_is_missing = p_missing; if (project_is_missing) { project_icon->set_modulate(Color(1, 1, 1, 0.5)); explore_button->set_icon(get_theme_icon(SNAME("FileBroken"), SNAME("EditorIcons"))); explore_button->set_tooltip_text(TTR("Error: Project is missing on the filesystem.")); } else { project_icon->set_modulate(Color(1, 1, 1, 1.0)); explore_button->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); #if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) explore_button->set_tooltip_text(TTR("Show in File Manager")); #else // Opening the system file manager is not supported on the Android and web editors. explore_button->hide(); #endif } } void ProjectListItemControl::set_is_grayed(bool p_grayed) { if (p_grayed) { main_vbox->set_modulate(Color(1, 1, 1, 0.5)); // Don't make the icon less prominent if the parent is already grayed out. explore_button->set_modulate(Color(1, 1, 1, 1.0)); } else { main_vbox->set_modulate(Color(1, 1, 1, 1.0)); explore_button->set_modulate(Color(1, 1, 1, 0.5)); } } void ProjectListItemControl::_favorite_button_pressed() { emit_signal(SNAME("favorite_pressed")); } void ProjectListItemControl::_explore_button_pressed() { emit_signal(SNAME("explore_pressed")); } void ProjectListItemControl::_bind_methods() { ADD_SIGNAL(MethodInfo("favorite_pressed")); ADD_SIGNAL(MethodInfo("explore_pressed")); } ProjectListItemControl::ProjectListItemControl() { set_focus_mode(FocusMode::FOCUS_ALL); VBoxContainer *favorite_box = memnew(VBoxContainer); favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER); add_child(favorite_box); favorite_button = memnew(TextureButton); favorite_button->set_name("FavoriteButton"); // This makes the project's "hover" style display correctly when hovering the favorite icon. favorite_button->set_mouse_filter(MOUSE_FILTER_PASS); favorite_box->add_child(favorite_button); favorite_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_favorite_button_pressed)); project_icon = memnew(TextureRect); project_icon->set_name("ProjectIcon"); project_icon->set_v_size_flags(SIZE_SHRINK_CENTER); add_child(project_icon); main_vbox = memnew(VBoxContainer); main_vbox->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_child(main_vbox); Control *ec = memnew(Control); ec->set_custom_minimum_size(Size2(0, 1)); ec->set_mouse_filter(MOUSE_FILTER_PASS); main_vbox->add_child(ec); // Top half, title and unsupported features labels. { HBoxContainer *title_hb = memnew(HBoxContainer); main_vbox->add_child(title_hb); project_title = memnew(Label); project_title->set_name("ProjectName"); project_title->set_h_size_flags(Control::SIZE_EXPAND_FILL); project_title->set_clip_text(true); title_hb->add_child(project_title); project_unsupported_features = memnew(Label); project_unsupported_features->set_name("ProjectUnsupportedFeatures"); project_unsupported_features->set_clip_text(true); project_unsupported_features->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); title_hb->add_child(project_unsupported_features); project_unsupported_features->hide(); Control *spacer = memnew(Control); spacer->set_custom_minimum_size(Size2(10, 10)); title_hb->add_child(spacer); } // Bottom half, containing the path and view folder button. { HBoxContainer *path_hb = memnew(HBoxContainer); path_hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); main_vbox->add_child(path_hb); explore_button = memnew(Button); explore_button->set_name("ExploreButton"); explore_button->set_flat(true); path_hb->add_child(explore_button); explore_button->connect("pressed", callable_mp(this, &ProjectListItemControl::_explore_button_pressed)); project_path = memnew(Label); project_path->set_name("ProjectPath"); project_path->set_structured_text_bidi_override(TextServer::STRUCTURED_TEXT_FILE); project_path->set_clip_text(true); project_path->set_h_size_flags(Control::SIZE_EXPAND_FILL); project_path->set_modulate(Color(1, 1, 1, 0.5)); path_hb->add_child(project_path); } } struct ProjectListComparator { ProjectList::FilterOption order_option = ProjectList::FilterOption::EDIT_DATE; // operator< _FORCE_INLINE_ bool operator()(const ProjectList::Item &a, const ProjectList::Item &b) const { if (a.favorite && !b.favorite) { return true; } if (b.favorite && !a.favorite) { return false; } switch (order_option) { case ProjectList::PATH: return a.path < b.path; case ProjectList::EDIT_DATE: return a.last_edited > b.last_edited; default: return a.project_name < b.project_name; } } }; const char *ProjectList::SIGNAL_SELECTION_CHANGED = "selection_changed"; const char *ProjectList::SIGNAL_PROJECT_ASK_OPEN = "project_ask_open"; void ProjectList::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PROCESS: { // Load icons as a coroutine to speed up launch when you have hundreds of projects if (_icon_load_index < _projects.size()) { Item &item = _projects.write[_icon_load_index]; if (item.control->should_load_project_icon()) { _load_project_icon(_icon_load_index); } _icon_load_index++; } else { set_process(false); } } break; } } void ProjectList::_update_icons_async() { _icon_load_index = 0; set_process(true); } void ProjectList::_load_project_icon(int p_index) { Item &item = _projects.write[p_index]; Ref default_icon = get_theme_icon(SNAME("DefaultProjectIcon"), SNAME("EditorIcons")); Ref icon; if (!item.icon.is_empty()) { Ref img; img.instantiate(); Error err = img->load(item.icon.replace_first("res://", item.path + "/")); if (err == OK) { img->resize(default_icon->get_width(), default_icon->get_height(), Image::INTERPOLATE_LANCZOS); icon = ImageTexture::create_from_image(img); } } if (icon.is_null()) { icon = default_icon; } item.control->set_project_icon(icon); } // Load project data from p_property_key and return it in a ProjectList::Item. // p_favorite is passed directly into the Item. ProjectList::Item ProjectList::load_project_data(const String &p_path, bool p_favorite) { String conf = p_path.path_join("project.godot"); bool grayed = false; bool missing = false; Ref cf = memnew(ConfigFile); Error cf_err = cf->load(conf); int config_version = 0; String project_name = TTR("Unnamed Project"); if (cf_err == OK) { String cf_project_name = static_cast(cf->get_value("application", "config/name", "")); if (!cf_project_name.is_empty()) { project_name = cf_project_name.xml_unescape(); } config_version = (int)cf->get_value("", "config_version", 0); } if (config_version > ProjectSettings::CONFIG_VERSION) { // Comes from an incompatible (more recent) Godot version, gray it out. grayed = true; } const String description = cf->get_value("application", "config/description", ""); const String icon = cf->get_value("application", "config/icon", ""); const String main_scene = cf->get_value("application", "run/main_scene", ""); PackedStringArray project_features = cf->get_value("application", "config/features", PackedStringArray()); PackedStringArray unsupported_features = ProjectSettings::get_unsupported_features(project_features); uint64_t last_edited = 0; if (cf_err == OK) { // The modification date marks the date the project was last edited. // This is because the `project.godot` file will always be modified // when editing a project (but not when running it). last_edited = FileAccess::get_modified_time(conf); String fscache = p_path.path_join(".fscache"); if (FileAccess::exists(fscache)) { uint64_t cache_modified = FileAccess::get_modified_time(fscache); if (cache_modified > last_edited) { last_edited = cache_modified; } } } else { grayed = true; missing = true; print_line("Project is missing: " + conf); } return