/**************************************************************************/ /* navigation_server_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "navigation_server_2d.h" #include "servers/navigation_server_3d.h" NavigationServer2D *NavigationServer2D::singleton = nullptr; void NavigationServer2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_maps"), &NavigationServer2D::get_maps); ClassDB::bind_method(D_METHOD("map_create"), &NavigationServer2D::map_create); ClassDB::bind_method(D_METHOD("map_set_active", "map", "active"), &NavigationServer2D::map_set_active); ClassDB::bind_method(D_METHOD("map_is_active", "map"), &NavigationServer2D::map_is_active); ClassDB::bind_method(D_METHOD("map_set_cell_size", "map", "cell_size"), &NavigationServer2D::map_set_cell_size); ClassDB::bind_method(D_METHOD("map_get_cell_size", "map"), &NavigationServer2D::map_get_cell_size); ClassDB::bind_method(D_METHOD("map_set_use_edge_connections", "map", "enabled"), &NavigationServer2D::map_set_use_edge_connections); ClassDB::bind_method(D_METHOD("map_get_use_edge_connections", "map"), &NavigationServer2D::map_get_use_edge_connections); ClassDB::bind_method(D_METHOD("map_set_edge_connection_margin", "map", "margin"), &NavigationServer2D::map_set_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_get_edge_connection_margin", "map"), &NavigationServer2D::map_get_edge_connection_margin); ClassDB::bind_method(D_METHOD("map_set_link_connection_radius", "map", "radius"), &NavigationServer2D::map_set_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_link_connection_radius", "map"), &NavigationServer2D::map_get_link_connection_radius); ClassDB::bind_method(D_METHOD("map_get_path", "map", "origin", "destination", "optimize", "navigation_layers"), &NavigationServer2D::map_get_path, DEFVAL(1)); ClassDB::bind_method(D_METHOD("map_get_closest_point", "map", "to_point"), &NavigationServer2D::map_get_closest_point); ClassDB::bind_method(D_METHOD("map_get_closest_point_owner", "map", "to_point"), &NavigationServer2D::map_get_closest_point_owner); ClassDB::bind_method(D_METHOD("map_get_links", "map"), &NavigationServer2D::map_get_links); ClassDB::bind_method(D_METHOD("map_get_regions", "map"), &NavigationServer2D::map_get_regions); ClassDB::bind_method(D_METHOD("map_get_agents", "map"), &NavigationServer2D::map_get_agents); ClassDB::bind_method(D_METHOD("map_get_obstacles", "map"), &NavigationServer2D::map_get_obstacles); ClassDB::bind_method(D_METHOD("map_force_update", "map"), &NavigationServer2D::map_force_update); ClassDB::bind_method(D_METHOD("map_get_random_point", "map", "navigation_layers", "uniformly"), &NavigationServer2D::map_get_random_point); ClassDB::bind_method(D_METHOD("query_path", "parameters", "result"), &NavigationServer2D::query_path); ClassDB::bind_method(D_METHOD("region_create"), &NavigationServer2D::region_create); ClassDB::bind_method(D_METHOD("region_set_enabled", "region", "enabled"), &NavigationServer2D::region_set_enabled); ClassDB::bind_method(D_METHOD("region_get_enabled", "region"), &NavigationServer2D::region_get_enabled); ClassDB::bind_method(D_METHOD("region_set_use_edge_connections", "region", "enabled"), &NavigationServer2D::region_set_use_edge_connections); ClassDB::bind_method(D_METHOD("region_get_use_edge_connections", "region"), &NavigationServer2D::region_get_use_edge_connections); ClassDB::bind_method(D_METHOD("region_set_enter_cost", "region", "enter_cost"), &NavigationServer2D::region_set_enter_cost); ClassDB::bind_method(D_METHOD("region_get_enter_cost", "region"), &NavigationServer2D::region_get_enter_cost); ClassDB::bind_method(D_METHOD("region_set_travel_cost", "region", "travel_cost"), &NavigationServer2D::region_set_travel_cost); ClassDB::bind_method(D_METHOD("region_get_travel_cost", "region"), &NavigationServer2D::region_get_travel_cost); ClassDB::bind_method(D_METHOD("region_set_owner_id", "region", "owner_id"), &NavigationServer2D::region_set_owner_id); ClassDB::bind_method(D_METHOD("region_get_owner_id", "region"), &NavigationServer2D::region_get_owner_id); ClassDB::bind_method(D_METHOD("region_owns_point", "region", "point"), &NavigationServer2D::region_owns_point); ClassDB::bind_method(D_METHOD("region_set_map", "region", "map"), &NavigationServer2D::region_set_map); ClassDB::bind_method(D_METHOD("region_get_map", "region"), &NavigationServer2D::region_get_map); ClassDB::bind_method(D_METHOD("region_set_navigation_layers", "region", "navigation_layers"), &NavigationServer2D::region_set_navigation_layers); ClassDB::bind_method(D_METHOD("region_get_navigation_layers", "region"), &NavigationServer2D::region_get_navigation_layers); ClassDB::bind_method(D_METHOD("region_set_transform", "region", "transform"), &NavigationServer2D::region_set_transform); ClassDB::bind_method(D_METHOD("region_get_transform", "region"), &NavigationServer2D::region_get_transform); ClassDB::bind_method(D_METHOD("region_set_navigation_polygon", "region", "navigation_polygon"), &NavigationServer2D::region_set_navigation_polygon); ClassDB::bind_method(D_METHOD("region_get_connections_count", "region"), &NavigationServer2D::region_get_connections_count); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_start", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_start); ClassDB::bind_method(D_METHOD("region_get_connection_pathway_end", "region", "connection"), &NavigationServer2D::region_get_connection_pathway_end); ClassDB::bind_method(D_METHOD("region_get_random_point", "region", "navigation_layers", "uniformly"), &NavigationServer2D::region_get_random_point); ClassDB::bind_method(D_METHOD("link_create"), &NavigationServer2D::link_create); ClassDB::bind_method(D_METHOD("link_set_map", "link", "map"), &NavigationServer2D::link_set_map); ClassDB::bind_method(D_METHOD("link_get_map", "link"), &NavigationServer2D::link_get_map); ClassDB::bind_method(D_METHOD("link_set_enabled", "link", "enabled"), &NavigationServer2D::link_set_enabled); ClassDB::bind_method(D_METHOD("link_get_enabled", "link"), &NavigationServer2D::link_get_enabled); ClassDB::bind_method(D_METHOD("link_set_bidirectional", "link", "bidirectional"), &NavigationServer2D::link_set_bidirectional); ClassDB::bind_method(D_METHOD("link_is_bidirectional", "link"), &NavigationServer2D::link_is_bidirectional); ClassDB::bind_method(D_METHOD("link_set_navigation_layers", "link", "navigation_layers"), &NavigationServer2D::link_set_navigation_layers); ClassDB::bind_method(D_METHOD("link_get_navigation_layers", "link"), &NavigationServer2D::link_get_navigation_layers); ClassDB::bind_method(D_METHOD("link_set_start_position", "link", "position"), &NavigationServer2D::link_set_start_position); ClassDB::bind_method(D_METHOD("link_get_start_position", "link"), &NavigationServer2D::link_get_start_position); ClassDB::bind_method(D_METHOD("link_set_end_position", "link", "position"), &NavigationServer2D::link_set_end_position); ClassDB::bind_method(D_METHOD("link_get_end_position", "link"), &NavigationServer2D::link_get_end_position); ClassDB::bind_method(D_METHOD("link_set_enter_cost", "link", "enter_cost"), &NavigationServer2D::link_set_enter_cost); ClassDB::bind_method(D_METHOD("link_get_enter_cost", "link"), &NavigationServer2D::link_get_enter_cost); ClassDB::bind_method(D_METHOD("link_set_travel_cost", "link", "travel_cost"), &NavigationServer2D::link_set_travel_cost); ClassDB::bind_method(D_METHOD("link_get_travel_cost", "link"), &NavigationServer2D::link_get_travel_cost); ClassDB::bind_method(D_METHOD("link_set_owner_id", "link", "owner_id"), &NavigationServer2D::link_set_owner_id); ClassDB::bind_method(D_METHOD("link_get_owner_id", "link"), &NavigationServer2D::link_get_owner_id); ClassDB::bind_method(D_METHOD("agent_create"), &NavigationServer2D::agent_create); ClassDB::bind_method(D_METHOD("agent_set_avoidance_enabled", "agent", "enabled"), &NavigationServer2D::agent_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_get_avoidance_enabled", "agent"), &NavigationServer2D::agent_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("agent_set_map", "agent", "map"), &NavigationServer2D::agent_set_map); ClassDB::bind_method(D_METHOD("agent_get_map", "agent"), &NavigationServer2D::agent_get_map); ClassDB::bind_method(D_METHOD("agent_set_paused", "agent", "paused"), &NavigationServer2D::agent_set_paused); ClassDB::bind_method(D_METHOD("agent_get_paused", "agent"), &NavigationServer2D::agent_get_paused); ClassDB::bind_method(D_METHOD("agent_set_neighbor_distance", "agent", "distance"), &NavigationServer2D::agent_set_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_get_neighbor_distance", "agent"), &NavigationServer2D::agent_get_neighbor_distance); ClassDB::bind_method(D_METHOD("agent_set_max_neighbors", "agent", "count"), &NavigationServer2D::agent_set_max_neighbors); ClassDB::bind_method(D_METHOD("agent_get_max_neighbors", "agent"), &NavigationServer2D::agent_get_max_neighbors); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_agents", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_agents); ClassDB::bind_method(D_METHOD("agent_get_time_horizon_agents", "agent"), &NavigationServer2D::agent_get_time_horizon_agents); ClassDB::bind_method(D_METHOD("agent_set_time_horizon_obstacles", "agent", "time_horizon"), &NavigationServer2D::agent_set_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_get_time_horizon_obstacles", "agent"), &NavigationServer2D::agent_get_time_horizon_obstacles); ClassDB::bind_method(D_METHOD("agent_set_radius", "agent", "radius"), &NavigationServer2D::agent_set_radius); ClassDB::bind_method(D_METHOD("agent_get_radius", "agent"), &NavigationServer2D::agent_get_radius); ClassDB::bind_method(D_METHOD("agent_set_max_speed", "agent", "max_speed"), &NavigationServer2D::agent_set_max_speed); ClassDB::bind_method(D_METHOD("agent_get_max_speed", "agent"), &NavigationServer2D::agent_get_max_speed); ClassDB::bind_method(D_METHOD("agent_set_velocity_forced", "agent", "velocity"), &NavigationServer2D::agent_set_velocity_forced); ClassDB::bind_method(D_METHOD("agent_set_velocity", "agent", "velocity"), &NavigationServer2D::agent_set_velocity); ClassDB::bind_method(D_METHOD("agent_get_velocity", "agent"), &NavigationServer2D::agent_get_velocity); ClassDB::bind_method(D_METHOD("agent_set_position", "agent", "position"), &NavigationServer2D::agent_set_position); ClassDB::bind_method(D_METHOD("agent_get_position", "agent"), &NavigationServer2D::agent_get_position); ClassDB::bind_method(D_METHOD("agent_is_map_changed", "agent"), &NavigationServer2D::agent_is_map_changed); ClassDB::bind_method(D_METHOD("agent_set_avoidance_callback", "agent", "callback"), &NavigationServer2D::agent_set_avoidance_callback); ClassDB::bind_method(D_METHOD("agent_has_avoidance_callback", "agent"), &NavigationServer2D::agent_has_avoidance_callback); ClassDB::bind_method(D_METHOD("agent_set_avoidance_layers", "agent", "layers"), &NavigationServer2D::agent_set_avoidance_layers); ClassDB::bind_method(D_METHOD("agent_get_avoidance_layers", "agent"), &NavigationServer2D::agent_get_avoidance_layers); ClassDB::bind_method(D_METHOD("agent_set_avoidance_mask", "agent", "mask"), &NavigationServer2D::agent_set_avoidance_mask); ClassDB::bind_method(D_METHOD("agent_get_avoidance_mask", "agent"), &NavigationServer2D::agent_get_avoidance_mask); ClassDB::bind_method(D_METHOD("agent_set_avoidance_priority", "agent", "priority"), &NavigationServer2D::agent_set_avoidance_priority); ClassDB::bind_method(D_METHOD("agent_get_avoidance_priority", "agent"), &NavigationServer2D::agent_get_avoidance_priority); ClassDB::bind_method(D_METHOD("obstacle_create"), &NavigationServer2D::obstacle_create); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_enabled", "obstacle", "enabled"), &NavigationServer2D::obstacle_set_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_enabled", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_enabled); ClassDB::bind_method(D_METHOD("obstacle_set_map", "obstacle", "map"), &NavigationServer2D::obstacle_set_map); ClassDB::bind_method(D_METHOD("obstacle_get_map", "obstacle"), &NavigationServer2D::obstacle_get_map); ClassDB::bind_method(D_METHOD("obstacle_set_paused", "obstacle", "paused"), &NavigationServer2D::obstacle_set_paused); ClassDB::bind_method(D_METHOD("obstacle_get_paused", "obstacle"), &NavigationServer2D::obstacle_get_paused); ClassDB::bind_method(D_METHOD("obstacle_set_radius", "obstacle", "radius"), &NavigationServer2D::obstacle_set_radius); ClassDB::bind_method(D_METHOD("obstacle_get_radius", "obstacle"), &NavigationServer2D::obstacle_get_radius); ClassDB::bind_method(D_METHOD("obstacle_set_velocity", "obstacle", "velocity"), &NavigationServer2D::obstacle_set_velocity); ClassDB::bind_method(D_METHOD("obstacle_get_velocity", "obstacle"), &NavigationServer2D::obstacle_get_velocity); ClassDB::bind_method(D_METHOD("obstacle_set_position", "obstacle", "position"), &NavigationServer2D::obstacle_set_position); ClassDB::bind_method(D_METHOD("obstacle_get_position", "obstacle"), &NavigationServer2D::obstacle_get_position); ClassDB::bind_method(D_METHOD("obstacle_set_vertices", "obstacle", "vertices"), &NavigationServer2D::obstacle_set_vertices); ClassDB::bind_method(D_METHOD("obstacle_get_vertices", "obstacle"), &NavigationServer2D::obstacle_get_vertices); ClassDB::bind_method(D_METHOD("obstacle_set_avoidance_layers", "obstacle", "layers"), &NavigationServer2D::obstacle_set_avoidance_layers); ClassDB::bind_method(D_METHOD("obstacle_get_avoidance_layers", "obstacle"), &NavigationServer2D::obstacle_get_avoidance_layers); ClassDB::bind_method(D_METHOD("parse_source_geometry_data", "navigation_polygon", "source_geometry_data", "root_node", "callback"), &NavigationServer2D::parse_source_geometry_data, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("bake_from_source_geometry_data_async