/**************************************************************************/ /* editor_validation_panel.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef EDITOR_VALIDATION_PANEL_H #define EDITOR_VALIDATION_PANEL_H #include "scene/gui/panel_container.h" class Button; class Label; class VBoxContainer; class EditorValidationPanel : public PanelContainer { GDCLASS(EditorValidationPanel, PanelContainer); public: enum MessageType { MSG_OK, MSG_WARNING, MSG_ERROR, MSG_INFO, }; static const int MSG_ID_DEFAULT = 0; // Avoids hard-coding ID in dialogs with single-line validation. private: VBoxContainer *message_container = nullptr; HashMap valid_messages; HashMap labels; bool valid = false; bool pending_update = false; struct ThemeCache { Color valid_color; Color warning_color; Color error_color; } theme_cache; void _update(); Callable update_callback; Button *accept_button = nullptr; protected: void _notification(int p_what); public: void add_line(int p_id, const String &p_valid_message = ""); void set_accept_button(Button *p_button); void set_update_callback(const Callable &p_callback); void update(); void set_message(int p_id, const String &p_text, MessageType p_type, bool p_auto_prefix = true); bool is_valid() const; EditorValidationPanel(); }; #endif // EDITOR_VALIDATION_PANEL_H