Item(project_name, description, p_path, icon, main_scene, unsupported_features, last_edited, p_favorite, grayed, missing, config_version); } void ProjectList::migrate_config() { // Proposal #1637 moved the project list from editor settings to a separate config file // If the new config file doesn't exist, populate it from EditorSettings if (FileAccess::exists(_config_path)) { return; } List properties; EditorSettings::get_singleton()->get_property_list(&properties); for (const PropertyInfo &E : properties) { // This is actually something like "projects/C:::Documents::Godot::Projects::MyGame" String property_key = E.name; if (!property_key.begins_with("projects/")) { continue; } String path = EDITOR_GET(property_key); print_line("Migrating legacy project '" + path + "'."); String favoriteKey = "favorite_projects/" + property_key.get_slice("/", 1); bool favorite = EditorSettings::get_singleton()->has_setting(favoriteKey); add_project(path, favorite); if (favorite) { EditorSettings::get_singleton()->erase(favoriteKey); } EditorSettings::get_singleton()->erase(property_key); } save_config(); } void ProjectList::load_projects() { // This is a full, hard reload of the list. Don't call this unless really required, it's expensive. // If you have 150 projects, it may read through 150 files on your disk at once + load 150 icons. // Clear whole list for (int i = 0; i < _projects.size(); ++i) { Item &project = _projects.write[i]; CRASH_COND(project.control == nullptr); memdelete(project.control); // Why not queue_free()? } _projects.clear(); _last_clicked = ""; _selected_project_paths.clear(); List sections; _config.load(_config_path); _config.get_sections(§ions); for (const String &path : sections) { bool favorite = _config.get_value(path, "favorite", false); _projects.push_back(load_project_data(path, favorite)); } // Create controls for (int i = 0; i < _projects.size(); ++i) { _create_project_item_control(i); } sort_projects(); _update_icons_async(); update_dock_menu(); set_v_scroll(0); } void ProjectList::update_dock_menu() { if (!DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) { return; } DisplayServer::get_singleton()->global_menu_clear("_dock"); int favs_added = 0; int total_added = 0; for (int i = 0; i < _projects.size(); ++i) { if (!_projects[i].grayed && !_projects[i].missing) { if (_projects[i].favorite) { favs_added++; } else { if (favs_added != 0) { DisplayServer::get_singleton()->global_menu_add_separator("_dock"); } favs_added = 0; } DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i); total_added++; } } if (total_added != 0) { DisplayServer::get_singleton()->global_menu_add_separator("_dock"); } DisplayServer::get_singleton()->global_menu_add_item("_dock", TTR("New Window"), callable_mp(this, &ProjectList::_global_menu_new_window)); } void ProjectList::_global_menu_new_window(const Variant &p_tag) { List args; args.push_back("-p"); OS::get_singleton()->create_instance(args); } void ProjectList::_global_menu_open_project(const Variant &p_tag) { int idx = (int)p_tag; if (idx >= 0 && idx < _projects.size()) { String conf = _projects[idx].path.path_join("project.godot"); List args; args.push_back(conf); OS::get_singleton()->create_instance(args); } } void ProjectList::_create_project_item_control(int p_index) { // Will be added last in the list, so make sure indexes match ERR_FAIL_COND(p_index != _scroll_children->get_child_count()); Item &item = _projects.write[p_index]; ERR_FAIL_COND(item.control != nullptr); // Already created ProjectListItemControl *hb = memnew(ProjectListItemControl); hb->add_theme_constant_override("separation", 10 * EDSCALE); hb->set_project_title(!item.missing ? item.project_name : TTR("Missing Project")); hb->set_project_path(item.path); hb->set_tooltip_text(item.description); hb->set_unsupported_features(item.unsupported_features); hb->set_is_favorite(item.favorite); hb->set_is_missing(item.missing); hb->set_is_grayed(item.grayed); hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb)); hb->connect("favorite_pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb)); #if !defined(ANDROID_ENABLED) && !defined(WEB_ENABLED) hb->connect("explore_pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path)); #endif _scroll_children->add_child(hb); item.control = hb; } void ProjectList::set_search_term(String p_search_term) { _search_term = p_search_term; } void ProjectList::set_order_option(int p_option) { FilterOption selected = (FilterOption)p_option; EditorSettings::get_singleton()->set("project_manager/sorting_order", p_option); EditorSettings::get_singleton()->save(); _order_option = selected; sort_projects(); } void ProjectList::sort_projects() { SortArray sorter; sorter.compare.order_option = _order_option; sorter.sort(_projects.ptrw(), _projects.size()); for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; bool item_visible = true; if (!_search_term.is_empty()) { String search_path; if (_search_term.contains("/")) { // Search path will match the whole path search_path = item.path; } else { // Search path will only match the last path component to make searching more strict search_path = item.path.get_file(); } // When searching, display projects whose name or path contain the search term item_visible = item.project_name.findn(_search_term) != -1 || search_path.findn(_search_term) != -1; } item.control->set_visible(item_visible); } for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; item.control->get_parent()->move_child(item.control, i); } // Rewind the coroutine because order of projects changed _update_icons_async(); update_dock_menu(); } const HashSet &ProjectList::get_selected_project_keys() const { // Faster if that's all you need return _selected_project_paths; } Vector ProjectList::get_selected_projects() const { Vector items; if (_selected_project_paths.size() == 0) { return items; } items.resize(_selected_project_paths.size()); int j = 0; for (int i = 0; i < _projects.size(); ++i) { const Item &item = _projects[i]; if (_selected_project_paths.has(item.path)) { items.write[j++] = item; } } ERR_FAIL_COND_V(j != items.size(), items); return items; } void ProjectList::ensure_project_visible(int p_index) { const Item &item = _projects[p_index]; ensure_control_visible(item.control); } int ProjectList::get_single_selected_index() const { if (_selected_project_paths.size() == 0) { // Default selection return 0; } String key; if (_selected_project_paths.size() == 1) { // Only one selected key = *_selected_project_paths.begin(); } else { // Multiple selected, consider the last clicked one as "main" key = _last_clicked; } for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].path == key) { return i; } } return 0; } void ProjectList::_remove_project(int p_index, bool p_update_config) { const Item item = _projects[p_index]; // Take a copy _selected_project_paths.erase(item.path); if (_last_clicked == item.path) { _last_clicked = ""; } memdelete(item.control); _projects.remove_at(p_index); if (p_update_config) { _config.erase_section(item.path); // Not actually saving the file, in case you are doing more changes to settings } update_dock_menu(); } bool ProjectList::is_any_project_missing() const { for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].missing) { return true; } } return false; } void ProjectList::erase_missing_projects() { if (_projects.is_empty()) { return; } int deleted_count = 0; int remaining_count = 0; for (int i = 0; i < _projects.size(); ++i) { const Item &item = _projects[i]; if (item.missing) { _remove_project(i, true); --i; ++deleted_count; } else { ++remaining_count; } } print_line("Removed " + itos(deleted_count) + " projects from the list, remaining " + itos(remaining_count) + " projects"); save_config(); } int ProjectList::refresh_project(const String &dir_path) { // Reloads information about a specific project. // If it wasn't loaded and should be in the list, it is added (i.e new project). // If it isn't in the list anymore, it is removed. // If it is in the list but doesn't exist anymore, it is marked as missing. bool should_be_in_list = _config.has_section(dir_path); bool is_favourite = _config.get_value(dir_path, "favorite", false); bool was_selected = _selected_project_paths.has(dir_path); // Remove item in any case for (int i = 0; i < _projects.size(); ++i) { const Item &existing_item = _projects[i]; if (existing_item.path == dir_path) { _remove_project(i, false); break; } } int index = -1; if (should_be_in_list) { // Recreate it with updated info Item item = load_project_data(dir_path, is_favourite); _projects.push_back(item); _create_project_item_control(_projects.size() - 1); sort_projects(); for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].path == dir_path) { if (was_selected) { select_project(i); ensure_project_visible(i); } _load_project_icon(i); index = i; break; } } } return index; } void ProjectList::add_project(const String &dir_path, bool favorite) { if (!_config.has_section(dir_path)) { _config.set_value(dir_path, "favorite", favorite); } } void ProjectList::save_config() { _config.save(_config_path); } void ProjectList::set_project_version(const String &p_project_path, int p_version) { for (ProjectList::Item &E : _projects) { if (E.path == p_project_path) { E.version = p_version; break; } } } int ProjectList::get_project_count() const { return _projects.size(); } void ProjectList::_clear_project_selection() { Vector previous_selected_items = get_selected_projects(); _selected_project_paths.clear(); for (int i = 0; i < previous_selected_items.size(); ++i) { previous_selected_items[i].control->set_selected(false); } } void ProjectList::_toggle_project(int p_index) { // This methods adds to the selection or removes from the // selection. Item &item = _projects.write[p_index]; if (_selected_project_paths.has(item.path)) { _deselect_project_nocheck(p_index); } else { _select_project_nocheck(p_index); } } void ProjectList::_select_project_nocheck(int p_index) { Item &item = _projects.write[p_index]; _selected_project_paths.insert(item.path); item.control->set_selected(true); } void ProjectList::_deselect_project_nocheck(int p_index) { Item &item = _projects.write[p_index]; _selected_project_paths.erase(item.path); item.control->set_selected(false); } void ProjectList::select_project(int p_index) { // This method keeps only one project selected. _clear_project_selection(); _select_project_nocheck(p_index); } void ProjectList::select_first_visible_project() { _clear_project_selection(); for (int i = 0; i < _projects.size(); i++) { if (_projects[i].control->is_visible()) { _select_project_nocheck(i); break; } } } inline void _sort_project_range(int &a, int &b) { if (a > b) { int temp = a; a = b; b = temp; } } void ProjectList::_select_project_range(int p_begin, int p_end) { _clear_project_selection(); _sort_project_range(p_begin, p_end); for (int i = p_begin; i <= p_end; ++i) { _select_project_nocheck(i); } } void ProjectList::erase_selected_projects(bool p_delete_project_contents) { if (_selected_project_paths.size() == 0) { return; } for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; if (_selected_project_paths.has(item.path) && item.control->is_visible()) { _config.erase_section(item.path); // Comment out for now until we have a better warning system to // ensure users delete their project only. //if (p_delete_project_contents) { // OS::get_singleton()->move_to_trash(item.path); //} memdelete(item.control); _projects.remove_at(i); --i; } } save_config(); _selected_project_paths.clear(); _last_clicked = ""; update_dock_menu(); } // Input for each item in the list. void ProjectList::_panel_input(const Ref &p_ev, Node *p_hb) { Ref mb = p_ev; int clicked_index = p_hb->get_index(); const Item &clicked_project = _projects[clicked_index]; if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) { if (mb->is_shift_pressed() && _selected_project_paths.size() > 0 && !_last_clicked.is_empty() && clicked_project.path != _last_clicked) { int anchor_index = -1; for (int i = 0; i < _projects.size(); ++i) { const Item &p = _projects[i]; if (p.path == _last_clicked) { anchor_index = p.control->get_index(); break; } } CRASH_COND(anchor_index == -1); _select_project_range(anchor_index, clicked_index); } else if (mb->is_ctrl_pressed()) { _toggle_project(clicked_index); } else { _last_clicked = clicked_project.path; select_project(clicked_index); } emit_signal(SNAME(SIGNAL_SELECTION_CHANGED)); // Do not allow opening a project more than once using a single project manager instance. // Opening the same project in several editor instances at once can lead to various issues. if (!mb->is_ctrl_pressed() && mb->is_double_click() && !project_opening_initiated) { emit_signal(SNAME(SIGNAL_PROJECT_ASK_OPEN)); } } } void ProjectList::_favorite_pressed(Node *p_hb) { ProjectListItemControl *control = Object::cast_to(p_hb); int index = control->get_index(); Item item = _projects.write[index]; // Take copy item.favorite = !item.favorite; _config.set_value(item.path, "favorite", item.favorite); save_config(); _projects.write[index] = item; control->set_is_favorite(item.favorite); sort_projects(); if (item.favorite) { for (int i = 0; i < _projects.size(); ++i) { if (_projects[i].path == item.path) { ensure_project_visible(i); break; } } } update_dock_menu(); } void ProjectList::_show_project(const String &p_path) { OS::get_singleton()->shell_show_in_file_manager(p_path, true); } void ProjectList::_bind_methods() { ADD_SIGNAL(MethodInfo(SIGNAL_SELECTION_CHANGED)); ADD_SIGNAL(MethodInfo(SIGNAL_PROJECT_ASK_OPEN)); } ProjectList::ProjectList() { _scroll_children = memnew(VBoxContainer); _scroll_children->set_h_size_flags(Control::SIZE_EXPAND_FILL); add_child(_scroll_children); _config_path = EditorPaths::get_singleton()->get_data_dir().path_join("projects.cfg"); } /// Project Manager. ProjectManager *ProjectManager::singleton = nullptr; void ProjectManager::_notification(int p_what) { switch (p_what) { case NOTIFICATION_TRANSLATION_CHANGED: case NOTIFICATION_LAYOUT_DIRECTION_CHANGED: { settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT); queue_redraw(); } break; case NOTIFICATION_ENTER_TREE: { Engine::get_singleton()->set_editor_hint(false); } break; case NOTIFICATION_THEME_CHANGED: { background_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); loading_label->add_theme_font_override("font", get_theme_font(SNAME("bold"), SNAME("EditorFonts"))); search_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("search_panel"), SNAME("ProjectManager"))); // Top