An integer scalar operator to be used within the visual shader graph. Applies [member operator] to two integer inputs: [code]a[/code] and [code]b[/code]. An operator to be applied to the inputs. See [enum Operator] for options. Sums two numbers using [code]a + b[/code]. Subtracts two numbers using [code]a - b[/code]. Multiplies two numbers using [code]a * b[/code]. Divides two numbers using [code]a / b[/code]. Calculates the remainder of two numbers using [code]a % b[/code]. Returns the greater of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. Returns the lesser of two numbers. Translates to [code]max(a, b)[/code] in the Godot Shader Language. Returns the result of bitwise [code]AND[/code] operation on the integer. Translates to [code]a & b[/code] in the Godot Shader Language. Returns the result of bitwise [code]OR[/code] operation for two integers. Translates to [code]a | b[/code] in the Godot Shader Language. Returns the result of bitwise [code]XOR[/code] operation for two integers. Translates to [code]a ^ b[/code] in the Godot Shader Language. Returns the result of bitwise left shift operation on the integer. Translates to [code]a << b[/code] in the Godot Shader Language. Returns the result of bitwise right shift operation on the integer. Translates to [code]a >> b[/code] in the Godot Shader Language. Represents the size of the [enum Operator] enum.