name: 🐧 Linux Builds on: workflow_call: # Global Settings env: # Used for the cache key, and godot-cpp checkout. Add version suffix to force clean build. GODOT_BASE_BRANCH: master SCONSFLAGS: verbose=yes warnings=extra werror=yes module_text_server_fb_enabled=yes DOTNET_NOLOGO: true DOTNET_CLI_TELEMETRY_OPTOUT: true concurrency: group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-linux cancel-in-progress: true jobs: build-linux: runs-on: "ubuntu-20.04" name: ${{ matrix.name }} strategy: fail-fast: false matrix: include: - name: Editor w/ Mono (target=editor) cache-name: linux-editor-mono target: editor tests: false # Disabled due freeze caused by mix Mono build and CI sconsflags: module_mono_enabled=yes doc-test: true bin: "./bin/godot.linuxbsd.editor.x86_64.mono" build-mono: true proj-conv: true artifact: true compat: true - name: Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold) cache-name: linux-editor-double-sanitizers target: editor tests: true # Debug symbols disabled as they're huge on this build and we hit the 14 GB limit for runners. sconsflags: dev_build=yes scu_build=yes debug_symbols=no precision=double use_asan=yes use_ubsan=yes linker=gold proj-test: true # Can be turned off for PRs that intentionally break compat with godot-cpp, # until both the upstream PR and the matching godot-cpp changes are merged. godot-cpp-test: true bin: "./bin/godot.linuxbsd.editor.dev.double.x86_64.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false - name: Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld) cache-name: linux-editor-llvm-sanitizers target: editor tests: true sconsflags: dev_build=yes use_asan=yes use_ubsan=yes use_llvm=yes linker=lld bin: "./bin/godot.linuxbsd.editor.dev.x86_64.llvm.san" build-mono: false # Skip 2GiB artifact speeding up action. artifact: false - name: Template w/ Mono (target=template_release) cache-name: linux-template-mono target: template_release tests: false sconsflags: module_mono_enabled=yes build-mono: false artifact: true - name: Minimal template (target=template_release, everything disabled) cache-name: linux-template-minimal target: template_release tests: false sconsflags: modules_enabled_by_default=no disable_3d=yes disable_advanced_gui=yes deprecated=no minizip=no artifact: true steps: - uses: actions/checkout@v3 # Need newer mesa for lavapipe to work properly. - name: Linux dependencies for tests if: ${{ matrix.proj-test }} run: | sudo rm -f /etc/apt/sources.list.d/microsoft-prod.list sudo add-apt-repository ppa:kisak/kisak-mesa sudo apt-get install -qq mesa-vulkan-drivers - name: Setup Godot build cache uses: ./.github/actions/godot-cache with: cache-name: ${{ matrix.cache-name }} continue-on-error: true - name: Setup python and scons uses: ./.github/actions/godot-deps - name: Set up .NET Sdk uses: actions/setup-dotnet@v2 if: ${{ matrix.build-mono }} with: dotnet-version: '6.0.x' - name: Setup GCC problem matcher uses: ammaraskar/gcc-problem-matcher@master - name: Compilation uses: ./.github/actions/godot-build with: sconsflags: ${{ env.SCONSFLAGS }} ${{ matrix.sconsflags }} platform: linuxbsd target: ${{ matrix.target }} tests: ${{ matrix.tests }} - name: Generate C# glue if: ${{ matrix.build-mono }} run: | ${{ matrix.bin }} --headless --generate-mono-glue ./modules/mono/glue || true - name: Build .NET solutions if: ${{ matrix.build-mono }} run: | ./modules/mono/build_scripts/build_assemblies.py --godot-output-dir=./bin --godot-platform=linuxbsd # Execute unit tests for the editor - name: Unit tests if: ${{ matrix.tests }} run: | ${{ matrix.bin }} --version ${{ matrix.bin }} --help ${{ matrix.bin }} --test --headless # Check class reference - name: Check for class reference updates if: ${{ matrix.doc-test }} run: | echo "Running --doctool to see if this changes the public API without updating the documentation." echo -e "If a diff is shown, it means that your code/doc changes are incomplete and you should update the class reference with --doctool.\n\n" ${{ matrix.bin }} --doctool --headless 2>&1 > /dev/null || true git diff --color --exit-code && ! git ls-files --others --exclude-standard | sed -e 's/^/New doc file missing in PR: /' | grep 'xml$' # Test 3.x -> 4.x project converter - name: Test project converter if: ${{ matrix.proj-conv }} run: | mkdir converter_test cd converter_test touch project.godot ../${{ matrix.bin }} --headless --validate-conversion-3to4 cd .. rm converter_test -rf # Download and extract zip archive with project, folder is renamed to be able to easy change used project - name: Download test project if: ${{ matrix.proj-test }} run: | wget https://github.com/godotengine/regression-test-project/archive/4.0.zip unzip 4.0.zip mv "regression-test-project-4.0" "test_project" # Editor is quite complicated piece of software, so it is easy to introduce bug here - name: Open and close editor (Vulkan) if: ${{ matrix.proj-test }} run: | xvfb-run ${{ matrix.bin }} --audio-driver Dummy --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt - name: Open and close editor (GLES3) if: ${{ matrix.proj-test }} run: | DRI_PRIME=0 xvfb-run ${{ matrix.bin }} --audio-driver Dummy --rendering-driver opengl3 --editor --quit --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Run test project - name: Run project if: ${{ matrix.proj-test }} run: | xvfb-run ${{ matrix.bin }} 40 --audio-driver Dummy --path test_project 2>&1 | tee sanitizers_log.txt || true misc/scripts/check_ci_log.py sanitizers_log.txt # Checkout godot-cpp - name: Checkout godot-cpp if: ${{ matrix.godot-cpp-test }} uses: actions/checkout@v3 with: repository: godotengine/godot-cpp ref: ${{ env.GODOT_BASE_BRANCH }} submodules: 'recursive' path: 'godot-cpp' # Dump GDExtension interface and API - name: Dump GDExtension interface and API for godot-cpp build if: ${{ matrix.godot-cpp-test }} run: | ${{ matrix.bin }} --headless --dump-gdextension-interface --dump-extension-api cp -f gdextension_interface.h godot-cpp/gdextension/ cp -f extension_api.json godot-cpp/gdextension/ # Build godot-cpp test extension - name: Build godot-cpp test extension if: ${{ matrix.godot-cpp-test }} run: | cd godot-cpp/test scons target=template_debug dev_build=yes cd ../.. - name: Check for GDExtension compatibility if: ${{ matrix.compat }} run: | ./misc/scripts/validate_extension_api.sh "${{ matrix.bin }}" || true # don't fail the CI for now - name: Prepare artifact if: ${{ matrix.artifact }} run: | strip bin/godot.* chmod +x bin/godot.* - name: Upload artifact uses: ./.github/actions/upload-artifact if: ${{ matrix.artifact }} with: name: ${{ matrix.cache-name }}