bar. search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); language_btn->set_icon(get_theme_icon(SNAME("Environment"), SNAME("EditorIcons"))); // Sidebar. create_btn->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); import_btn->set_icon(get_theme_icon(SNAME("Load"), SNAME("EditorIcons"))); scan_btn->set_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); open_btn->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons"))); run_btn->set_icon(get_theme_icon(SNAME("Play"), SNAME("EditorIcons"))); rename_btn->set_icon(get_theme_icon(SNAME("Rename"), SNAME("EditorIcons"))); erase_btn->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons"))); erase_missing_btn->set_icon(get_theme_icon(SNAME("Clear"), SNAME("EditorIcons"))); create_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); import_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); scan_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); open_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); run_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); rename_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); erase_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); erase_missing_btn->add_theme_constant_override("h_separation", get_theme_constant(SNAME("sidebar_button_icon_separation"), SNAME("ProjectManager"))); // Asset library popup. if (asset_library) { // Removes extra border margins. asset_library->add_theme_style_override("panel", memnew(StyleBoxEmpty)); } } break; case NOTIFICATION_RESIZED: { if (open_templates && open_templates->is_visible()) { open_templates->popup_centered(); } if (asset_library) { real_t size = get_size().x / EDSCALE; // Adjust names of tabs to fit the new size. if (size < 650) { local_projects_hb->set_name(TTR("Local")); asset_library->set_name(TTR("Asset Library")); } else { local_projects_hb->set_name(TTR("Local Projects")); asset_library->set_name(TTR("Asset Library Projects")); } } } break; case NOTIFICATION_READY: { int default_sorting = (int)EDITOR_GET("project_manager/sorting_order"); filter_option->select(default_sorting); _project_list->set_order_option(default_sorting); #ifndef ANDROID_ENABLED if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse search_box->grab_focus(); } #endif // Suggest browsing asset library to get templates/demos. if (asset_library && open_templates && _project_list->get_project_count() == 0) { open_templates->popup_centered(); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { set_process_shortcut_input(is_visible_in_tree()); } break; case NOTIFICATION_WM_CLOSE_REQUEST: { _dim_window(); } break; case NOTIFICATION_WM_ABOUT: { _show_about(); } break; } } Ref ProjectManager::_file_dialog_get_icon(const String &p_path) { if (p_path.get_extension().to_lower() == "godot") { return singleton->icon_type_cache["GodotMonochrome"]; } return singleton->icon_type_cache["Object"]; } Ref ProjectManager::_file_dialog_get_thumbnail(const String &p_path) { if (p_path.get_extension().to_lower() == "godot") { return singleton->icon_type_cache["GodotFile"]; } return Ref(); } void ProjectManager::_build_icon_type_cache(Ref p_theme) { List tl; p_theme->get_icon_list(SNAME("EditorIcons"), &tl); for (List::Element *E = tl.front(); E; E = E->next()) { icon_type_cache[E->get()] = p_theme->get_icon(E->get(), SNAME("EditorIcons")); } } void ProjectManager::_dim_window() { // This method must be called before calling `get_tree()->quit()`. // Otherwise, its effect won't be visible // Dim the project manager window while it's quitting to make it clearer that it's busy. // No transition is applied, as the effect needs to be visible immediately float c = 0.5f; Color dim_color = Color(c, c, c); set_modulate(dim_color); } void ProjectManager::_update_project_buttons() { Vector selected_projects = _project_list->get_selected_projects(); bool empty_selection = selected_projects.is_empty(); bool is_missing_project_selected = false; for (int i = 0; i < selected_projects.size(); ++i) { if (selected_projects[i].missing) { is_missing_project_selected = true; break; } } erase_btn->set_disabled(empty_selection); open_btn->set_disabled(empty_selection || is_missing_project_selected); rename_btn->set_disabled(empty_selection || is_missing_project_selected); run_btn->set_disabled(empty_selection || is_missing_project_selected); erase_missing_btn->set_disabled(!_project_list->is_any_project_missing()); } void ProjectManager::shortcut_input(const Ref &p_ev) { ERR_FAIL_COND(p_ev.is_null()); Ref k = p_ev; if (k.is_valid()) { if (!k->is_pressed()) { return; } // Pressing Command + Q quits the Project Manager // This is handled by the platform implementation on macOS, // so only define the shortcut on other platforms #ifndef MACOS_ENABLED if (k->get_keycode_with_modifiers() == (KeyModifierMask::META | Key::Q)) { _dim_window(); get_tree()->quit(); } #endif if (tabs->get_current_tab() != 0) { return; } bool keycode_handled = true; switch (k->get_keycode()) { case Key::ENTER: { _open_selected_projects_ask(); } break; case Key::HOME: { if (_project_list->get_project_count() > 0) { _project_list->select_project(0); _update_project_buttons(); } } break; case Key::END: { if (_project_list->get_project_count() > 0) { _project_list->select_project(_project_list->get_project_count() - 1); _update_project_buttons(); } } break; case Key::UP: { if (k->is_shift_pressed()) { break; } int index = _project_list->get_single_selected_index(); if (index > 0) { _project_list->select_project(index - 1); _project_list->ensure_project_visible(index - 1); _update_project_buttons(); } break; } case Key::DOWN: { if (k->is_shift_pressed()) { break; } int index = _project_list->get_single_selected_index(); if (index + 1 < _project_list->get_project_count()) { _project_list->select_project(index + 1); _project_list->ensure_project_visible(index + 1); _update_project_buttons(); } } break; case Key::F: { if (k->is_command_or_control_pressed()) { this->search_box->grab_focus(); } else { keycode_handled = false; } } break; default: { keycode_handled = false; } break; } if (keycode_handled) { accept_event(); } } } void ProjectManager::_load_recent_projects() { _project_list->set_search_term(search_box->get_text().strip_edges()); _project_list->load_projects(); _update_project_buttons(); tabs->set_current_tab(0); } void ProjectManager::_on_projects_updated() { Vector selected_projects = _project_list->get_selected_projects(); int index = 0; for (int i = 0; i < selected_projects.size(); ++i) { index = _project_list->refresh_project(selected_projects[i].path); } if (index != -1) { _project_list->ensure_project_visible(index); } _project_list->update_dock_menu(); } void ProjectManager::_on_project_created(const String &dir) { _project_list->add_project(dir, false); _project_list->save_config(); search_box->clear(); int i = _project_list->refresh_project(dir); _project_list->select_project(i); _project_list->ensure_project_visible(i); _open_selected_projects_ask(); _project_list->update_dock_menu(); } void ProjectManager::_confirm_update_settings() { _open_selected_projects(); } void ProjectManager::_open_selected_projects() { // Show loading text to tell the user that the project manager is busy loading. // This is especially important for the Web project manager. loading_label->show(); const HashSet &selected_list = _project_list->get_selected_project_keys(); for (const String &path : selected_list) { String conf = path.path_join("project.godot"); if (!FileAccess::exists(conf)) { dialog_error->set_text(vformat(TTR("Can't open project at '%s'."), path)); dialog_error->popup_centered(); return; } print_line("Editing project: " + path); List args; for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_TOOL)) { args.push_back(a); } args.push_back("--path"); args.push_back(path); args.push_back("--editor"); Error err = OS::get_singleton()->create_instance(args); ERR_FAIL_COND(err); } _project_list->project_opening_initiated = true; _dim_window(); get_tree()->quit(); } void ProjectManager::_open_selected_projects_ask() { const HashSet &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() < 1) { return; } const Size2i popup_min_size = Size2i(600.0 * EDSCALE, 0); if (selected_list.size() > 1) { multi_open_ask->set_text(vformat(TTR("You requested to open %d projects in parallel. Do you confirm?