/**************************************************************************/ /* navigation_obstacle_3d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H #define NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H #include "editor/plugins/editor_plugin.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/physics/collision_polygon_3d.h" #include "scene/gui/box_container.h" #include "scene/resources/immediate_mesh.h" #include "scene/3d/navigation_obstacle_3d.h" class CanvasItemEditor; class MenuButton; class NavigationObstacle3DEditor : public HBoxContainer { GDCLASS(NavigationObstacle3DEditor, HBoxContainer); enum Mode { MODE_CREATE, MODE_EDIT, }; Mode mode; Button *button_create = nullptr; Button *button_edit = nullptr; Ref line_material; Ref handle_material; Panel *panel = nullptr; NavigationObstacle3D *obstacle_node = nullptr; Ref point_lines_mesh; MeshInstance3D *point_lines_meshinstance = nullptr; MeshInstance3D *point_handles_meshinstance = nullptr; Ref point_handle_mesh; MenuButton *options = nullptr; int edited_point = 0; Vector2 edited_point_pos; PackedVector2Array pre_move_edit; PackedVector2Array wip; bool wip_active; bool snap_ignore; float prev_depth = 0.0f; void _wip_close(); void _polygon_draw(); void _menu_option(int p_option); PackedVector2Array _get_polygon(); void _set_polygon(const PackedVector2Array &p_poly); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event); void edit(Node *p_node); NavigationObstacle3DEditor(); ~NavigationObstacle3DEditor(); }; class NavigationObstacle3DEditorPlugin : public EditorPlugin { GDCLASS(NavigationObstacle3DEditorPlugin, EditorPlugin); NavigationObstacle3DEditor *obstacle_editor = nullptr; public: virtual EditorPlugin::AfterGUIInput forward_3d_gui_input(Camera3D *p_camera, const Ref &p_event) override { return obstacle_editor->forward_3d_gui_input(p_camera, p_event); } virtual String get_name() const override { return "NavigationObstacle3DEditor"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; NavigationObstacle3DEditorPlugin(); ~NavigationObstacle3DEditorPlugin(); }; #endif // NAVIGATION_OBSTACLE_3D_EDITOR_PLUGIN_H