/**************************************************************************/ /* editor_color_map.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "editor_color_map.h" HashMap EditorColorMap::color_conversion_map; HashSet EditorColorMap::color_conversion_exceptions; void EditorColorMap::add_conversion_color_pair(const String &p_from_color, const String &p_to_color) { color_conversion_map[Color::html(p_from_color)] = Color::html(p_to_color); } void EditorColorMap::add_conversion_exception(const StringName &p_icon_name) { color_conversion_exceptions.insert(p_icon_name); } void EditorColorMap::create() { // Some of the colors below are listed for completeness sake. // This can be a basis for proper palette validation later. // Convert: FROM TO add_conversion_color_pair("#478cbf", "#478cbf"); // Godot Blue add_conversion_color_pair("#414042", "#414042"); // Godot Gray add_conversion_color_pair("#ffffff", "#414141"); // Pure white add_conversion_color_pair("#fefefe", "#fefefe"); // Forced light color add_conversion_color_pair("#000000", "#bfbfbf"); // Pure black add_conversion_color_pair("#010101", "#010101"); // Forced dark color // Keep pure RGB colors as is, but list them for explicitness. add_conversion_color_pair("#ff0000", "#ff0000"); // Pure red add_conversion_color_pair("#00ff00", "#00ff00"); // Pure green add_conversion_color_pair("#0000ff", "#0000ff"); // Pure blue // GUI Colors add_conversion_color_pair("#e0e0e0", "#5a5a5a"); // Common icon color add_conversion_color_pair("#808080", "#808080"); // GUI disabled color add_conversion_color_pair("#b3b3b3", "#363636"); // GUI disabled light color add_conversion_color_pair("#699ce8", "#699ce8"); // GUI highlight color add_conversion_color_pair("#f9f9f9", "#606060"); // Scrollbar grabber highlight color add_conversion_color_pair("#c38ef1", "#a85de9"); // Animation add_conversion_color_pair("#8da5f3", "#3d64dd"); // 2D add_conversion_color_pair("#7582a8", "#6d83c8"); // 2D Abstract add_conversion_color_pair("#fc7f7f", "#cd3838"); // 3D add_conversion_color_pair("#b56d6d", "#be6a6a"); // 3D Abstract add_conversion_color_pair("#8eef97", "#2fa139"); // GUI Control add_conversion_color_pair("#76ad7b", "#64a66a"); // GUI Control Abstract add_conversion_color_pair("#5fb2ff", "#0079f0"); // Selection (blue) add_conversion_color_pair("#003e7a", "#2b74bb"); // Selection (darker blue) add_conversion_color_pair("#f7f5cf", "#615f3a"); // Gizmo (yellow) // Rainbow add_conversion_color_pair("#ff4545", "#ff2929"); // Red add_conversion_color_pair("#ffe345", "#ffe337"); // Yellow add_conversion_color_pair("#80ff45", "#74ff34"); // Green add_conversion_color_pair("#45ffa2", "#2cff98"); // Aqua add_conversion_color_pair("#45d7ff", "#22ccff"); // Blue add_conversion_color_pair("#8045ff", "#702aff"); // Purple add_conversion_color_pair("#ff4596", "#ff2781"); // Pink // Audio gradients add_conversion_color_pair("#e1da5b", "#d6cf4b"); // Yellow add_conversion_color_pair("#62aeff", "#1678e0"); // Frozen gradient top add_conversion_color_pair("#75d1e6", "#41acc5"); // Frozen gradient middle add_conversion_color_pair("#84ffee", "#49ccba"); // Frozen gradient bottom add_conversion_color_pair("#f70000", "#c91616"); // Color track red add_conversion_color_pair("#eec315", "#d58c0b"); // Color track orange add_conversion_color_pair("#dbee15", "#b7d10a"); // Color track yellow add_conversion_color_pair("#288027", "#218309"); // Color track green // Other objects add_conversion_color_pair("#ffca5f", "#fea900"); // Mesh resource (orange) add_conversion_color_pair("#2998ff", "#68b6ff"); // Shape resource (blue) add_conversion_color_pair("#a2d2ff", "#4998e3"); // Shape resource (light blue) add_conversion_color_pair("#69c4d4", "#29a3cc"); // Input event highlight (light blue) // Animation editor tracks // The property track icon color is set by the common icon color. add_conversion_color_pair("#ea7940", "#bd5e2c"); // 3D Position track add_conversion_color_pair("#ff2b88", "#bd165f"); // 3D Rotation track add_conversion_color_pair("#eac840", "#bd9d1f"); // 3D Scale track