/**************************************************************************/ /* viewport.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef VIEWPORT_H #define VIEWPORT_H #include "scene/main/node.h" #include "scene/resources/texture.h" #ifndef _3D_DISABLED class Camera3D; class CollisionObject3D; class AudioListener3D; class World3D; #endif // _3D_DISABLED class AudioListener2D; class Camera2D; class CanvasItem; class CanvasLayer; class Control; class Label; class SceneTreeTimer; class Viewport; class Window; class World2D; class ViewportTexture : public Texture2D { GDCLASS(ViewportTexture, Texture2D); NodePath path; friend class Viewport; Viewport *vp = nullptr; bool vp_pending = false; bool vp_changed = false; void _setup_local_to_scene(const Node *p_loc_scene); mutable RID proxy_ph; mutable RID proxy; protected: static void _bind_methods(); virtual void reset_local_to_scene() override; public: void set_viewport_path_in_scene(const NodePath &p_path); NodePath get_viewport_path_in_scene() const; virtual void setup_local_to_scene() override; virtual int get_width() const override; virtual int get_height() const override; virtual Size2 get_size() const override; virtual RID get_rid() const override; virtual bool has_alpha() const override; virtual Ref get_image() const override; ViewportTexture(); ~ViewportTexture(); }; class Viewport : public Node { GDCLASS(Viewport, Node); public: enum Scaling3DMode { SCALING_3D_MODE_BILINEAR, SCALING_3D_MODE_FSR, SCALING_3D_MODE_FSR2, SCALING_3D_MODE_MAX }; enum PositionalShadowAtlasQuadrantSubdiv { SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED, SHADOW_ATLAS_QUADRANT_SUBDIV_1, SHADOW_ATLAS_QUADRANT_SUBDIV_4, SHADOW_ATLAS_QUADRANT_SUBDIV_16, SHADOW_ATLAS_QUADRANT_SUBDIV_64, SHADOW_ATLAS_QUADRANT_SUBDIV_256, SHADOW_ATLAS_QUADRANT_SUBDIV_1024, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX, }; enum MSAA { MSAA_DISABLED, MSAA_2X, MSAA_4X, MSAA_8X, // 16x MSAA is not supported due to its high cost and driver bugs. MSAA_MAX }; enum ScreenSpaceAA { SCREEN_SPACE_AA_DISABLED, SCREEN_SPACE_AA_FXAA, SCREEN_SPACE_AA_MAX }; enum RenderInfo { RENDER_INFO_OBJECTS_IN_FRAME, RENDER_INFO_PRIMITIVES_IN_FRAME, RENDER_INFO_DRAW_CALLS_IN_FRAME, RENDER_INFO_MAX }; enum RenderInfoType { RENDER_INFO_TYPE_VISIBLE, RENDER_INFO_TYPE_SHADOW, RENDER_INFO_TYPE_CANVAS, RENDER_INFO_TYPE_MAX }; enum DebugDraw { DEBUG_DRAW_DISABLED, DEBUG_DRAW_UNSHADED, DEBUG_DRAW_LIGHTING, DEBUG_DRAW_OVERDRAW, DEBUG_DRAW_WIREFRAME, DEBUG_DRAW_NORMAL_BUFFER, DEBUG_DRAW_VOXEL_GI_ALBEDO, DEBUG_DRAW_VOXEL_GI_LIGHTING, DEBUG_DRAW_VOXEL_GI_EMISSION, DEBUG_DRAW_SHADOW_ATLAS, DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, DEBUG_DRAW_SSIL, DEBUG_DRAW_PSSM_SPLITS, DEBUG_DRAW_DECAL_ATLAS, DEBUG_DRAW_SDFGI, DEBUG_DRAW_SDFGI_PROBES, DEBUG_DRAW_GI_BUFFER, DEBUG_DRAW_DISABLE_LOD, DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, DEBUG_DRAW_CLUSTER_DECALS, DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, DEBUG_DRAW_OCCLUDERS, DEBUG_DRAW_MOTION_VECTORS, DEBUG_DRAW_INTERNAL_BUFFER, }; enum DefaultCanvasItemTextureFilter { DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR_WITH_MIPMAPS, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_NEAREST_WITH_MIPMAPS, DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_MAX }; enum DefaultCanvasItemTextureRepeat { DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_ENABLED, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MIRROR, DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_MAX, }; enum SDFOversize { SDF_OVERSIZE_100_PERCENT, SDF_OVERSIZE_120_PERCENT, SDF_OVERSIZE_150_PERCENT, SDF_OVERSIZE_200_PERCENT, SDF_OVERSIZE_MAX }; enum SDFScale { SDF_SCALE_100_PERCENT, SDF_SCALE_50_PERCENT, SDF_SCALE_25_PERCENT, SDF_SCALE_MAX }; enum { SUBWINDOW_CANVAS_LAYER = 1024 }; enum VRSMode { VRS_DISABLED, VRS_TEXTURE, VRS_XR, VRS_MAX }; enum VRSUpdateMode { VRS_UPDATE_DISABLED, VRS_UPDATE_ONCE, VRS_UPDATE_ALWAYS, VRS_UPDATE_MAX }; private: friend class ViewportTexture; Viewport *parent = nullptr; Viewport *gui_parent = nullptr; // Whose gui.tooltip_popup it is. HashSet canvas_layers; RID viewport; RID current_canvas; RID subwindow_canvas; bool override_canvas_transform = false; Transform2D canvas_transform_override; Transform2D canvas_transform; Transform2D global_canvas_transform; Transform2D stretch_transform; Size2i size = Size2i(512, 512); Size2i size_2d_override; bool size_allocated = false; RID contact_2d_debug; RID contact_3d_debug_multimesh; RID contact_3d_debug_instance; Rect2 last_vp_rect; bool transparent_bg = false; bool use_hdr_2d = false; bool gen_mipmaps = false; bool snap_controls_to_pixels = true; bool snap_2d_transforms_to_pixel = false; bool snap_2d_vertices_to_pixel = false; bool physics_object_picking = false; bool physics_object_picking_sort = false; bool physics_object_picking_first_only = false; List> physics_picking_events; ObjectID physics_object_capture; ObjectID physics_object_over; Transform3D physics_last_object_transform; Transform3D physics_last_camera_transform; ObjectID physics_last_id; bool handle_input_locally = true; bool local_input_handled = false; Ref world_2d; StringName input_group; StringName shortcut_input_group; StringName unhandled_input_group; StringName unhandled_key_input_group; void _update_audio_listener_2d(); bool disable_3d = false; void _propagate_viewport_notification(Node *p_node, int p_what); void _update_global_transform(); RID texture_rid; DebugDraw debug_draw = DEBUG_DRAW_DISABLED; int positional_shadow_atlas_size = 2048; bool positional_shadow_atlas_16_bits = true; PositionalShadowAtlasQuadrantSubdiv positional_shadow_atlas_quadrant_subdiv[4]; MSAA msaa_2d = MSAA_DISABLED; MSAA msaa_3d = MSAA_DISABLED; ScreenSpaceAA screen_space_aa = SCREEN_SPACE_AA_DISABLED; bool use_taa = false; Scaling3DMode scaling_3d_mode = SCALING_3D_MODE_BILINEAR; float scaling_3d_scale = 1.0; float fsr_sharpness = 0.2f; float texture_mipmap_bias = 0.0f; bool use_debanding = false; float mesh_lod_threshold = 1.0; bool use_occlusion_culling = false; Ref default_texture; HashSet viewport_textures; void _update_viewport_path(); SDFOversize sdf_oversize = SDF_OVERSIZE_120_PERCENT; SDFScale sdf_scale = SDF_SCALE_50_PERCENT; uint32_t canvas_cull_mask = 0xffffffff; // by default show everything enum SubWindowDrag { SUB_WINDOW_DRAG_DISABLED, SUB_WINDOW_DRAG_MOVE, SUB_WINDOW_DRAG_CLOSE, SUB_WINDOW_DRAG_RESIZE, }; enum SubWindowResize { SUB_WINDOW_RESIZE_DISABLED, SUB_WINDOW_RESIZE_TOP_LEFT, SUB_WINDOW_RESIZE_TOP, SUB_WINDOW_RESIZE_TOP_RIGHT, SUB_WINDOW_RESIZE_LEFT, SUB_WINDOW_RESIZE_RIGHT, SUB_WINDOW_RESIZE_BOTTOM_LEFT, SUB_WINDOW_RESIZE_BOTTOM, SUB_WINDOW_RESIZE_BOTTOM_RIGHT, SUB_WINDOW_RESIZE_MAX }; struct SubWindow { Window *window = nullptr; RID canvas_item; Rect2i parent_safe_rect; }; // VRS VRSMode vrs_mode = VRS_DISABLED; VRSUpdateMode vrs_update_mode = VRS_UPDATE_ONCE; Ref vrs_texture; struct GUI { bool forced_mouse_focus = false; //used for menu buttons bool mouse_in_viewport = false; bool key_event_accepted = false; HashMap touch_focus; Control *mouse_focus = nullptr; Control *mouse_click_grabber = nullptr; BitField mouse_focus_mask; Control *key_focus = nullptr; Control *mouse_over = nullptr; LocalVector mouse_over_hierarchy; bool sending_mouse_enter_exit_notifications = false; Window *subwindow_over = nullptr; // mouse_over and subwindow_over are mutually exclusive. At all times at least one of them is nullptr. Window *windowmanager_window_over = nullptr; // Only used in root Viewport. Control *drag_mouse_over = nullptr; Vector2 drag_mouse_over_pos; Control *tooltip_control = nullptr; Window *tooltip_popup = nullptr; Label *tooltip_label = nullptr; String tooltip_text; Point2 tooltip_pos; Point2 last_mouse_pos; Point2 drag_accum; bool drag_attempted = false; Variant