/**************************************************************************/ /* test_navigation_obstacle_2d.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef TEST_NAVIGATION_OBSTACLE_2D_H #define TEST_NAVIGATION_OBSTACLE_2D_H #include "scene/2d/navigation_obstacle_2d.h" #include "scene/main/window.h" #include "tests/test_macros.h" namespace TestNavigationObstacle2D { TEST_SUITE("[Navigation]") { TEST_CASE("[SceneTree][NavigationObstacle2D] New obstacle should have valid RID") { NavigationObstacle2D *obstacle_node = memnew(NavigationObstacle2D); CHECK(obstacle_node->get_rid().is_valid()); memdelete(obstacle_node); } TEST_CASE("[SceneTree][NavigationObstacle2D] New obstacle should attach to default map") { Node2D *node_2d = memnew(Node2D); SceneTree::get_singleton()->get_root()->add_child(node_2d); NavigationObstacle2D *obstacle_node = memnew(NavigationObstacle2D); // obstacle should not be attached to any map when outside of tree CHECK_FALSE(obstacle_node->get_navigation_map().is_valid()); SUBCASE("Obstacle should attach to default map when it enters the tree") { node_2d->add_child(obstacle_node); CHECK(obstacle_node->get_navigation_map().is_valid()); CHECK(obstacle_node->get_navigation_map() == node_2d->get_world_2d()->get_navigation_map()); } memdelete(obstacle_node); memdelete(node_2d); } } } //namespace TestNavigationObstacle2D #endif // TEST_NAVIGATION_OBSTACLE_2D_H