/**************************************************************************/ /* property_selector.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "property_selector.h" #include "core/os/keyboard.h" #include "editor/doc_tools.h" #include "editor/editor_help.h" #include "editor/editor_node.h" #include "editor/themes/editor_scale.h" #include "scene/gui/line_edit.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/tree.h" void PropertySelector::_text_changed(const String &p_newtext) { _update_search(); } void PropertySelector::_sbox_input(const Ref &p_ie) { Ref k = p_ie; if (k.is_valid()) { switch (k->get_keycode()) { case Key::UP: case Key::DOWN: case Key::PAGEUP: case Key::PAGEDOWN: { search_options->gui_input(k); search_box->accept_event(); TreeItem *root = search_options->get_root(); if (!root->get_first_child()) { break; } TreeItem *current = search_options->get_selected(); TreeItem *item = search_options->get_next_selected(root); while (item) { item->deselect(0); item = search_options->get_next_selected(item); } current->select(0); } break; default: break; } } } void PropertySelector::_update_search() { if (properties) { set_title(TTR("Select Property")); } else if (virtuals_only) { set_title(TTR("Select Virtual Method")); } else { set_title(TTR("Select Method")); } search_options->clear(); help_bit->set_custom_text(String(), String(), String()); TreeItem *root = search_options->create_item(); // Allow using spaces in place of underscores in the search string (makes the search more fault-tolerant). const String search_text = search_box->get_text().replace(" ", "_"); if (properties) { List props; if (instance) { instance->get_property_list(&props, true); } else if (type != Variant::NIL) { Variant v; Callable::CallError ce; Variant::construct(type, v, nullptr, 0, ce); v.get_property_list(&props); } else { Object *obj = ObjectDB::get_instance(script); if (Object::cast_to