/**************************************************************************/ /* style_box_flat.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef STYLE_BOX_FLAT_H #define STYLE_BOX_FLAT_H #include "scene/resources/style_box.h" class StyleBoxFlat : public StyleBox { GDCLASS(StyleBoxFlat, StyleBox); Color bg_color = Color(0.6, 0.6, 0.6); Color shadow_color = Color(0, 0, 0, 0.6); Color border_color = Color(0.8, 0.8, 0.8); real_t border_width[4] = {}; real_t expand_margin[4] = {}; real_t corner_radius[4] = {}; bool draw_center = true; bool blend_border = false; Vector2 skew; bool anti_aliased = true; int corner_detail = 8; int shadow_size = 0; Point2 shadow_offset; real_t aa_size = 1; protected: virtual float get_style_margin(Side p_side) const override; static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: void set_bg_color(const Color &p_color); Color get_bg_color() const; void set_border_color(const Color &p_color); Color get_border_color() const; void set_border_width_all(int p_size); int get_border_width_min() const; void set_border_width(Side p_side, int p_width); int get_border_width(Side p_side) const; void set_border_blend(bool p_blend); bool get_border_blend() const; void set_corner_radius_all(int radius); void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_bottom_right, const int radius_bottom_left); void set_corner_radius(Corner p_corner, const int radius); int get_corner_radius(Corner p_corner) const; void set_corner_detail(const int &p_corner_detail); int get_corner_detail() const; void set_expand_margin(Side p_expand_side, float p_size); void set_expand_margin_all(float p_expand_margin_size); void set_expand_margin_individual(float p_left, float p_top, float p_right, float p_bottom); float get_expand_margin(Side p_expand_side) const; void set_draw_center(bool p_enabled); bool is_draw_center_enabled() const; void set_skew(Vector2 p_skew); Vector2 get_skew() const; void set_shadow_color(const Color &p_color); Color get_shadow_color() const; void set_shadow_size(const int &p_size); int get_shadow_size() const; void set_shadow_offset(const Point2 &p_offset); Point2 get_shadow_offset() const; void set_anti_aliased(const bool &p_anti_aliased); bool is_anti_aliased() const; void set_aa_size(const real_t p_aa_size); real_t get_aa_size() const; virtual Rect2 get_draw_rect(const Rect2 &p_rect) const override; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override; StyleBoxFlat(); ~StyleBoxFlat(); }; #endif // STYLE_BOX_FLAT_H