/**************************************************************************/ /* godot_open_save_delegate.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GODOT_OPEN_SAVE_DELEGATE_H #define GODOT_OPEN_SAVE_DELEGATE_H #import #import #include "core/templates/hash_map.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" @interface GodotOpenSaveDelegate : NSObject { NSSavePanel *dialog; NSMutableArray *allowed_types; HashMap ctr_ids; Dictionary options; int cur_index; int ctr_id; String root; } - (void)makeAccessoryView:(NSSavePanel *)p_panel filters:(const Vector &)p_filters options:(const TypedArray &)p_options; - (void)setFileTypes:(NSMutableArray *)p_allowed_types; - (void)popupOptionAction:(id)p_sender; - (void)popupCheckAction:(id)p_sender; - (void)popupFileAction:(id)p_sender; - (int)getIndex; - (Dictionary)getSelection; - (int)setDefaultInt:(const String &)p_name value:(int)p_value; - (int)setDefaultBool:(const String &)p_name value:(bool)p_value; - (void)setRootPath:(const String &)p_root_path; @end #endif // GODOT_OPEN_SAVE_DELEGATE_H