/**************************************************************************/ /* gdscript_disassembler.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifdef DEBUG_ENABLED #include "gdscript.h" #include "gdscript_function.h" #include "core/string/string_builder.h" static String _get_variant_string(const Variant &p_variant) { String txt; if (p_variant.get_type() == Variant::STRING) { txt = "\"" + String(p_variant) + "\""; } else if (p_variant.get_type() == Variant::STRING_NAME) { txt = "&\"" + String(p_variant) + "\""; } else if (p_variant.get_type() == Variant::NODE_PATH) { txt = "^\"" + String(p_variant) + "\""; } else if (p_variant.get_type() == Variant::OBJECT) { Object *obj = p_variant; if (!obj) { txt = "null"; } else { GDScriptNativeClass *cls = Object::cast_to(obj); if (cls) { txt = "class(" + cls->get_name() + ")"; } else { Script *script = Object::cast_to