drag_data; ObjectID drag_preview_id; Ref tooltip_timer; double tooltip_delay = 0.0; bool roots_order_dirty = false; List roots; HashSet canvas_parents_with_dirty_order; int canvas_sort_index = 0; //for sorting items with canvas as root bool dragging = false; bool drag_successful = false; bool embed_subwindows_hint = false; Window *subwindow_focused = nullptr; Window *currently_dragged_subwindow = nullptr; SubWindowDrag subwindow_drag = SUB_WINDOW_DRAG_DISABLED; Vector2 subwindow_drag_from; Vector2 subwindow_drag_pos; Rect2i subwindow_drag_close_rect; bool subwindow_drag_close_inside = false; SubWindowResize subwindow_resize_mode; Rect2i subwindow_resize_from_rect; Vector sub_windows; // Don't obtain references or pointers to the elements, as their location can change. } gui; DefaultCanvasItemTextureFilter default_canvas_item_texture_filter = DEFAULT_CANVAS_ITEM_TEXTURE_FILTER_LINEAR; DefaultCanvasItemTextureRepeat default_canvas_item_texture_repeat = DEFAULT_CANVAS_ITEM_TEXTURE_REPEAT_DISABLED; bool disable_input = false; bool _gui_call_input(Control *p_control, const Ref &p_input); void _gui_call_notification(Control *p_control, int p_what); void _gui_sort_roots(); Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform); void _gui_input_event(Ref p_event); void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2()); void _gui_cleanup_internal_state(Ref p_event); void _push_unhandled_input_internal(const Ref &p_event); Ref _make_input_local(const Ref &ev); friend class Control; List::Element *_gui_add_root_control(Control *p_control); void _gui_remove_root_control(List::Element *RI); String _gui_get_tooltip(Control *p_control, const Vector2 &p_pos, Control **r_tooltip_owner = nullptr); void _gui_cancel_tooltip(); void _gui_show_tooltip(); void _gui_remove_control(Control *p_control); void _gui_hide_control(Control *p_control); void _gui_update_mouse_over(); void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control); void _gui_set_drag_preview(Control *p_base, Control *p_control); Control *_gui_get_drag_preview(); void _gui_remove_focus_for_window(Node *p_window); void _gui_unfocus_control(Control *p_control); bool _gui_control_has_focus(const Control *p_control); void _gui_control_grab_focus(Control *p_control); void _gui_grab_click_focus(Control *p_control); void _post_gui_grab_click_focus(); void _gui_accept_event(); bool _gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check); friend class CanvasLayer; void _canvas_layer_add(CanvasLayer *p_canvas_layer); void _canvas_layer_remove(CanvasLayer *p_canvas_layer); void _drop_mouse_over(Control *p_until_control = nullptr); void _drop_mouse_focus(); void _drop_physics_mouseover(bool p_paused_only = false); void _update_canvas_items(Node *p_node); friend class Window; void _sub_window_update_order(); void _sub_window_register(Window *p_window); void _sub_window_update(Window *p_window); void _sub_window_grab_focus(Window *p_window); void _sub_window_remove(Window *p_window); int _sub_window_find(Window *p_window) const; bool _sub_windows_forward_input(const Ref &p_event); SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); void _update_mouse_over(); virtual void _update_mouse_over(Vector2 p_pos); virtual void _mouse_leave_viewport(); virtual bool _can_consume_input_events() const { return true; } uint64_t event_count = 0; void _process_dirty_canvas_parent_orders(); void _propagate_world_2d_changed(Node *p_node); protected: bool _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, bool p_allocated); Size2i _get_size() const; Size2i _get_size_2d_override() const; bool _is_size_allocated() const; void _notification(int p_what); void _process_picking(); static void _bind_methods(); void _validate_property(PropertyInfo &p_property) const; public: void canvas_parent_mark_dirty(Node *p_node); void canvas_item_top_level_changed(); uint64_t get_processed_events_count() const { return event_count; } void update_canvas_items(); Rect2 get_visible_rect() const; RID get_viewport_rid() const; void set_world_2d(const Ref &p_world_2d); Ref get_world_2d() const; Ref find_world_2d() const; void enable_canvas_transform_override(bool p_enable); bool is_canvas_transform_override_enabled() const; void set_canvas_transform_override(const Transform2D &p_transform); Transform2D get_canvas_transform_override() const; void set_canvas_transform(const Transform2D &p_transform); Transform2D get_canvas_transform() const; void set_global_canvas_transform(const Transform2D &p_transform); Transform2D get_global_canvas_transform() const; virtual Transform2D get_final_transform() const; void gui_set_root_order_dirty(); void set_transparent_background(bool p_enable); bool has_transparent_background() const; void set_use_hdr_2d(bool p_enable); bool is_using_hdr_2d() const; Ref get_texture() const; void set_positional_shadow_atlas_size(int p_size); int get_positional_shadow_atlas_size() const; void set_positional_shadow_atlas_16_bits(bool p_16_bits); bool get_positional_shadow_atlas_16_bits() const; void set_positional_shadow_atlas_quadrant_subdiv(int p_quadrant, PositionalShadowAtlasQuadrantSubdiv p_subdiv); PositionalShadowAtlasQuadrantSubdiv get_positional_shadow_atlas_quadrant_subdiv(int p_quadrant) const; void set_msaa_2d(MSAA p_msaa); MSAA get_msaa_2d() const; void set_msaa_3d(MSAA p_msaa); MSAA get_msaa_3d() const; void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); ScreenSpaceAA get_screen_space_aa() const; void set_use_taa(bool p_use_taa); bool is_using_taa() const; void set_scaling_3d_mode(Scaling3DMode p_scaling_3d_mode); Scaling3DMode get_scaling_3d_mode() const; void set_scaling_3d_scale(float p_scaling_3d_scale); float get_scaling_3d_scale() const; void set_fsr_sharpness(float p_fsr_sharpness); float get_fsr_sharpness() const; void set_texture_mipmap_bias(float p_texture_mipmap_bias); float get_texture_mipmap_bias() const; void set_use_debanding(bool p_use_debanding); bool is_using_debanding() const; void set_mesh_lod_threshold(float p_pixels); float get_mesh_lod_threshold() const; void set_use_occlusion_culling(bool p_us_occlusion_culling); bool is_using_occlusion_culling() const; Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; void push_text_input(const String &p_text); void push_input(const Ref &p_event, bool p_local_coords = false); #ifndef DISABLE_DEPRECATED void push_unhandled_input(const Ref &p_event, bool p_local_coords = false); #endif // DISABLE_DEPRECATED void set_disable_input(bool p_disable); bool is_input_disabled() const; Vector2 get_mouse_position() const; void warp_mouse(const Vector2 &p_position); virtual void update_mouse_cursor_state(); void set_physics_object_picking(bool p_enable); bool get_physics_object_picking(); void set_physics_object_picking_sort(bool p_enable); bool get_physics_object_picking_sort(); void set_physics_object_picking_first_only(bool p_enable); bool get_physics_object_picking_first_only(); Variant gui_get_drag_data() const; void gui_reset_canvas_sort_index(); int gui_get_canvas_sort_index(); void gui_release_focus(); Control *gui_get_focus_owner() const; Control *gui_get_hovered_control() const; PackedStringArray get_configuration_warnings() const override; void set_debug_draw(DebugDraw p_debug_draw); DebugDraw get_debug_draw() const; int get_render_info(RenderInfoType p_type, RenderInfo p_info); void set_snap_controls_to_pixels(bool p_enable); bool is_snap_controls_to_pixels_enabled() const; void set_snap_2d_transforms_to_pixel(bool p_enable); bool is_snap_2d_transforms_to_pixel_enabled() const; void set_snap_2d_vertices_to_pixel(bool p_enable); bool is_snap_2d_vertices_to_pixel_enabled() const; void set_input_as_handled(); bool is_input_handled() const; void set_handle_input_locally(bool p_enable); bool is_handling_input_locally() const; bool