/*************************************************************************/ /* register_types.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "register_types.h" #ifndef _3D_DISABLED #include "gltf_accessor.h" #include "gltf_animation.h" #include "gltf_buffer_view.h" #include "gltf_camera.h" #include "gltf_document.h" #include "gltf_document_extension.h" #include "gltf_document_extension_convert_importer_mesh.h" #include "gltf_light.h" #include "gltf_mesh.h" #include "gltf_node.h" #include "gltf_skeleton.h" #include "gltf_skin.h" #include "gltf_spec_gloss.h" #include "gltf_state.h" #include "gltf_texture.h" #ifdef TOOLS_ENABLED #include "core/config/project_settings.h" #include "editor/editor_node.h" #include "editor/editor_scene_exporter_gltf_plugin.h" #include "editor/editor_scene_importer_blend.h" #include "editor/editor_scene_importer_fbx.h" #include "editor/editor_scene_importer_gltf.h" #include "editor/editor_settings.h" static void _editor_init() { Ref import_gltf; import_gltf.instantiate(); ResourceImporterScene::add_importer(import_gltf); // Blend to glTF importer. bool blend_enabled = GLOBAL_GET("filesystem/import/blender/enabled"); // Defined here because EditorSettings doesn't exist in `register_gltf_types` yet. EDITOR_DEF_RST("filesystem/import/blender/blender3_path", ""); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "filesystem/import/blender/blender3_path", PROPERTY_HINT_GLOBAL_DIR)); if (blend_enabled) { Ref importer; importer.instantiate(); ResourceImporterScene::add_importer(importer); Ref blend_import_query; blend_import_query.instantiate(); EditorFileSystem::get_singleton()->add_import_format_support_query(blend_import_query); } // FBX to glTF importer. bool fbx_enabled = GLOBAL_GET("filesystem/import/fbx/enabled"); // Defined here because EditorSettings doesn't exist in `register_gltf_types` yet. String fbx2gltf_path = EDITOR_DEF_RST("filesystem/import/fbx/fbx2gltf_path", ""); EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::STRING, "filesystem/import/fbx/fbx2gltf_path", PROPERTY_HINT_GLOBAL_FILE)); if (fbx_enabled) { Ref da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (fbx2gltf_path.is_empty()) { WARN_PRINT("FBX file import is enabled, but no FBX2glTF path is configured. FBX files will not be imported."); } else if (!da->file_exists(fbx2gltf_path)) { WARN_PRINT("FBX file import is enabled, but the FBX2glTF path doesn't point to a valid FBX2glTF executable. FBX files will not be imported."); } else { Ref importer; importer.instantiate(); ResourceImporterScene::add_importer(importer); } } } #endif // TOOLS_ENABLED void initialize_gltf_module(ModuleInitializationLevel p_level) { if (p_level == MODULE_INITIALIZATION_LEVEL_SCENE) { // glTF API available at runtime. GDREGISTER_CLASS(GLTFAccessor); GDREGISTER_CLASS(GLTFAnimation); GDREGISTER_CLASS(GLTFBufferView); GDREGISTER_CLASS(GLTFCamera); GDREGISTER_CLASS(GLTFDocument); GDREGISTER_CLASS(GLTFDocumentExtension); GDREGISTER_CLASS(GLTFDocumentExtensionConvertImporterMesh); GDREGISTER_CLASS(GLTFLight); GDREGISTER_CLASS(GLTFMesh); GDREGISTER_CLASS(GLTFNode); GDREGISTER_CLASS(GLTFSkeleton); GDREGISTER_CLASS(GLTFSkin); GDREGISTER_CLASS(GLTFSpecGloss); GDREGISTER_CLASS(GLTFState); GDREGISTER_CLASS(GLTFTexture); } #ifdef TOOLS_ENABLED if (p_level == MODULE_INITIALIZATION_LEVEL_EDITOR) { // Editor-specific API. ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); GDREGISTER_CLASS(EditorSceneFormatImporterGLTF); EditorPlugins::add_by_type(); // Project settings defined here so doctool finds them. GLOBAL_DEF_RST("filesystem/import/blender/enabled", true); GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true); GDREGISTER_CLASS(EditorSceneFormatImporterBlend); GDREGISTER_CLASS(EditorSceneFormatImporterFBX); ClassDB::set_current_api(prev_api); EditorNode::add_init_callback(_editor_init); } #endif // TOOLS_ENABLED } void uninitialize_gltf_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } } #endif // _3D_DISABLED