/**************************************************************************/ /* script_create_dialog.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef SCRIPT_CREATE_DIALOG_H #define SCRIPT_CREATE_DIALOG_H #include "core/object/script_language.h" #include "scene/gui/check_box.h" #include "scene/gui/dialogs.h" #include "scene/gui/option_button.h" #include "scene/gui/panel_container.h" class CreateDialog; class EditorFileDialog; class EditorValidationPanel; class LineEdit; class ScriptCreateDialog : public ConfirmationDialog { GDCLASS(ScriptCreateDialog, ConfirmationDialog); enum { MSG_ID_SCRIPT, MSG_ID_PATH, MSG_ID_BUILT_IN, MSG_ID_TEMPLATE, }; EditorValidationPanel *validation_panel = nullptr; LineEdit *parent_name = nullptr; Button *parent_browse_button = nullptr; Button *parent_search_button = nullptr; OptionButton *language_menu = nullptr; OptionButton *template_menu = nullptr; LineEdit *file_path = nullptr; LineEdit *built_in_name = nullptr; Button *path_button = nullptr; EditorFileDialog *file_browse = nullptr; CheckBox *built_in = nullptr; CheckBox *use_templates = nullptr; VBoxContainer *path_vb = nullptr; AcceptDialog *alert = nullptr; CreateDialog *select_class = nullptr; bool is_browsing_parent = false; String path_error; String template_inactive_message; String initial_bp; bool is_new_script_created = true; bool is_path_valid = false; bool supports_built_in = false; bool can_inherit_from_file = false; bool is_parent_name_valid = false; bool is_class_name_valid = false; bool is_built_in = false; bool is_using_templates = true; bool built_in_enabled = true; bool load_enabled = true; int current_language; int default_language; bool re_check_path = false; Control *path_controls[2]; Control *name_controls[2]; Vector template_list; ScriptLanguage *language = nullptr; String base_type; void _path_hbox_sorted(); bool _can_be_built_in(); void _path_changed(const String &p_path = String()); void _language_changed(int l = 0); void _built_in_pressed(); void _use_template_pressed(); bool _validate_parent(const String &p_string); String _validate_path(const String &p_path, bool p_file_must_exist); void _parent_name_changed(const String &p_parent); void _template_changed(int p_template = 0); void _browse_path(bool browse_parent, bool p_save); void _file_selected(const String &p_file); void _create(); void _browse_class_in_tree(); virtual void ok_pressed() override; void _create_new(); void _load_exist(); void _update_template_menu(); void _update_dialog(); ScriptLanguage::ScriptTemplate _get_current_template() const; Vector _get_user_templates(const ScriptLanguage *p_language, const StringName &p_object, const String &p_dir, const ScriptLanguage::TemplateLocation &p_origin) const; ScriptLanguage::ScriptTemplate _parse_template(const ScriptLanguage *p_language, const String &p_path, const String &p_filename, const ScriptLanguage::TemplateLocation &p_origin, const String &p_inherits) const; String _get_script_origin_label(const ScriptLanguage::TemplateLocation &p_origin) const; protected: void _notification(int p_what); static void _bind_methods(); public: void config(const String &p_base_name, const String &p_base_path, bool p_built_in_enabled = true, bool p_load_enabled = true); void set_inheritance_base_type(const String &p_base); ScriptCreateDialog(); }; #endif // SCRIPT_CREATE_DIALOG_H