/**************************************************************************/ /* curve_editor_plugin.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef CURVE_EDITOR_PLUGIN_H #define CURVE_EDITOR_PLUGIN_H #include "editor/editor_inspector.h" #include "editor/editor_resource_preview.h" #include "editor/plugins/editor_plugin.h" #include "scene/resources/curve.h" class EditorSpinSlider; class MenuButton; class PopupMenu; class CurveEdit : public Control { GDCLASS(CurveEdit, Control); public: CurveEdit(); void set_snap_enabled(bool p_enabled); void set_snap_count(int p_snap_count); void use_preset(int p_preset_id); void set_curve(Ref p_curve); Ref get_curve(); Size2 get_minimum_size() const override; enum PresetID { PRESET_CONSTANT = 0, PRESET_LINEAR, PRESET_EASE_IN, PRESET_EASE_OUT, PRESET_SMOOTHSTEP, PRESET_COUNT }; enum TangentIndex { TANGENT_NONE = -1, TANGENT_LEFT = 0, TANGENT_RIGHT = 1 }; protected: void _notification(int p_what); static void _bind_methods(); private: virtual void gui_input(const Ref &p_event) override; void _curve_changed(); int get_point_at(Vector2 p_pos) const; TangentIndex get_tangent_at(Vector2 p_pos) const; float get_offset_without_collision(int p_current_index, float p_offset, bool p_prioritize_right = true); void add_point(Vector2 p_pos); void remove_point(int p_index); void set_point_position(int p_index, Vector2 p_pos); void set_point_tangents(int p_index, float p_left, float p_right); void set_point_left_tangent(int p_index, float p_tangent); void set_point_right_tangent(int p_index, float p_tangent); void toggle_linear(int p_index, TangentIndex p_tangent = TANGENT_NONE); void update_view_transform(); void set_selected_index(int p_index); void set_selected_tangent_index(TangentIndex p_tangent); Vector2 get_tangent_view_pos(int p_index, TangentIndex p_tangent) const; Vector2 get_view_pos(Vector2 p_world_pos) const; Vector2 get_world_pos(Vector2 p_view_pos) const; void _redraw(); private: const float ASPECT_RATIO = 6.f / 13.f; Transform2D _world_to_view; Ref curve; PopupMenu *_presets_menu = nullptr; int selected_index = -1; int hovered_index = -1; TangentIndex selected_tangent_index = TANGENT_NONE; TangentIndex hovered_tangent_index = TANGENT_NONE; // Make sure to use the scaled values below. const int BASE_POINT_RADIUS = 4; const int BASE_HOVER_RADIUS = 10; const int BASE_TANGENT_RADIUS = 3; const int BASE_TANGENT_HOVER_RADIUS = 8; const int BASE_TANGENT_LENGTH = 36; int point_radius = BASE_POINT_RADIUS; int hover_radius = BASE_HOVER_RADIUS; int tangent_radius = BASE_TANGENT_RADIUS; int tangent_hover_radius = BASE_TANGENT_HOVER_RADIUS; int tangent_length = BASE_TANGENT_LENGTH; enum GrabMode { GRAB_NONE, GRAB_ADD, GRAB_MOVE }; GrabMode grabbing = GRAB_NONE; Vector2 initial_grab_pos; int initial_grab_index; float initial_grab_left_tangent; float initial_grab_right_tangent; bool snap_enabled = false; int snap_count = 10; }; // CurveEdit + toolbar class CurveEditor : public VBoxContainer { GDCLASS(CurveEditor, VBoxContainer); // Make sure to use the scaled values below. const int BASE_SPACING = 4; int spacing = BASE_SPACING; Button *snap_button = nullptr; EditorSpinSlider *snap_count_edit = nullptr; MenuButton *presets_button = nullptr; CurveEdit *curve_editor_rect = nullptr; void _set_snap_enabled(bool p_enabled); void _set_snap_count(int p_snap_count); void _on_preset_item_selected(int p_preset_id); protected: void _notification(int p_what); public: static const int DEFAULT_SNAP; void set_curve(const Ref &p_curve); CurveEditor(); }; class EditorInspectorPluginCurve : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginCurve, EditorInspectorPlugin); public: virtual bool can_handle(Object *p_object) override; virtual void parse_begin(Object *p_object) override; }; class CurveEditorPlugin : public EditorPlugin { GDCLASS(CurveEditorPlugin, EditorPlugin); public: CurveEditorPlugin(); virtual String get_name() const override { return "Curve"; } }; class CurvePreviewGenerator : public EditorResourcePreviewGenerator { GDCLASS(CurvePreviewGenerator, EditorResourcePreviewGenerator); public: virtual bool handles(const String &p_type) const override; virtual Ref generate(const Ref &p_from, const Size2 &p_size, Dictionary &p_metadata) const override; }; #endif // CURVE_EDITOR_PLUGIN_H