#!/usr/bin/env python Import("env") env_backtrace = env.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/libbacktrace/" thirdparty_sources = [ "atomic.c", "dwarf.c", "fileline.c", "posix.c", "print.c", "sort.c", "state.c", "backtrace.c", "simple.c", "pecoff.c", "read.c", "alloc.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_backtrace.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_backtrace.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.drivers_sources += thirdparty_obj # Godot source files driver_obj = [] env_backtrace.add_source_files(driver_obj, "*.cpp") env.drivers_sources += driver_obj # Needed to force rebuilding the driver files when the thirdparty library is updated. env.Depends(driver_obj, thirdparty_obj)