\nNote that usual checks for engine version compatibility will be bypassed."), selected_list.size())); multi_open_ask->popup_centered(popup_min_size); return; } ProjectList::Item project = _project_list->get_selected_projects()[0]; if (project.missing) { return; } // Update the project settings or don't open. const int config_version = project.version; PackedStringArray unsupported_features = project.unsupported_features; Label *ask_update_label = ask_update_settings->get_label(); ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); // Reset in case of previous center align. full_convert_button->hide(); ask_update_settings->get_ok_button()->set_text("OK"); // Check if the config_version property was empty or 0. if (config_version == 0) { ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" does not specify its supported Godot version in its configuration file (\"project.godot\").\n\nProject path: %s\n\nIf you proceed with opening it, it will be converted to Godot's current configuration file format.\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); ask_update_settings->popup_centered(popup_min_size); return; } // Check if we need to convert project settings from an earlier engine version. if (config_version < ProjectSettings::CONFIG_VERSION) { if (config_version == GODOT4_CONFIG_VERSION - 1 && ProjectSettings::CONFIG_VERSION == GODOT4_CONFIG_VERSION) { // Conversion from Godot 3 to 4. full_convert_button->show(); ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by Godot 3.x, and needs to be converted for Godot 4.x.\n\nProject path: %s\n\nYou have three options:\n- Convert only the configuration file (\"project.godot\"). Use this to open the project without attempting to convert its scenes, resources and scripts.\n- Convert the entire project including its scenes, resources and scripts (recommended if you are upgrading).\n- Do nothing and go back.\n\nWarning: If you select a conversion option, you won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot Only")); } else { ask_update_settings->set_text(vformat(TTR("The selected project \"%s\" was generated by an older engine version, and needs to be converted for this version.\n\nProject path: %s\n\nDo you want to convert it?\n\nWarning: You won't be able to open the project with previous versions of the engine anymore."), project.project_name, project.path)); ask_update_settings->get_ok_button()->set_text(TTR("Convert project.godot")); } ask_update_settings->popup_centered(popup_min_size); ask_update_settings->get_cancel_button()->grab_focus(); // To prevent accidents. return; } // Check if the file was generated by a newer, incompatible engine version. if (config_version > ProjectSettings::CONFIG_VERSION) { dialog_error->set_text(vformat(TTR("Can't open project \"%s\" at the following path:\n\n%s\n\nThe project settings were created by a newer engine version, whose settings are not compatible with this version."), project.project_name, project.path)); dialog_error->popup_centered(popup_min_size); return; } // Check if the project is using features not supported by this build of Godot. if (!unsupported_features.is_empty()) { String warning_message = ""; for (int i = 0; i < unsupported_features.size(); i++) { String feature = unsupported_features[i]; if (feature == "Double Precision") { warning_message += TTR("Warning: This project uses double precision floats, but this version of\nGodot uses single precision floats. Opening this project may cause data loss.\n\n"); unsupported_features.remove_at(i); i--; } else if (feature == "C#") { warning_message += TTR("Warning: This project uses C#, but this build of Godot does not have\nthe Mono module. If you proceed you will not be able to use any C# scripts.\n\n"); unsupported_features.remove_at(i); i--; } else if (feature.substr(0, 3).is_numeric()) { warning_message += vformat(TTR("Warning: This project was built in Godot %s.\nOpening will upgrade or downgrade the project to Godot %s.\n\n"), Variant(feature), Variant(VERSION_BRANCH)); unsupported_features.remove_at(i); i--; } } if (!unsupported_features.is_empty()) { String unsupported_features_str = String(", ").join(unsupported_features); warning_message += vformat(TTR("Warning: This project uses the following features not supported by this build of Godot:\n\n%s\n\n"), unsupported_features_str); } warning_message += TTR("Open anyway? Project will be modified."); ask_update_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); ask_update_settings->set_text(warning_message); ask_update_settings->popup_centered(popup_min_size); return; } // Open if the project is up-to-date. _open_selected_projects(); } void ProjectManager::_full_convert_button_pressed() { ask_update_settings->hide(); ask_full_convert_dialog->popup_centered(Size2i(600.0 * EDSCALE, 0)); ask_full_convert_dialog->get_cancel_button()->grab_focus(); } void ProjectManager::_perform_full_project_conversion() { Vector selected_list = _project_list->get_selected_projects(); if (selected_list.is_empty()) { return; } const String &path = selected_list[0].path; print_line("Converting project: " + path); Ref cf; cf.instantiate(); cf->load(path.path_join("project.godot")); cf->set_value("", "config_version", GODOT4_CONFIG_VERSION); cf->save(path.path_join("project.godot")); _project_list->set_project_version(path, GODOT4_CONFIG_VERSION); List args; args.push_back("--path"); args.push_back(path); args.push_back("--convert-3to4"); Error err = OS::get_singleton()->create_instance(args); ERR_FAIL_COND(err); } void ProjectManager::_run_project_confirm() { Vector selected_list = _project_list->get_selected_projects(); for (int i = 0; i < selected_list.size(); ++i) { const String &selected_main = selected_list[i].main_scene; if (selected_main.is_empty()) { run_error_diag->set_text(TTR("Can't run project: no main scene defined.\nPlease edit the project and set the main scene in the Project Settings under the \"Application\" category.")); run_error_diag->popup_centered(); continue; } const String &path = selected_list[i].path; // `.substr(6)` on `ProjectSettings::get_singleton()->get_imported_files_path()` strips away the leading "res://". if (!DirAccess::exists(path.path_join(ProjectSettings::get_singleton()->get_imported_files_path().substr(6)))) { run_error_diag->set_text(TTR("Can't run project: Assets need to be imported.