/**************************************************************************/ /* d3d12_godot_nir_bridge.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef D3D12_GODOT_NIR_BRIDGE_H #define D3D12_GODOT_NIR_BRIDGE_H #include #ifdef __cplusplus extern "C" { #endif // This one leaves room for potentially extremely copious bindings in a set. static const uint32_t GODOT_NIR_DESCRIPTOR_SET_MULTIPLIER = 100000000; // This one leaves room for potentially big sized arrays. static const uint32_t GODOT_NIR_BINDING_MULTIPLIER = 100000; static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC = 0x45678900; // This must be as big as to be VBR-ed as a 32 bits number. static const uint64_t GODOT_NIR_SC_SENTINEL_MAGIC_MASK = 0xffffffffffffff00; static const uint64_t GODOT_NIR_SC_SENTINEL_ID_MASK = 0x00000000000000ff; typedef struct GodotNirCallbacks { void *data; void (*report_resource)(uint32_t p_register, uint32_t p_space, uint32_t p_dxil_type, void *p_data); void (*report_sc_bit_offset_fn)(uint32_t p_sc_id, uint64_t p_bit_offset, void *p_data); void (*report_bitcode_bit_offset_fn)(uint64_t p_bit_offset, void *p_data); } GodotNirCallbacks; #ifdef __cplusplus } #endif #endif // D3D12_GODOT_NIR_BRIDGE_H