/**************************************************************************/ /* godot_status_item.mm */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "godot_status_item.h" #include "display_server_macos.h" @implementation GodotStatusItemDelegate - (id)init { self = [super init]; return self; } - (IBAction)click:(id)sender { NSEvent *current_event = [NSApp currentEvent]; MouseButton index = MouseButton::LEFT; if (current_event) { if (current_event.type == NSEventTypeLeftMouseDown) { index = MouseButton::LEFT; } else if (current_event.type == NSEventTypeRightMouseDown) { index = MouseButton::RIGHT; } else if (current_event.type == NSEventTypeOtherMouseDown) { if ((int)[current_event buttonNumber] == 2) { index = MouseButton::MIDDLE; } else if ((int)[current_event buttonNumber] == 3) { index = MouseButton::MB_XBUTTON1; } else if ((int)[current_event buttonNumber] == 4) { index = MouseButton::MB_XBUTTON2; } } } DisplayServerMacOS *ds = (DisplayServerMacOS *)DisplayServer::get_singleton(); if (!ds) { return; } if (cb.is_valid()) { Variant v_button = index; Variant v_pos = ds->mouse_get_position(); const Variant *v_args[2] = { &v_button, &v_pos }; Variant ret; Callable::CallError ce; cb.callp((const Variant **)&v_args, 2, ret, ce); if (ce.error != Callable::CallError::CALL_OK) { ERR_PRINT(vformat("Failed to execute status indicator callback: %s.", Variant::get_callable_error_text(cb, v_args, 2, ce))); } } } - (void)setCallback:(const Callable &)callback { cb = callback; } @end