/**************************************************************************/ /* audio_driver_xaudio2.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef AUDIO_DRIVER_XAUDIO2_H #define AUDIO_DRIVER_XAUDIO2_H #include "core/os/mutex.h" #include "core/os/thread.h" #include "core/templates/safe_refcount.h" #include "servers/audio_server.h" #include #define WIN32_LEAN_AND_MEAN #include #include #include class AudioDriverXAudio2 : public AudioDriver { enum { AUDIO_BUFFERS = 2 }; struct XAudio2DriverVoiceCallback : public IXAudio2VoiceCallback { HANDLE buffer_end_event; XAudio2DriverVoiceCallback() : buffer_end_event(CreateEvent(nullptr, FALSE, FALSE, nullptr)) {} void STDMETHODCALLTYPE OnBufferEnd(void *pBufferContext) { SetEvent(buffer_end_event); } //Unused methods are stubs void STDMETHODCALLTYPE OnStreamEnd() {} void STDMETHODCALLTYPE OnVoiceProcessingPassEnd() {} void STDMETHODCALLTYPE OnVoiceProcessingPassStart(UINT32 SamplesRequired) {} void STDMETHODCALLTYPE OnBufferStart(void *pBufferContext) {} void STDMETHODCALLTYPE OnLoopEnd(void *pBufferContext) {} void STDMETHODCALLTYPE OnVoiceError(void *pBufferContext, HRESULT Error) {} }; Thread thread; Mutex mutex; int32_t *samples_in = nullptr; int16_t *samples_out[AUDIO_BUFFERS]; static void thread_func(void *p_udata); int buffer_size = 0; unsigned int mix_rate = 0; SpeakerMode speaker_mode = SpeakerMode::SPEAKER_MODE_STEREO; int channels = 0; SafeFlag active; SafeFlag exit_thread; bool pcm_open = false; WAVEFORMATEX wave_format = { 0 }; Microsoft::WRL::ComPtr xaudio; int current_buffer = 0; IXAudio2MasteringVoice *mastering_voice = nullptr; XAUDIO2_BUFFER xaudio_buffer[AUDIO_BUFFERS]; IXAudio2SourceVoice *source_voice = nullptr; XAudio2DriverVoiceCallback voice_callback; public: virtual const char *get_name() const override { return "XAudio2"; } virtual Error init() override; virtual void start() override; virtual int get_mix_rate() const override; virtual SpeakerMode get_speaker_mode() const override; virtual float get_latency() override; virtual void lock() override; virtual void unlock() override; virtual void finish() override; AudioDriverXAudio2(); ~AudioDriverXAudio2() {} }; #endif // AUDIO_DRIVER_XAUDIO2_H