/**************************************************************************/ /* editor_resource_preview.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_RESOURCE_PREVIEW_H #define EDITOR_RESOURCE_PREVIEW_H #include "core/os/semaphore.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" #include "scene/main/node.h" class ImageTexture; class Texture2D; class EditorResourcePreviewGenerator : public RefCounted { GDCLASS(EditorResourcePreviewGenerator, RefCounted); protected: static void _bind_methods(); GDVIRTUAL1RC(bool, _handles, String) GDVIRTUAL3RC(Ref, _generate, Ref, Vector2i, Dictionary) GDVIRTUAL3RC(Ref, _generate_from_path, String, Vector2i, Dictionary) GDVIRTUAL0RC(bool, _generate_small_preview_automatically) GDVIRTUAL0RC(bool, _can_generate_small_preview) public: virtual bool handles(const String &p_type) const; virtual Ref generate(const Ref &p_from, const Size2 &p_size, Dictionary &p_metadata) const; virtual Ref generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const; virtual bool generate_small_preview_automatically() const; virtual bool can_generate_small_preview() const; EditorResourcePreviewGenerator(); }; class EditorResourcePreview : public Node { GDCLASS(EditorResourcePreview, Node); static EditorResourcePreview *singleton; struct QueueItem { Ref resource; String path; ObjectID id; StringName function; Variant userdata; }; List queue; Mutex preview_mutex; Semaphore preview_sem; Thread thread; SafeFlag exit; SafeFlag exited; struct Item { Ref preview; Ref small_preview; Dictionary preview_metadata; int order = 0; uint32_t last_hash = 0; uint64_t modified_time = 0; }; int order; HashMap cache; void _preview_ready(const String &p_path, int p_hash, const Ref &p_texture, const Ref &p_small_texture, ObjectID id, const StringName &p_func, const Variant &p_ud, const Dictionary &p_metadata); void _generate_preview(Ref &r_texture, Ref &r_small_texture, const QueueItem &p_item, const String &cache_base, Dictionary &p_metadata); int small_thumbnail_size = -1; static void _thread_func(void *ud); void _thread(); void _iterate(); void _write_preview_cache(Ref p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, String p_hash, const Dictionary &p_metadata); void _read_preview_cache(Ref p_file, int *r_thumbnail_size, bool *r_has_small_texture, uint64_t *r_modified_time, String *r_hash, Dictionary *r_metadata); Vector> preview_generators; void _update_thumbnail_sizes(); protected: static void _bind_methods(); public: static EditorResourcePreview *get_singleton(); // p_receiver_func callback has signature (String p_path, Ref p_preview, Ref p_preview_small, Variant p_userdata) // p_preview will be null if there was an error void queue_resource_preview(const String &p_path, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); void queue_edited_resource_preview(const Ref &p_res, Object *p_receiver, const StringName &p_receiver_func, const Variant &p_userdata); const Dictionary get_preview_metadata(const String &p_path) const; void add_preview_generator(const Ref &p_generator); void remove_preview_generator(const Ref &p_generator); void check_for_invalidation(const String &p_path); void start(); void stop(); EditorResourcePreview(); ~EditorResourcePreview(); }; #endif // EDITOR_RESOURCE_PREVIEW_H