/**************************************************************************/ /* gradient_texture_2d_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H #define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H #include "editor/editor_inspector.h" #include "editor/plugins/editor_plugin.h" class Button; class EditorSpinSlider; class GradientTexture2D; class GradientTexture2DEdit : public Control { GDCLASS(GradientTexture2DEdit, Control); enum Handle { HANDLE_NONE, HANDLE_FROM, HANDLE_TO }; Ref texture; bool snap_enabled = false; int snap_count = 0; TextureRect *checkerboard = nullptr; Handle hovered = HANDLE_NONE; Handle grabbed = HANDLE_NONE; Point2 initial_grab_pos; Size2 handle_size; Point2 offset; Size2 size; Point2 _get_handle_pos(const Handle p_handle); Handle get_handle_at(const Vector2 &p_pos); void set_fill_pos(const Vector2 &p_pos); virtual void gui_input(const Ref &p_event) override; void _draw(); protected: void _notification(int p_what); public: void set_texture(Ref &p_texture); void set_snap_enabled(bool p_snap_enabled); void set_snap_count(int p_snap_count); GradientTexture2DEdit(); }; class GradientTexture2DEditor : public VBoxContainer { GDCLASS(GradientTexture2DEditor, VBoxContainer); Ref texture; Button *reverse_button = nullptr; Button *snap_button = nullptr; EditorSpinSlider *snap_count_edit = nullptr; GradientTexture2DEdit *texture_editor_rect = nullptr; void _reverse_button_pressed(); void _set_snap_enabled(bool p_enabled); void _set_snap_count(int p_snap_count); protected: void _notification(int p_what); public: static const int DEFAULT_SNAP; void set_texture(Ref &p_texture); GradientTexture2DEditor(); }; class EditorInspectorPluginGradientTexture2D : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginGradientTexture2D, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; }; class GradientTexture2DEditorPlugin : public EditorPlugin { GDCLASS(GradientTexture2DEditorPlugin, EditorPlugin); public: GradientTexture2DEditorPlugin(); }; #endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H