/**************************************************************************/ /* openxr_action.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_ACTION_H #define OPENXR_ACTION_H #include "core/io/resource.h" class OpenXRActionSet; class OpenXRAction : public Resource { GDCLASS(OpenXRAction, Resource); public: enum ActionType { OPENXR_ACTION_BOOL, OPENXR_ACTION_FLOAT, OPENXR_ACTION_VECTOR2, OPENXR_ACTION_POSE, OPENXR_ACTION_HAPTIC, OPENXR_ACTION_MAX }; private: String localized_name; ActionType action_type = OPENXR_ACTION_FLOAT; PackedStringArray toplevel_paths; protected: friend class OpenXRActionSet; OpenXRActionSet *action_set = nullptr; // action belongs to this action set. static void _bind_methods(); public: static Ref new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths); // Helper function to add and configure an action OpenXRActionSet *get_action_set() const { return action_set; } // Get the action set this action belongs to String get_name_with_set() const; // Retrieve the name of this action as / void set_localized_name(const String p_localized_name); // Set the localized name of this action String get_localized_name() const; // Get the localized name of this action void set_action_type(const ActionType p_action_type); // Set the type of this action ActionType get_action_type() const; // Get the type of this action void set_toplevel_paths(const PackedStringArray p_toplevel_paths); // Set the toplevel paths of this action PackedStringArray get_toplevel_paths() const; // Get the toplevel paths of this action void add_toplevel_path(const String p_toplevel_path); // Add a top level path to this action void rem_toplevel_path(const String p_toplevel_path); // Remove a toplevel path from this action void parse_toplevel_paths(const String p_toplevel_paths); // Parse and set the top level paths from a comma separated string }; VARIANT_ENUM_CAST(OpenXRAction::ActionType); #endif // OPENXR_ACTION_H