/**************************************************************************/ /* engine_update_label.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef ENGINE_UPDATE_LABEL_H #define ENGINE_UPDATE_LABEL_H #include "scene/gui/link_button.h" class HTTPRequest; class EngineUpdateLabel : public LinkButton { GDCLASS(EngineUpdateLabel, LinkButton); public: enum class UpdateMode { DISABLED, NEWEST_UNSTABLE, NEWEST_STABLE, NEWEST_PATCH, }; private: static constexpr int DEV_VERSION = 9999; // Version index for unnumbered builds (assumed to always be newest). enum class VersionType { STABLE, RC, BETA, ALPHA, DEV, UNKNOWN, }; enum class UpdateStatus { NONE, OFFLINE, BUSY, ERROR, UPDATE_AVAILABLE, UP_TO_DATE, }; struct ThemeCache { Color default_color; Color disabled_color; Color error_color; Color update_color; } theme_cache; HTTPRequest *http = nullptr; UpdateStatus status = UpdateStatus::NONE; bool checked_update = false; String available_newer_version; bool _can_check_updates() const; void _check_update(); void _http_request_completed(int p_result, int p_response_code, const PackedStringArray &p_headers, const PackedByteArray &p_body); void _set_message(const String &p_message, const Color &p_color); void _set_status(UpdateStatus p_status); VersionType _get_version_type(const String &p_string, int *r_index) const; String _extract_sub_string(const String &p_line) const; protected: void _notification(int p_what); static void _bind_methods(); virtual void pressed() override; public: EngineUpdateLabel(); }; #endif // ENGINE_UPDATE_LABEL_H