/**************************************************************************/ /* openxr_platform_inc.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef OPENXR_PLATFORM_INC_H #define OPENXR_PLATFORM_INC_H // In various places we need to include platform definitions but we can't // include these in our normal header files as we'll end up with issues. #ifdef VULKAN_ENABLED #define XR_USE_GRAPHICS_API_VULKAN #include "drivers/vulkan/rendering_context_driver_vulkan.h" #endif // VULKAN_ENABLED #if defined(GLES3_ENABLED) && !defined(MACOS_ENABLED) #ifdef ANDROID_ENABLED #define XR_USE_GRAPHICS_API_OPENGL_ES #include #include #include #include #else #define XR_USE_GRAPHICS_API_OPENGL #endif // ANDROID_ENABLED #ifdef X11_ENABLED #define GL_GLEXT_PROTOTYPES 1 #define GL3_PROTOTYPES 1 #include "thirdparty/glad/glad/gl.h" #include "thirdparty/glad/glad/glx.h" #endif // X11_ENABLED #endif // defined(GLES3_ENABLED) && !defined(MACOS_ENABLED) #ifdef X11_ENABLED #include #endif // X11_ENABLED #ifdef WINDOWS_ENABLED // Including windows.h here is absolutely evil, we shouldn't be doing this outside of platform // however due to the way the openxr headers are put together, we have no choice. #include #endif // WINDOWS_ENABLED #ifdef ANDROID_ENABLED // The jobject type from jni.h is used by openxr_platform.h on Android. #include #endif // ANDROID_ENABLED // Include platform dependent structs. #include #endif // OPENXR_PLATFORM_INC_H