/**************************************************************************/ /* import_defaults_editor.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "import_defaults_editor.h" #include "core/config/project_settings.h" #include "core/io/resource_importer.h" #include "editor/action_map_editor.h" #include "editor/editor_autoload_settings.h" #include "editor/editor_sectioned_inspector.h" #include "editor/localization_editor.h" #include "editor/plugins/editor_plugin_settings.h" #include "editor/shader_globals_editor.h" #include "scene/gui/center_container.h" class ImportDefaultsEditorSettings : public Object { GDCLASS(ImportDefaultsEditorSettings, Object) friend class ImportDefaultsEditor; List properties; HashMap values; HashMap default_values; Ref importer; protected: bool _set(const StringName &p_name, const Variant &p_value) { if (values.has(p_name)) { values[p_name] = p_value; return true; } else { return false; } } bool _get(const StringName &p_name, Variant &r_ret) const { if (values.has(p_name)) { r_ret = values[p_name]; return true; } else { r_ret = Variant(); return false; } } void _get_property_list(List *p_list) const { if (importer.is_null()) { return; } for (const PropertyInfo &E : properties) { if (importer->get_option_visibility("", E.name, values)) { p_list->push_back(E); } } } }; void ImportDefaultsEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_PREDELETE: { inspector->edit(nullptr); } break; } } void ImportDefaultsEditor::_reset() { if (settings->importer.is_valid()) { settings->values = settings->default_values; settings->notify_property_list_changed(); } } void ImportDefaultsEditor::_save() { if (settings->importer.is_valid()) { Dictionary modified; for (const KeyValue &E : settings->values) { if (E.value != settings->default_values[E.key]) { modified[E.key] = E.value; } } if (modified.size()) { ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified); } else { ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant()); } ProjectSettings::get_singleton()->save(); } } void ImportDefaultsEditor::_update_importer() { List> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Ref importer; for (const Ref &E : importer_list) { if (E->get_visible_name() == importers->get_item_text(importers->get_selected())) { importer = E; break; } } settings->properties.clear(); settings->values.clear(); settings->importer = importer; if (importer.is_valid()) { List options; importer->get_import_options("", &options); Dictionary d; if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) { d = GLOBAL_GET("importer_defaults/" + importer->get_importer_name()); } for (const ResourceImporter::ImportOption &E : options) { settings->properties.push_back(E.option); if (d.has(E.option.name)) { settings->values[E.option.name] = d[E.option.name]; } else { settings->values[E.option.name] = E.default_value; } settings->default_values[E.option.name] = E.default_value; } save_defaults->set_disabled(false); reset_defaults->set_disabled(false); } else { save_defaults->set_disabled(true); reset_defaults->set_disabled(true); } settings->notify_property_list_changed(); // Set the importer class to fetch the correct class in the XML class reference. // This allows tooltips to display when hovering properties. inspector->set_object_class(importer->get_class_name()); inspector->edit(settings); } void ImportDefaultsEditor::_importer_selected(int p_index) { _update_importer(); } void ImportDefaultsEditor::clear() { String last_selected; if (importers->get_selected() >= 0) { last_selected = importers->get_item_text(importers->get_selected()); } importers->clear(); List> importer_list; ResourceFormatImporter::get_singleton()->get_importers(&importer_list); Vector names; for (const Ref &E : importer_list) { String vn = E->get_visible_name(); names.push_back(vn); } names.sort(); // `last_selected.is_empty()` means it's the first time being called. if (last_selected.is_empty() && !names.is_empty()) { last_selected = names[0]; } for (int i = 0; i < names.size(); i++) { importers->add_item(names[i]); if (names[i] == last_selected) { importers->select(i); _update_importer(); } } } ImportDefaultsEditor::ImportDefaultsEditor() { ProjectSettings::get_singleton()->add_hidden_prefix("importer_defaults/"); HBoxContainer *hb = memnew(HBoxContainer); hb->add_child(memnew(Label(TTR("Importer:")))); importers = memnew(OptionButton); hb->add_child(importers); hb->add_spacer(); importers->connect("item_selected", callable_mp(this, &ImportDefaultsEditor::_importer_selected)); reset_defaults = memnew(Button); reset_defaults->set_text(TTR("Reset to Defaults")); reset_defaults->set_disabled(true); reset_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_reset)); hb->add_child(reset_defaults); add_child(hb); inspector = memnew(EditorInspector); add_child(inspector); inspector->set_v_size_flags(SIZE_EXPAND_FILL); // Make it possible to display tooltips stored in the XML class reference. // The object name is set when the importer changes in `_update_importer()`. inspector->set_use_doc_hints(true); CenterContainer *cc = memnew(CenterContainer); save_defaults = memnew(Button); save_defaults->set_text(TTR("Save")); save_defaults->connect(SceneStringName(pressed), callable_mp(this, &ImportDefaultsEditor::_save)); cc->add_child(save_defaults); add_child(cc); settings = memnew(ImportDefaultsEditorSettings); } ImportDefaultsEditor::~ImportDefaultsEditor() { memdelete(settings); }