", "navigation_polygon", "source_geometry_data", "callback"), &NavigationServer2D::bake_from_source_geometry_data_async, DEFVAL(Callable())); ClassDB::bind_method(D_METHOD("is_baking_navigation_polygon", "navigation_polygon"), &NavigationServer2D::is_baking_navigation_polygon); ClassDB::bind_method(D_METHOD("free_rid", "rid"), &NavigationServer2D::free); ClassDB::bind_method(D_METHOD("set_debug_enabled", "enabled"), &NavigationServer2D::set_debug_enabled); ClassDB::bind_method(D_METHOD("get_debug_enabled"), &NavigationServer2D::get_debug_enabled); ADD_SIGNAL(MethodInfo("map_changed", PropertyInfo(Variant::RID, "map"))); ADD_SIGNAL(MethodInfo("navigation_debug_changed")); } NavigationServer2D *NavigationServer2D::get_singleton() { return singleton; } NavigationServer2D::NavigationServer2D() { ERR_FAIL_COND(singleton != nullptr); singleton = this; ERR_FAIL_NULL_MSG(NavigationServer3D::get_singleton(), "The Navigation3D singleton should be initialized before the 2D one."); NavigationServer3D::get_singleton()->connect("map_changed", callable_mp(this, &NavigationServer2D::_emit_map_changed)); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton()->connect(SNAME("navigation_debug_changed"), callable_mp(this, &NavigationServer2D::_emit_navigation_debug_changed_signal)); #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void NavigationServer2D::_emit_navigation_debug_changed_signal() { emit_signal(SNAME("navigation_debug_changed")); } #endif // DEBUG_ENABLED NavigationServer2D::~NavigationServer2D() { singleton = nullptr; } void NavigationServer2D::_emit_map_changed(RID p_map) { emit_signal(SNAME("map_changed"), p_map); } void NavigationServer2D::set_debug_enabled(bool p_enabled) { NavigationServer3D::get_singleton()->set_debug_enabled(p_enabled); } bool NavigationServer2D::get_debug_enabled() const { return NavigationServer3D::get_singleton()->get_debug_enabled(); } #ifdef DEBUG_ENABLED void NavigationServer2D::set_debug_navigation_enabled(bool p_enabled) { NavigationServer3D::get_singleton()->set_debug_navigation_enabled(p_enabled); } bool NavigationServer2D::get_debug_navigation_enabled() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enabled(); } void NavigationServer2D::set_debug_avoidance_enabled(bool p_enabled) { NavigationServer3D::get_singleton()->set_debug_avoidance_enabled(p_enabled); } bool NavigationServer2D::get_debug_avoidance_enabled() const { return NavigationServer3D::get_singleton()->get_debug_avoidance_enabled(); } void NavigationServer2D::set_debug_navigation_edge_connection_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_edge_connection_color(p_color); } Color NavigationServer2D::get_debug_navigation_edge_connection_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_edge_connection_color(); } void NavigationServer2D::set_debug_navigation_geometry_face_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_face_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); } void NavigationServer2D::set_debug_navigation_geometry_face_disabled_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_geometry_face_disabled_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_face_disabled_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_disabled_color(); } void NavigationServer2D::set_debug_navigation_link_connection_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_color(p_color); } Color NavigationServer2D::get_debug_navigation_link_connection_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color(); } void NavigationServer2D::set_debug_navigation_link_connection_disabled_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_link_connection_disabled_color(p_color); } Color NavigationServer2D::get_debug_navigation_link_connection_disabled_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color(); } void NavigationServer2D::set_debug_navigation_geometry_edge_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_edge_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_color(); } void NavigationServer2D::set_debug_navigation_geometry_edge_disabled_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_geometry_edge_disabled_color(p_color); } Color NavigationServer2D::get_debug_navigation_geometry_edge_disabled_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_geometry_edge_disabled_color(); } void NavigationServer2D::set_debug_navigation_enable_edge_connections(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_connections(p_value); } bool NavigationServer2D::get_debug_navigation_enable_edge_connections() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); } void