Import('env') Import('env_modules') # Thirdparty source files # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/jpeg-compressor/" thirdparty_jpg_sources = [ "jpgd.cpp", ] thirdparty_jpg_sources = [thirdparty_dir + file for file in thirdparty_jpg_sources] env_modules.add_source_files(env.modules_sources, thirdparty_jpg_sources) env_modules.Append(CPPPATH = [thirdparty_dir]) # Godot's own source files env_modules.add_source_files(env.modules_sources, "*.cpp") Export('env_modules') Export('env')