\nPlease edit the project to trigger the initial import.")); run_error_diag->popup_centered(); continue; } print_line("Running project: " + path); List args; for (const String &a : Main::get_forwardable_cli_arguments(Main::CLI_SCOPE_PROJECT)) { args.push_back(a); } args.push_back("--path"); args.push_back(path); Error err = OS::get_singleton()->create_instance(args); ERR_FAIL_COND(err); } } void ProjectManager::_run_project() { const HashSet &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() < 1) { return; } if (selected_list.size() > 1) { multi_run_ask->set_text(vformat(TTR("Are you sure to run %d projects at once?"), selected_list.size())); multi_run_ask->popup_centered(); } else { _run_project_confirm(); } } void ProjectManager::_scan_dir(const String &path) { Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Error error = da->change_dir(path); ERR_FAIL_COND_MSG(error != OK, "Could not scan directory at: " + path); da->list_dir_begin(); String n = da->get_next(); while (!n.is_empty()) { if (da->current_is_dir() && !n.begins_with(".")) { _scan_dir(da->get_current_dir().path_join(n)); } else if (n == "project.godot") { _project_list->add_project(da->get_current_dir(), false); } n = da->get_next(); } da->list_dir_end(); } void ProjectManager::_scan_begin(const String &p_base) { print_line("Scanning projects at: " + p_base); _scan_dir(p_base); _project_list->save_config(); _load_recent_projects(); } void ProjectManager::_scan_projects() { scan_dir->popup_file_dialog(); } void ProjectManager::_new_project() { npdialog->set_mode(ProjectDialog::MODE_NEW); npdialog->show_dialog(); } void ProjectManager::_import_project() { npdialog->set_mode(ProjectDialog::MODE_IMPORT); npdialog->show_dialog(); } void ProjectManager::_rename_project() { const HashSet &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() == 0) { return; } for (const String &E : selected_list) { npdialog->set_project_path(E); npdialog->set_mode(ProjectDialog::MODE_RENAME); npdialog->show_dialog(); } } void ProjectManager::_erase_project_confirm() { _project_list->erase_selected_projects(false); _update_project_buttons(); } void ProjectManager::_erase_missing_projects_confirm() { _project_list->erase_missing_projects(); _update_project_buttons(); } void ProjectManager::_erase_project() { const HashSet &selected_list = _project_list->get_selected_project_keys(); if (selected_list.size() == 0) { return; } String confirm_message; if (selected_list.size() >= 2) { confirm_message = vformat(TTR("Remove %d projects from the list?"), selected_list.size()); } else { confirm_message = TTR("Remove this project from the list?"); } erase_ask_label->set_text(confirm_message); //delete_project_contents->set_pressed(false); erase_ask->popup_centered(); } void ProjectManager::_erase_missing_projects() { erase_missing_ask->set_text(TTR("Remove all missing projects from the list?\nThe project folders' contents won't be modified.")); erase_missing_ask->popup_centered(); } void ProjectManager::_show_about() { about->popup_centered(Size2(780, 500) * EDSCALE); } void ProjectManager::_language_selected(int p_id) { String lang = language_btn->get_item_metadata(p_id); EditorSettings::get_singleton()->set("interface/editor/editor_language", lang); language_restart_ask->set_text(TTR("Language changed.\nThe interface will update after restarting the editor or project manager.")); language_restart_ask->popup_centered(); } void ProjectManager::_restart_confirm() { List args = OS::get_singleton()->get_cmdline_args(); Error err = OS::get_singleton()->create_instance(args); ERR_FAIL_COND(err); _dim_window(); get_tree()->quit(); } void ProjectManager::_install_project(const String &p_zip_path, const String &p_title) { npdialog->set_mode(ProjectDialog::MODE_INSTALL); npdialog->set_zip_path(p_zip_path); npdialog->set_zip_title(p_title); npdialog->show_dialog(); } void ProjectManager::_files_dropped(PackedStringArray p_files) { if (p_files.size() == 1 && p_files[0].ends_with(".zip")) { const String file = p_files[0].get_file(); _install_project(p_files[0], file.substr(0, file.length() - 4).capitalize()); return; } HashSet folders_set; Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); for (int i = 0; i < p_files.size(); i++) { String file = p_files[i]; folders_set.insert(da->dir_exists(file) ? file : file.get_base_dir()); } if (folders_set.size() > 0) { PackedStringArray folders; for (const String &E : folders_set) { folders.push_back(E); } bool confirm = true; if (folders.size() == 1) { Ref dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (dir->change_dir(folders[0]) == OK) { dir->list_dir_begin(); String file = dir->get_next(); while (confirm && !file.is_empty()) { if (!dir->current_is_dir() && file.ends_with("project.godot")) { confirm = false; } file = dir->get_next(); } dir->list_dir_end(); } } if (confirm) { multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders)); multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders)); multi_scan_ask->set_text( vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size())); multi_scan_ask->popup_centered(); } else { _scan_multiple_folders(folders); } } } void ProjectManager::_scan_multiple_folders(PackedStringArray p_files) { for (int i = 0; i < p_files.size(); i++) { _scan_begin(p_files.get(i)); } } void ProjectManager::_on_order_option_changed(int p_idx) { if (is_inside_tree()) { _project_list->set_order_option(p_idx); } } void ProjectManager::_on_tab_changed(int p_tab) { #ifndef ANDROID_ENABLED if (p_tab == 0) { // Projects // Automatically grab focus when the user moves from the Templates tab // back to the Projects tab. search_box->grab_focus(); } // The Templates tab's search field is focused on display in the asset // library editor plugin code. #endif } void ProjectManager::_on_search_term_changed(const String &p_term) { _project_list->set_search_term(p_term); _project_list->sort_projects(); // Select the first visible project in the list. // This makes it possible to open a project without ever touching the mouse, // as the search field is automatically focused on startup. _project_list->select_first_visible_project(); _update_project_buttons(); } void ProjectManager::_bind_methods() { ClassDB::bind_method("_update_project_buttons", &ProjectManager::_update_project_buttons); ClassDB::bind_method("_version_button_pressed", &ProjectManager::_version_button_pressed); } void ProjectManager::_open_asset_library() { asset_library->disable_community_support(); tabs->set_current_tab(1); } void ProjectManager::_version_button_pressed() { DisplayServer::get_singleton()->clipboard_set(version_btn->get_text()); } ProjectManager::ProjectManager() { singleton = this; // load settings if (!EditorSettings::get_singleton()) { EditorSettings::create(); } // Turn off some servers we aren't going to be using in the Project Manager. NavigationServer3D::get_singleton()->set_active(false); PhysicsServer3D::get_singleton()->set_active(false); PhysicsServer2D::get_singleton()->set_active(false); EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came { int display_scale = EDITOR_GET("interface/editor/display_scale"); switch (display_scale) { case 0: // Try applying a suitable display scale automatically. editor_set_scale(EditorSettings::get_singleton()->get_auto_display_scale()); break; case 1: editor_set_scale(0.75); break; case 2: editor_set_scale(1.0); break; case 3: editor_set_scale(1.25); break; case 4: editor_set_scale(1.5); break; case 5: editor_set_scale(1.75); break; case 6: editor_set_scale(2.0); break; default: editor_set_scale(EDITOR_GET("interface/editor/custom_display_scale")); break; } EditorFileDialog::get_icon_func = &ProjectManager::_file_dialog_get_icon; EditorFileDialog::get_thumbnail_func = &ProjectManager::_file_dialog_get_thumbnail; } // TRANSLATORS: This refers to the application where users manage their Godot projects. DisplayServer::get_singleton()->window_set_title(VERSION_NAME + String(" - ") + TTR("Project Manager", "Application")); EditorFileDialog::set_default_show_hidden_files(EDITOR_GET("filesystem/file_dialog/show_hidden_files")); EditorFileDialog::set_default_display_mode((EditorFileDialog::DisplayMode)EDITOR_GET("filesystem/file_dialog/display_mode").operator int()); int swap_cancel_ok = EDITOR_GET("interface/editor/accept_dialog_cancel_ok_buttons"); if (swap_cancel_ok != 0) { // 0 is auto, set in register_scene based on DisplayServer. // Swap on means OK first. AcceptDialog::set_swap_cancel_ok(swap_cancel_ok == 2); } EditorColorMap::create(); Ref