/**************************************************************************/ /* window_wrapper.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WINDOW_WRAPPER_H #define WINDOW_WRAPPER_H #include "core/math/rect2.h" #include "scene/gui/margin_container.h" #include "scene/gui/menu_button.h" class Window; class HBoxContainer; class WindowWrapper : public MarginContainer { GDCLASS(WindowWrapper, MarginContainer); Control *wrapped_control = nullptr; MarginContainer *margins = nullptr; Window *window = nullptr; Panel *window_background = nullptr; Ref enable_shortcut; Rect2 _get_default_window_rect() const; Node *_get_wrapped_control_parent() const; void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect); void _set_window_rect(const Rect2 p_rect); protected: static void _bind_methods(); void _notification(int p_what); virtual void shortcut_input(const Ref &p_event) override; public: void set_wrapped_control(Control *p_control, const Ref &p_enable_shortcut = Ref()); Control *get_wrapped_control() const; Control *release_wrapped_control(); bool is_window_available() const; bool get_window_enabled() const; void set_window_enabled(bool p_enabled); Rect2i get_window_rect() const; int get_window_screen() const; void restore_window(const Rect2i &p_rect, int p_screen = -1); void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect); void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false); void set_window_title(const String &p_title); void set_margins_enabled(bool p_enabled); WindowWrapper(); }; class ScreenSelect : public Button { GDCLASS(ScreenSelect, Button); Popup *popup = nullptr; Panel *popup_background = nullptr; HBoxContainer *screen_list = nullptr; void _build_advanced_menu(); void _emit_screen_signal(int p_screen_idx); void _handle_mouse_shortcut(const Ref &p_event); void _show_popup(); protected: virtual void pressed() override; static void _bind_methods(); void _notification(int p_what); public: ScreenSelect(); }; #endif // WINDOW_WRAPPER_H