/**************************************************************************/ /* rw_lock.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef RW_LOCK_H #define RW_LOCK_H #include "core/typedefs.h" #ifdef MINGW_ENABLED #define MINGW_STDTHREAD_REDUNDANCY_WARNING #include "thirdparty/mingw-std-threads/mingw.shared_mutex.h" #define THREADING_NAMESPACE mingw_stdthread #else #include #define THREADING_NAMESPACE std #endif class RWLock { mutable THREADING_NAMESPACE::shared_timed_mutex mutex; public: // Lock the RWLock, block if locked by someone else. _ALWAYS_INLINE_ void read_lock() const { mutex.lock_shared(); } // Unlock the RWLock, let other threads continue. _ALWAYS_INLINE_ void read_unlock() const { mutex.unlock_shared(); } // Attempt to lock the RWLock for reading. True on success, false means it can't lock. _ALWAYS_INLINE_ bool read_try_lock() const { return mutex.try_lock_shared(); } // Lock the RWLock, block if locked by someone else. _ALWAYS_INLINE_ void write_lock() { mutex.lock(); } // Unlock the RWLock, let other threads continue. _ALWAYS_INLINE_ void write_unlock() { mutex.unlock(); } // Attempt to lock the RWLock for writing. True on success, false means it can't lock. _ALWAYS_INLINE_ bool write_try_lock() { return mutex.try_lock(); } }; class RWLockRead { const RWLock &lock; public: _ALWAYS_INLINE_ RWLockRead(const RWLock &p_lock) : lock(p_lock) { lock.read_lock(); } _ALWAYS_INLINE_ ~RWLockRead() { lock.read_unlock(); } }; class RWLockWrite { RWLock &lock; public: _ALWAYS_INLINE_ RWLockWrite(RWLock &p_lock) : lock(p_lock) { lock.write_lock(); } _ALWAYS_INLINE_ ~RWLockWrite() { lock.write_unlock(); } }; #endif // RW_LOCK_H