/*************************************************************************/ /* nav_base.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NAV_BASE_H #define NAV_BASE_H #include "nav_rid.h" #include "nav_utils.h" class NavMap; class NavBase : public NavRid { protected: uint32_t navigation_layers = 1; float enter_cost = 0.0; float travel_cost = 1.0; public: void set_navigation_layers(uint32_t p_navigation_layers) { navigation_layers = p_navigation_layers; } uint32_t get_navigation_layers() const { return navigation_layers; } void set_enter_cost(float p_enter_cost) { enter_cost = MAX(p_enter_cost, 0.0); } float get_enter_cost() const { return enter_cost; } void set_travel_cost(float p_travel_cost) { travel_cost = MAX(p_travel_cost, 0.0); } float get_travel_cost() const { return travel_cost; } }; #endif // NAV_BASE_H