gui_is_dragging() const; bool gui_is_drag_successful() const; void gui_cancel_drag(); Control *gui_find_control(const Point2 &p_global); void set_sdf_oversize(SDFOversize p_sdf_oversize); SDFOversize get_sdf_oversize() const; void set_sdf_scale(SDFScale p_sdf_scale); SDFScale get_sdf_scale() const; void set_default_canvas_item_texture_filter(DefaultCanvasItemTextureFilter p_filter); DefaultCanvasItemTextureFilter get_default_canvas_item_texture_filter() const; void set_default_canvas_item_texture_repeat(DefaultCanvasItemTextureRepeat p_repeat); DefaultCanvasItemTextureRepeat get_default_canvas_item_texture_repeat() const; // VRS void set_vrs_mode(VRSMode p_vrs_mode); VRSMode get_vrs_mode() const; void set_vrs_update_mode(VRSUpdateMode p_vrs_update_mode); VRSUpdateMode get_vrs_update_mode() const; void set_vrs_texture(Ref p_texture); Ref get_vrs_texture() const; virtual DisplayServer::WindowID get_window_id() const = 0; void set_embedding_subwindows(bool p_embed); bool is_embedding_subwindows() const; TypedArray get_embedded_subwindows() const; void subwindow_set_popup_safe_rect(Window *p_window, const Rect2i &p_rect); Rect2i subwindow_get_popup_safe_rect(Window *p_window) const; Viewport *get_parent_viewport() const; Window *get_base_window() const; void pass_mouse_focus_to(Viewport *p_viewport, Control *p_control); void set_canvas_cull_mask(uint32_t p_layers); uint32_t get_canvas_cull_mask() const; void set_canvas_cull_mask_bit(uint32_t p_layer, bool p_enable); bool get_canvas_cull_mask_bit(uint32_t p_layer) const; virtual bool is_size_2d_override_stretch_enabled() const { return true; } Transform2D get_screen_transform() const; virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const; virtual Transform2D get_popup_base_transform() const { return Transform2D(); } virtual bool is_directly_attached_to_screen() const { return false; }; virtual bool is_attached_in_viewport() const { return false; }; virtual bool is_sub_viewport() const { return false; }; private: // 2D audio, camera, and physics. (don't put World2D here because World2D is needed for Control nodes). friend class AudioListener2D; // Needs _audio_listener_2d_set and _audio_listener_2d_remove AudioListener2D *audio_listener_2d = nullptr; void _audio_listener_2d_set(AudioListener2D *p_audio_listener); void _audio_listener_2d_remove(AudioListener2D *p_audio_listener); bool is_audio_listener_2d_enabled = false; RID internal_audio_listener_2d; friend class Camera2D; // Needs _camera_2d_set Camera2D *camera_2d = nullptr; void _camera_2d_set(Camera2D *p_camera_2d); // Collider to frame HashMap physics_2d_mouseover; // Collider & shape to frame HashMap, uint64_t, PairHash> physics_2d_shape_mouseover; // Cleans up colliders corresponding to old frames or all of them. void _cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paused_only, uint64_t p_frame_reference = 0); public: AudioListener2D *get_audio_listener_2d() const; void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; Camera2D *get_camera_2d() const; void assign_next_enabled_camera_2d(const StringName &p_camera_group); #ifndef _3D_DISABLED private: // 3D audio, camera, physics, and world. bool use_xr = false; friend class AudioListener3D; AudioListener3D *audio_listener_3d = nullptr; HashSet audio_listener_3d_set; bool is_audio_listener_3d_enabled = false; RID internal_audio_listener_3d; void _update_audio_listener_3d(); void _listener_transform_3d_changed_notify(); void _audio_listener_3d_set(AudioListener3D *p_listener); bool _audio_listener_3d_add(AudioListener3D *p_listener); //true if first void _audio_listener_3d_remove(AudioListener3D *p_listener); void _audio_listener_3d_make_next_current(AudioListener3D *p_exclude); void _collision_object_3d_input_event(CollisionObject3D *p_object, Camera3D *p_camera, const Ref &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape); struct Camera3DOverrideData { Transform3D