/**************************************************************************/ /* directory_create_dialog.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "directory_create_dialog.h" #include "core/io/dir_access.h" #include "editor/editor_node.h" #include "editor/gui/editor_validation_panel.h" #include "editor/themes/editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/gui/line_edit.h" static String sanitize_input(const String &p_path) { String path = p_path.strip_edges(); if (path.ends_with("/")) { path = path.left(path.length() - 1); } return path; } String DirectoryCreateDialog::_validate_path(const String &p_path) const { if (p_path.is_empty()) { return TTR("Folder name cannot be empty."); } if (p_path.contains("\\") || p_path.contains(":") || p_path.contains("*") || p_path.contains("|") || p_path.contains(">")) { return TTR("Folder name contains invalid characters."); } for (const String &part : p_path.split("/")) { if (part.is_empty()) { return TTR("Folder name cannot be empty."); } if (part.ends_with(" ") || part[0] == ' ') { return TTR("Folder name cannot begin or end with a space."); } if (part[0] == '.') { return TTR("Folder name cannot begin with a dot."); } } Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); da->change_dir(base_dir); if (da->file_exists(p_path)) { return TTR("File with that name already exists."); } if (da->dir_exists(p_path)) { return TTR("Folder with that name already exists."); } return String(); } void DirectoryCreateDialog::_on_dir_path_changed() { const String path = sanitize_input(dir_path->get_text()); const String error = _validate_path(path); if (error.is_empty()) { if (path.contains("/")) { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Using slashes in folder names will create subfolders recursively."), EditorValidationPanel::MSG_OK); } } else { validation_panel->set_message(EditorValidationPanel::MSG_ID_DEFAULT, error, EditorValidationPanel::MSG_ERROR); } } void DirectoryCreateDialog::ok_pressed() { const String path = sanitize_input(dir_path->get_text()); // The OK button should be disabled if the path is invalid, but just in case. const String error = _validate_path(path); ERR_FAIL_COND_MSG(!error.is_empty(), error); Error err; Ref da = DirAccess::create(DirAccess::ACCESS_RESOURCES); err = da->change_dir(base_dir); ERR_FAIL_COND_MSG(err != OK, "Cannot open directory '" + base_dir + "'."); print_verbose("Making folder " + path + " in " + base_dir); err = da->make_dir_recursive(path); if (err == OK) { emit_signal(SNAME("dir_created"), base_dir.path_join(path)); } else { EditorNode::get_singleton()->show_warning(TTR("Could not create folder.")); } hide(); } void DirectoryCreateDialog::_post_popup() { ConfirmationDialog::_post_popup(); dir_path->grab_focus(); } void DirectoryCreateDialog::config(const String &p_base_dir) { base_dir = p_base_dir; label->set_text(vformat(TTR("Create new folder in %s:"), base_dir)); dir_path->set_text("new folder"); dir_path->select_all(); validation_panel->update(); } void DirectoryCreateDialog::_bind_methods() { ADD_SIGNAL(MethodInfo("dir_created", PropertyInfo(Variant::STRING, "path"))); } DirectoryCreateDialog::DirectoryCreateDialog() { set_title(TTR("Create Folder")); set_min_size(Size2i(480, 0) * EDSCALE); VBoxContainer *vb = memnew(VBoxContainer); add_child(vb); label = memnew(Label); label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_WORD_ELLIPSIS); vb->add_child(label); dir_path = memnew(LineEdit); vb->add_child(dir_path); register_text_enter(dir_path); Control *spacing = memnew(Control); spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb->add_child(spacing); validation_panel = memnew(EditorValidationPanel); vb->add_child(validation_panel); validation_panel->add_line(EditorValidationPanel::MSG_ID_DEFAULT, TTR("Folder name is valid.")); validation_panel->set_update_callback(callable_mp(this, &DirectoryCreateDialog::_on_dir_path_changed)); validation_panel->set_accept_button(get_ok_button()); dir_path->connect(SceneStringName(text_changed), callable_mp(validation_panel, &EditorValidationPanel::update).unbind(1)); }