theme = create_custom_theme(); DisplayServer::set_early_window_clear_color_override(true, theme->get_color(SNAME("background"), SNAME("Editor"))); set_theme(theme); set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); background_panel = memnew(Panel); add_child(background_panel); background_panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); VBoxContainer *vb = memnew(VBoxContainer); background_panel->add_child(vb); vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE); Control *center_box = memnew(Control); center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL); vb->add_child(center_box); tabs = memnew(TabContainer); center_box->add_child(tabs); tabs->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed)); local_projects_hb = memnew(HBoxContainer); local_projects_hb->set_name(TTR("Local Projects")); tabs->add_child(local_projects_hb); { // Projects + search bar VBoxContainer *search_tree_vb = memnew(VBoxContainer); local_projects_hb->add_child(search_tree_vb); search_tree_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL); HBoxContainer *hb = memnew(HBoxContainer); hb->set_h_size_flags(Control::SIZE_EXPAND_FILL); search_tree_vb->add_child(hb); search_box = memnew(LineEdit); search_box->set_placeholder(TTR("Filter Projects")); search_box->set_tooltip_text(TTR("This field filters projects by name and last path component.\nTo filter projects by name and full path, the query must contain at least one `/` character.")); search_box->set_clear_button_enabled(true); search_box->connect("text_changed", callable_mp(this, &ProjectManager::_on_search_term_changed)); search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(search_box); loading_label = memnew(Label(TTR("Loading, please wait..."))); loading_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); hb->add_child(loading_label); // The loading label is shown later. loading_label->hide(); Label *sort_label = memnew(Label); sort_label->set_text(TTR("Sort:")); hb->add_child(sort_label); filter_option = memnew(OptionButton); filter_option->set_clip_text(true); filter_option->set_h_size_flags(Control::SIZE_EXPAND_FILL); filter_option->connect("item_selected", callable_mp(this, &ProjectManager::_on_order_option_changed)); hb->add_child(filter_option); Vector sort_filter_titles; sort_filter_titles.push_back(TTR("Last Edited")); sort_filter_titles.push_back(TTR("Name")); sort_filter_titles.push_back(TTR("Path")); for (int i = 0; i < sort_filter_titles.size(); i++) { filter_option->add_item(sort_filter_titles[i]); } search_panel = memnew(PanelContainer); search_panel->set_v_size_flags(Control::SIZE_EXPAND_FILL); search_tree_vb->add_child(search_panel); _project_list = memnew(ProjectList); _project_list->connect(ProjectList::SIGNAL_SELECTION_CHANGED, callable_mp(this, &ProjectManager::_update_project_buttons)); _project_list->connect(ProjectList::SIGNAL_PROJECT_ASK_OPEN, callable_mp(this, &ProjectManager::_open_selected_projects_ask)); _project_list->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); search_panel->add_child(_project_list); } { // Project tab side bar VBoxContainer *tree_vb = memnew(VBoxContainer); tree_vb->set_custom_minimum_size(Size2(120, 120)); local_projects_hb->add_child(tree_vb); create_btn = memnew(Button); create_btn->set_text(TTR("New Project")); create_btn->set_shortcut(ED_SHORTCUT("project_manager/new_project", TTR("New Project"), KeyModifierMask::CMD_OR_CTRL | Key::N)); create_btn->connect("pressed", callable_mp(this, &ProjectManager::_new_project)); tree_vb->add_child(create_btn); import_btn = memnew(Button); import_btn->set_text(TTR("Import")); import_btn->set_shortcut(ED_SHORTCUT("project_manager/import_project", TTR("Import Project"), KeyModifierMask::CMD_OR_CTRL | Key::I)); import_btn->connect("pressed", callable_mp(this, &ProjectManager::_import_project)); tree_vb->add_child(import_btn); scan_btn = memnew(Button); scan_btn->set_text(TTR("Scan")); scan_btn->set_shortcut(ED_SHORTCUT("project_manager/scan_projects", TTR("Scan Projects"), KeyModifierMask::CMD_OR_CTRL | Key::S)); scan_btn->connect("pressed", callable_mp(this, &ProjectManager::_scan_projects)); tree_vb->add_child(scan_btn); tree_vb->add_child(memnew(HSeparator)); open_btn = memnew(Button); open_btn->set_text(TTR("Edit")); open_btn->set_shortcut(ED_SHORTCUT("project_manager/edit_project", TTR("Edit Project"), KeyModifierMask::CMD_OR_CTRL | Key::E)); open_btn->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects_ask)); tree_vb->add_child(open_btn); run_btn = memnew(Button); run_btn->set_text(TTR("Run")); run_btn->set_shortcut(ED_SHORTCUT("project_manager/run_project", TTR("Run Project"), KeyModifierMask::CMD_OR_CTRL | Key::R)); run_btn->connect("pressed", callable_mp(this, &ProjectManager::_run_project)); tree_vb->add_child(run_btn); rename_btn = memnew(Button); rename_btn->set_text(TTR("Rename")); // The F2 shortcut isn't overridden with Enter on macOS as Enter is already used to edit a project. rename_btn->set_shortcut(ED_SHORTCUT("project_manager/rename_project", TTR("Rename Project"), Key::F2)); rename_btn->connect("pressed", callable_mp(this, &ProjectManager::_rename_project)); tree_vb->add_child(rename_btn); erase_btn = memnew(Button); erase_btn->set_text(TTR("Remove")); erase_btn->set_shortcut(ED_SHORTCUT("project_manager/remove_project", TTR("Remove Project"), Key::KEY_DELETE)); erase_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_project)); tree_vb->add_child(erase_btn); erase_missing_btn = memnew(Button); erase_missing_btn->set_text(TTR("Remove Missing")); erase_missing_btn->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects)); tree_vb->add_child(erase_missing_btn); tree_vb->add_spacer(); about_btn = memnew(Button); about_btn->set_text(TTR("About")); about_btn->connect("pressed", callable_mp(this, &ProjectManager::_show_about)); tree_vb->add_child(about_btn); } { // Version info and language options settings_hb = memnew(HBoxContainer); settings_hb->set_alignment(BoxContainer::ALIGNMENT_END); settings_hb->set_h_grow_direction(Control::GROW_DIRECTION_BEGIN); settings_hb->set_anchors_and_offsets_preset(Control::PRESET_TOP_RIGHT); // A VBoxContainer that contains a dummy Control node to adjust the LinkButton's vertical position. VBoxContainer *spacer_vb = memnew(VBoxContainer); settings_hb->add_child(spacer_vb); Control *v_spacer = memnew(Control); spacer_vb->add_child(v_spacer); version_btn = memnew(LinkButton); String hash = String(VERSION_HASH); if (hash.length() != 0) { hash = " " + vformat("[%s]", hash.left(9)); } version_btn->set_text("v" VERSION_FULL_BUILD + hash); // Fade the version label to be less prominent, but still readable. version_btn->set_self_modulate(Color(1, 1, 1, 0.6)); version_btn->set_underline_mode(LinkButton::UNDERLINE_MODE_ON_HOVER); version_btn->set_tooltip_text(TTR("Click to copy.")); version_btn->connect("pressed", callable_mp(this, &ProjectManager::_version_button_pressed)); spacer_vb->add_child(version_btn); // Add a small horizontal spacer between the version and language buttons // to distinguish them. Control *h_spacer = memnew(Control); settings_hb->add_child(h_spacer); language_btn = memnew(OptionButton); language_btn->set_focus_mode(Control::FOCUS_NONE); language_btn->set_fit_to_longest_item(false); language_btn->set_flat(true); language_btn->connect("item_selected", callable_mp(this, &ProjectManager::_language_selected)); #ifdef ANDROID_ENABLED // The language selection dropdown doesn't work on Android (as the setting isn't saved), see GH-60353. // Also, the