add_conversion_color_pair("#3cf34e", "#16a827"); // Call Method track add_conversion_color_pair("#2877f6", "#236be6"); // Bezier Curve track add_conversion_color_pair("#eae440", "#9f9722"); // Audio Playback track add_conversion_color_pair("#a448f0", "#9853ce"); // Animation Playback track add_conversion_color_pair("#5ad5c4", "#0a9c88"); // Blend Shape track // Control layouts add_conversion_color_pair("#d6d6d6", "#474747"); // Highlighted part add_conversion_color_pair("#474747", "#d6d6d6"); // Background part add_conversion_color_pair("#919191", "#6e6e6e"); // Border part // TileSet editor icons add_conversion_color_pair("#fce00e", "#aa8d24"); // New Single Tile add_conversion_color_pair("#0e71fc", "#0350bd"); // New Autotile add_conversion_color_pair("#c6ced4", "#828f9b"); // New Atlas // Variant types add_conversion_color_pair("#41ecad", "#25e3a0"); // Variant add_conversion_color_pair("#6f91f0", "#6d8eeb"); // bool add_conversion_color_pair("#5abbef", "#4fb2e9"); // int/uint add_conversion_color_pair("#35d4f4", "#27ccf0"); // float add_conversion_color_pair("#4593ec", "#4690e7"); // String add_conversion_color_pair("#ee5677", "#ee7991"); // AABB add_conversion_color_pair("#e0e0e0", "#5a5a5a"); // Array add_conversion_color_pair("#e1ec41", "#b2bb19"); // Basis add_conversion_color_pair("#54ed9e", "#57e99f"); // Dictionary add_conversion_color_pair("#417aec", "#6993ec"); // NodePath add_conversion_color_pair("#55f3e3", "#12d5c3"); // Object add_conversion_color_pair("#f74949", "#f77070"); // Plane add_conversion_color_pair("#44bd44", "#46b946"); // Projection add_conversion_color_pair("#ec418e", "#ec69a3"); // Quaternion add_conversion_color_pair("#f1738f", "#ee758e"); // Rect2 add_conversion_color_pair("#41ec80", "#2ce573"); // RID add_conversion_color_pair("#b9ec41", "#96ce1a"); // Transform2D add_conversion_color_pair("#f68f45", "#f49047"); // Transform3D add_conversion_color_pair("#ac73f1", "#ad76ee"); // Vector2 add_conversion_color_pair("#de66f0", "#dc6aed"); // Vector3 add_conversion_color_pair("#f066bd", "#ed6abd"); // Vector4 // Visual shaders add_conversion_color_pair("#77ce57", "#67c046"); // Vector funcs add_conversion_color_pair("#ea686c", "#d95256"); // Vector transforms add_conversion_color_pair("#eac968", "#d9b64f"); // Textures and cubemaps add_conversion_color_pair("#cf68ea", "#c050dd"); // Functions and expressions // These icons should not be converted. add_conversion_exception("EditorPivot"); add_conversion_exception("EditorHandle"); add_conversion_exception("Editor3DHandle"); add_conversion_exception("EditorBoneHandle"); add_conversion_exception("Godot"); add_conversion_exception("Sky"); add_conversion_exception("EditorControlAnchor"); add_conversion_exception("DefaultProjectIcon"); add_conversion_exception("ZoomMore"); add_conversion_exception("ZoomLess"); add_conversion_exception("ZoomReset"); add_conversion_exception("LockViewport"); add_conversion_exception("GroupViewport"); add_conversion_exception("StatusSuccess"); add_conversion_exception("OverbrightIndicator"); add_conversion_exception("MaterialPreviewCube"); add_conversion_exception("MaterialPreviewSphere"); add_conversion_exception("MaterialPreviewLight1"); add_conversion_exception("MaterialPreviewLight2"); // GUI add_conversion_exception("GuiChecked"); add_conversion_exception("GuiRadioChecked"); add_conversion_exception("GuiIndeterminate"); add_conversion_exception("GuiCloseCustomizable"); add_conversion_exception("GuiGraphNodePort"); add_conversion_exception("GuiResizer"); add_conversion_exception("GuiMiniCheckerboard"); /// Code Editor. add_conversion_exception("GuiTab"); add_conversion_exception("GuiSpace"); add_conversion_exception("CodeFoldedRightArrow"); add_conversion_exception("CodeFoldDownArrow"); add_conversion_exception("CodeRegionFoldedRightArrow"); add_conversion_exception("CodeRegionFoldDownArrow"); add_conversion_exception("TextEditorPlay"); add_conversion_exception("Breakpoint"); } void EditorColorMap::finish() { color_conversion_map.clear(); color_conversion_exceptions.clear(); }