NavigationServer2D::set_debug_navigation_enable_geometry_face_random_color(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_enable_geometry_face_random_color(p_value); } bool NavigationServer2D::get_debug_navigation_enable_geometry_face_random_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color(); } void NavigationServer2D::set_debug_navigation_enable_edge_lines(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_enable_edge_lines(p_value); } bool NavigationServer2D::get_debug_navigation_enable_edge_lines() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines(); } void NavigationServer2D::set_debug_navigation_agent_path_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_color(p_color); } Color NavigationServer2D::get_debug_navigation_agent_path_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_color(); } void NavigationServer2D::set_debug_navigation_enable_agent_paths(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_enable_agent_paths(p_value); } bool NavigationServer2D::get_debug_navigation_enable_agent_paths() const { return NavigationServer3D::get_singleton()->get_debug_navigation_enable_agent_paths(); } void NavigationServer2D::set_debug_navigation_agent_path_point_size(real_t p_point_size) { NavigationServer3D::get_singleton()->set_debug_navigation_agent_path_point_size(p_point_size); } real_t NavigationServer2D::get_debug_navigation_agent_path_point_size() const { return NavigationServer3D::get_singleton()->get_debug_navigation_agent_path_point_size(); } void NavigationServer2D::set_debug_navigation_avoidance_enable_agents_radius(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_agents_radius(p_value); } bool NavigationServer2D::get_debug_navigation_avoidance_enable_agents_radius() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_agents_radius(); } void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_radius(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_radius(p_value); } bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_radius() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_radius(); } void NavigationServer2D::set_debug_navigation_avoidance_agents_radius_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_agents_radius_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_agents_radius_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_agents_radius_color(); } void NavigationServer2D::set_debug_navigation_avoidance_obstacles_radius_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_obstacles_radius_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_obstacles_radius_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_obstacles_radius_color(); } void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_face_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_face_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_face_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_face_color(); } void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_face_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_face_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_face_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_face_color(); } void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushin_edge_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushin_edge_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushin_edge_color(); } void NavigationServer2D::set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(const Color &p_color) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_static_obstacle_pushout_edge_color(p_color); } Color NavigationServer2D::get_debug_navigation_avoidance_static_obstacle_pushout_edge_color() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_static_obstacle_pushout_edge_color(); } void NavigationServer2D::set_debug_navigation_avoidance_enable_obstacles_static(const bool p_value) { NavigationServer3D::get_singleton()->set_debug_navigation_avoidance_enable_obstacles_static(p_value); } bool NavigationServer2D::get_debug_navigation_avoidance_enable_obstacles_static() const { return NavigationServer3D::get_singleton()->get_debug_navigation_avoidance_enable_obstacles_static(); } #endif // DEBUG_ENABLED /////////////////////////////////////////////////////// NavigationServer2DCallback NavigationServer2DManager::create_callback = nullptr; void NavigationServer2DManager::set_default_server(NavigationServer2DCallback p_callback) { create_callback = p_callback; } NavigationServer2D *NavigationServer2DManager::new_default_server() { if (create_callback == nullptr) { return nullptr; } return create_callback(); }