/**************************************************************************/ /* gdscript_extend_parser.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GDSCRIPT_EXTEND_PARSER_H #define GDSCRIPT_EXTEND_PARSER_H #include "../gdscript_parser.h" #include "godot_lsp.h" #include "core/variant/variant.h" #ifndef LINE_NUMBER_TO_INDEX #define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1) #endif #ifndef COLUMN_NUMBER_TO_INDEX #define COLUMN_NUMBER_TO_INDEX(p_column) ((p_column)-1) #endif #ifndef SYMBOL_SEPERATOR #define SYMBOL_SEPERATOR "::" #endif #ifndef JOIN_SYMBOLS #define JOIN_SYMBOLS(p_path, name) ((p_path) + SYMBOL_SEPERATOR + (name)) #endif typedef HashMap ClassMembers; /** * Represents a Position as used by GDScript Parser. Used for conversion to and from `lsp::Position`. * * Difference to `lsp::Position`: * * Line & Char/column: 1-based * * LSP: both 0-based * * Tabs are expanded to columns using tab size (`text_editor/behavior/indent/size`). * * LSP: tab is single char * * Example: * ```gdscript * →→var my_value = 42 * ``` * `_` is at: * * Godot: `column=12` * * using `indent/size=4` * * Note: counting starts at `1` * * LSP: `character=8` * * Note: counting starts at `0` */ struct GodotPosition { int line; int column; GodotPosition(int p_line, int p_column) : line(p_line), column(p_column) {} lsp::Position to_lsp(const Vector &p_lines) const; static GodotPosition from_lsp(const lsp::Position p_pos, const Vector &p_lines); bool operator==(const GodotPosition &p_other) const { return line == p_other.line && column == p_other.column; } String to_string() const { return vformat("(%d,%d)", line, column); } }; struct GodotRange { GodotPosition start; GodotPosition end; GodotRange(GodotPosition p_start, GodotPosition p_end) : start(p_start), end(p_end) {} lsp::Range to_lsp(const Vector &p_lines) const; static GodotRange from_lsp(const lsp::Range &p_range, const Vector &p_lines); bool operator==(const GodotRange &p_other) const { return start == p_other.start && end == p_other.end; } String to_string() const { return vformat("[%s:%s]", start.to_string(), end.to_string()); } }; class ExtendGDScriptParser : public GDScriptParser { String path; Vector lines; lsp::DocumentSymbol class_symbol; Vector diagnostics; List document_links; ClassMembers members; HashMap inner_classes; lsp::Range range_of_node(const GDScriptParser::Node *p_node) const; void update_diagnostics(); void update_symbols(); void update_document_links(const String &p_code); void parse_class_symbol(const GDScriptParser::ClassNode *p_class, lsp::DocumentSymbol &r_symbol); void parse_function_symbol(const GDScriptParser::FunctionNode *p_func, lsp::DocumentSymbol &r_symbol); Dictionary dump_function_api(const GDScriptParser::FunctionNode *p_func) const; Dictionary dump_class_api(const GDScriptParser::ClassNode *p_class) const; const lsp::DocumentSymbol *search_symbol_defined_at_line(int p_line, const lsp::DocumentSymbol &p_parent, const String &p_symbol_name = "") const; Array member_completions; public: _FORCE_INLINE_ const String &get_path() const { return path; } _FORCE_INLINE_ const Vector &get_lines() const { return lines; } _FORCE_INLINE_ const lsp::DocumentSymbol &get_symbols() const { return class_symbol; } _FORCE_INLINE_ const Vector &get_diagnostics() const { return diagnostics; } _FORCE_INLINE_ const ClassMembers &get_members() const { return members; } _FORCE_INLINE_ const HashMap &get_inner_classes() const { return inner_classes; } Error get_left_function_call(const lsp::Position &p_position, lsp::Position &r_func_pos, int &r_arg_index) const; String get_text_for_completion(const lsp::Position &p_cursor) const; String get_text_for_lookup_symbol(const lsp::Position &p_cursor, const String &p_symbol = "", bool p_func_required = false) const; String get_identifier_under_position(const lsp::Position &p_position, lsp::Range &r_range) const; String get_uri() const; /** * `p_symbol_name` gets ignored if empty. Otherwise symbol must match passed in named. * * Necessary when multiple symbols at same line for example with `func`: * `func handle_arg(arg: int):` * -> Without `p_symbol_name`: returns `handle_arg`. Even if parameter (`arg`) is wanted. * With `p_symbol_name`: symbol name MUST match `p_symbol_name`: returns `arg`. */ const lsp::DocumentSymbol *get_symbol_defined_at_line(int p_line, const String &p_symbol_name = "") const; const lsp::DocumentSymbol *get_member_symbol(const String &p_name, const String &p_subclass = "") const; const List &get_document_links() const; const Array &get_member_completions(); Dictionary generate_api() const; Error parse(const String &p_code, const String &p_path); }; #endif // GDSCRIPT_EXTEND_PARSER_H