/**************************************************************************/ /* audio_listener_2d.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "audio_listener_2d.h" bool AudioListener2D::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "current") { if (p_value.operator bool()) { make_current(); } else { clear_current(); } } else { return false; } return true; } bool AudioListener2D::_get(const StringName &p_name, Variant &r_ret) const { if (p_name == "current") { if (is_part_of_edited_scene()) { r_ret = current; } else { r_ret = is_current(); } } else { return false; } return true; } void AudioListener2D::_get_property_list(List *p_list) const { p_list->push_back(PropertyInfo(Variant::BOOL, PNAME("current"))); } void AudioListener2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (!is_part_of_edited_scene() && current) { make_current(); } } break; case NOTIFICATION_EXIT_TREE: { if (!is_part_of_edited_scene()) { if (is_current()) { clear_current(); current = true; // Keep it true. } else { current = false; } } } break; } } void AudioListener2D::make_current() { current = true; if (!is_inside_tree()) { return; } get_viewport()->_audio_listener_2d_set(this); } void AudioListener2D::clear_current() { current = false; if (!is_inside_tree()) { return; } get_viewport()->_audio_listener_2d_remove(this); } bool AudioListener2D::is_current() const { if (is_inside_tree() && !is_part_of_edited_scene()) { return get_viewport()->get_audio_listener_2d() == this; } else { return current; } } void AudioListener2D::_bind_methods() { ClassDB::bind_method(D_METHOD("make_current"), &AudioListener2D::make_current); ClassDB::bind_method(D_METHOD("clear_current"), &AudioListener2D::clear_current); ClassDB::bind_method(D_METHOD("is_current"), &AudioListener2D::is_current); } AudioListener2D::AudioListener2D() { set_hide_clip_children(true); }