/**************************************************************************/ /* graph_element.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRAPH_ELEMENT_H #define GRAPH_ELEMENT_H #include "scene/gui/container.h" class GraphElement : public Container { GDCLASS(GraphElement, Container); protected: bool selected = false; bool resizable = false; bool resizing = false; bool draggable = true; bool selectable = true; Vector2 drag_from; Vector2 resizing_from; Vector2 resizing_from_size; Vector2 position_offset; struct ThemeCache { Ref resizer; } theme_cache; #ifdef TOOLS_ENABLED void _edit_set_position(const Point2 &p_position) override; #endif protected: virtual void gui_input(const Ref &p_ev) override; void _notification(int p_what); static void _bind_methods(); virtual void _resort(); void _validate_property(PropertyInfo &p_property) const; public: void set_position_offset(const Vector2 &p_offset); Vector2 get_position_offset() const; void set_selected(bool p_selected); bool is_selected(); void set_drag(bool p_drag); Vector2 get_drag_from(); void set_resizable(bool p_enable); bool is_resizable() const; void set_draggable(bool p_draggable); bool is_draggable(); void set_selectable(bool p_selectable); bool is_selectable(); virtual Size2 get_minimum_size() const override; bool is_resizing() const { return resizing; } GraphElement() {} }; #endif // GRAPH_ELEMENT_H