dropdown it spawns is very tall and can't be scrolled without a hardware mouse. // Hiding the language selection dropdown also leaves more space for the version label to display. language_btn->hide(); #endif Vector editor_languages; List editor_settings_properties; EditorSettings::get_singleton()->get_property_list(&editor_settings_properties); for (const PropertyInfo &pi : editor_settings_properties) { if (pi.name == "interface/editor/editor_language") { editor_languages = pi.hint_string.split(","); break; } } String current_lang = EDITOR_GET("interface/editor/editor_language"); language_btn->set_text(current_lang); for (int i = 0; i < editor_languages.size(); i++) { String lang = editor_languages[i]; String lang_name = TranslationServer::get_singleton()->get_locale_name(lang); language_btn->add_item(vformat("[%s] %s", lang, lang_name), i); language_btn->set_item_metadata(i, lang); if (current_lang == lang) { language_btn->select(i); } } settings_hb->add_child(language_btn); center_box->add_child(settings_hb); } if (AssetLibraryEditorPlugin::is_available()) { asset_library = memnew(EditorAssetLibrary(true)); asset_library->set_name(TTR("Asset Library Projects")); tabs->add_child(asset_library); asset_library->connect("install_asset", callable_mp(this, &ProjectManager::_install_project)); } else { print_verbose("Asset Library not available (due to using Web editor, or SSL support disabled)."); } { // Dialogs language_restart_ask = memnew(ConfirmationDialog); language_restart_ask->set_ok_button_text(TTR("Restart Now")); language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm)); language_restart_ask->set_cancel_button_text(TTR("Continue")); add_child(language_restart_ask); scan_dir = memnew(EditorFileDialog); scan_dir->set_previews_enabled(false); scan_dir->set_access(EditorFileDialog::ACCESS_FILESYSTEM); scan_dir->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR); scan_dir->set_title(TTR("Select a Folder to Scan")); // must be after mode or it's overridden scan_dir->set_current_dir(EDITOR_GET("filesystem/directories/default_project_path")); add_child(scan_dir); scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin)); erase_missing_ask = memnew(ConfirmationDialog); erase_missing_ask->set_ok_button_text(TTR("Remove All")); erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm)); add_child(erase_missing_ask); erase_ask = memnew(ConfirmationDialog); erase_ask->set_ok_button_text(TTR("Remove")); erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm)); add_child(erase_ask); VBoxContainer *erase_ask_vb = memnew(VBoxContainer); erase_ask->add_child(erase_ask_vb); erase_ask_label = memnew(Label); erase_ask_vb->add_child(erase_ask_label); // Comment out for now until we have a better warning system to // ensure users delete their project only. //delete_project_contents = memnew(CheckBox); //delete_project_contents->set_text(TTR("Also delete project contents (no undo!)")); //erase_ask_vb->add_child(delete_project_contents); multi_open_ask = memnew(ConfirmationDialog); multi_open_ask->set_ok_button_text(TTR("Edit")); multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects)); add_child(multi_open_ask); multi_run_ask = memnew(ConfirmationDialog); multi_run_ask->set_ok_button_text(TTR("Run")); multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm)); add_child(multi_run_ask); multi_scan_ask = memnew(ConfirmationDialog); multi_scan_ask->set_ok_button_text(TTR("Scan")); add_child(multi_scan_ask); ask_update_settings = memnew(ConfirmationDialog); ask_update_settings->set_autowrap(true); ask_update_settings->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_confirm_update_settings)); full_convert_button = ask_update_settings->add_button(TTR("Convert Full Project"), !GLOBAL_GET("gui/common/swap_cancel_ok")); full_convert_button->connect("pressed", callable_mp(this, &ProjectManager::_full_convert_button_pressed)); add_child(ask_update_settings); ask_full_convert_dialog = memnew(ConfirmationDialog); ask_full_convert_dialog->set_autowrap(true); ask_full_convert_dialog->set_text(TTR("This option will perform full project conversion, updating scenes, resources and scripts from Godot 3.x to work in Godot 4.0.\n\nNote that this is a best-effort conversion, i.e. it makes upgrading the project easier, but it will not open out-of-the-box and will still require manual adjustments.\n\nIMPORTANT: Make sure to backup your project before converting, as this operation makes it impossible to open it in older versions of Godot.")); ask_full_convert_dialog->connect("confirmed", callable_mp(this, &ProjectManager::_perform_full_project_conversion)); add_child(ask_full_convert_dialog); npdialog = memnew(ProjectDialog); npdialog->connect("projects_updated", callable_mp(this, &ProjectManager::_on_projects_updated)); npdialog->connect("project_created", callable_mp(this, &ProjectManager::_on_project_created)); add_child(npdialog); run_error_diag = memnew(AcceptDialog); run_error_diag->set_title(TTR("Can't run project")); add_child(run_error_diag); dialog_error = memnew(AcceptDialog); add_child(dialog_error); if (asset_library) { open_templates = memnew(ConfirmationDialog); open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?")); open_templates->set_ok_button_text(TTR("Open Asset Library")); open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library)); add_child(open_templates); } about = memnew(EditorAbout); add_child(about); _build_icon_type_cache(get_theme()); } _project_list->migrate_config(); _load_recent_projects(); Ref dir_access = DirAccess::create(DirAccess::AccessType::ACCESS_FILESYSTEM); String default_project_path = EDITOR_GET("filesystem/directories/default_project_path"); if (!dir_access->dir_exists(default_project_path)) { Error error = dir_access->make_dir_recursive(default_project_path); if (error != OK) { ERR_PRINT("Could not create default project directory at: " + default_project_path); } } String autoscan_path = EDITOR_GET("filesystem/directories/autoscan_project_path"); if (!autoscan_path.is_empty()) { if (dir_access->dir_exists(autoscan_path)) { _scan_begin(autoscan_path); } else { Error error = dir_access->make_dir_recursive(autoscan_path); if (error != OK) { ERR_PRINT("Could not create project autoscan directory at: " + autoscan_path); } } } SceneTree::get_singleton()->get_root()->connect("files_dropped", callable_mp(this, &ProjectManager::_files_dropped)); // Define a minimum window size to prevent UI elements from overlapping or being cut off. Window *w = Object::cast_to(SceneTree::get_singleton()->get_root()); if (w) { w->set_min_size(Size2(520, 350) * EDSCALE); } // Resize the bootsplash window based on Editor display scale EDSCALE. float scale_factor = MAX(1, EDSCALE); if (scale_factor > 1.0) { Vector2i window_size = DisplayServer::get_singleton()->window_get_size(); Rect2i screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(DisplayServer::get_singleton()->window_get_current_screen()); window_size *= scale_factor; DisplayServer::get_singleton()->window_set_size(window_size); if (screen_rect.size != Vector2i()) { Vector2i window_position; window_position.x = screen_rect.position.x + (screen_rect.size.x - window_size.x) / 2; window_position.y = screen_rect.position.y + (screen_rect.size.y - window_size.y) / 2; DisplayServer::get_singleton()->window_set_position(window_position); } } OS::get_singleton()->set_low_processor_usage_mode(true); } ProjectManager::~ProjectManager() { singleton = nullptr; if (EditorSettings::get_singleton()) { EditorSettings::destroy(); } }