transform; enum Projection { PROJECTION_PERSPECTIVE, PROJECTION_ORTHOGONAL }; Projection projection = Projection::PROJECTION_PERSPECTIVE; real_t fov = 0.0; real_t size = 0.0; real_t z_near = 0.0; real_t z_far = 0.0; RID rid; operator bool() const { return rid != RID(); } } camera_3d_override; friend class Camera3D; Camera3D *camera_3d = nullptr; HashSet camera_3d_set; void _camera_3d_transform_changed_notify(); void _camera_3d_set(Camera3D *p_camera); bool _camera_3d_add(Camera3D *p_camera); //true if first void _camera_3d_remove(Camera3D *p_camera); void _camera_3d_make_next_current(Camera3D *p_exclude); Ref world_3d; Ref own_world_3d; void _own_world_3d_changed(); void _propagate_enter_world_3d(Node *p_node); void _propagate_exit_world_3d(Node *p_node); public: AudioListener3D *get_audio_listener_3d() const; void set_as_audio_listener_3d(bool p_enable); bool is_audio_listener_3d() const; Camera3D *get_camera_3d() const; void enable_camera_3d_override(bool p_enable); bool is_camera_3d_override_enabled() const; void set_camera_3d_override_transform(const Transform3D &p_transform); Transform3D get_camera_3d_override_transform() const; void set_camera_3d_override_perspective(real_t p_fovy_degrees, real_t p_z_near, real_t p_z_far); void set_camera_3d_override_orthogonal(real_t p_size, real_t p_z_near, real_t p_z_far); void set_disable_3d(bool p_disable); bool is_3d_disabled() const; void set_world_3d(const Ref &p_world_3d); Ref get_world_3d() const; Ref find_world_3d() const; void set_use_own_world_3d(bool p_use_own_world_3d); bool is_using_own_world_3d() const; void set_use_xr(bool p_use_xr); bool is_using_xr(); #endif // _3D_DISABLED Viewport(); ~Viewport(); }; class SubViewport : public Viewport { GDCLASS(SubViewport, Viewport); public: enum ClearMode { CLEAR_MODE_ALWAYS, CLEAR_MODE_NEVER, CLEAR_MODE_ONCE }; enum UpdateMode { UPDATE_DISABLED, UPDATE_ONCE, //then goes to disabled UPDATE_WHEN_VISIBLE, // default UPDATE_WHEN_PARENT_VISIBLE, UPDATE_ALWAYS }; private: UpdateMode update_mode = UPDATE_WHEN_VISIBLE; ClearMode clear_mode = CLEAR_MODE_ALWAYS; bool size_2d_override_stretch = false; void _internal_set_size(const Size2i &p_size, bool p_force = false); protected: static void _bind_methods(); virtual DisplayServer::WindowID get_window_id() const override; void _notification(int p_what); public: void set_size(const Size2i &p_size); Size2i get_size() const; void set_size_force(const Size2i &p_size); void set_size_2d_override(const Size2i &p_size); Size2i get_size_2d_override() const; void set_size_2d_override_stretch(bool p_enable); bool is_size_2d_override_stretch_enabled() const override; void set_update_mode(UpdateMode p_mode); UpdateMode get_update_mode() const; void set_clear_mode(ClearMode p_mode); ClearMode get_clear_mode() const; virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override; virtual Transform2D get_popup_base_transform() const override; virtual bool is_directly_attached_to_screen() const override; virtual bool is_attached_in_viewport() const override; virtual bool is_sub_viewport() const override { return true; }; void _validate_property(PropertyInfo &p_property) const; SubViewport(); ~SubViewport(); }; VARIANT_ENUM_CAST(Viewport::Scaling3DMode); VARIANT_ENUM_CAST(SubViewport::UpdateMode); VARIANT_ENUM_CAST(Viewport::PositionalShadowAtlasQuadrantSubdiv); VARIANT_ENUM_CAST(Viewport::MSAA); VARIANT_ENUM_CAST(Viewport::ScreenSpaceAA); VARIANT_ENUM_CAST(Viewport::DebugDraw); VARIANT_ENUM_CAST(Viewport::SDFScale); VARIANT_ENUM_CAST(Viewport::SDFOversize); VARIANT_ENUM_CAST(Viewport::VRSMode); VARIANT_ENUM_CAST(Viewport::VRSUpdateMode); VARIANT_ENUM_CAST(SubViewport::ClearMode); VARIANT_ENUM_CAST(Viewport::RenderInfo); VARIANT_ENUM_CAST(Viewport::RenderInfoType); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureFilter); VARIANT_ENUM_CAST(Viewport::DefaultCanvasItemTextureRepeat); #endif // VIEWPORT_H