import os import sys import re import glob import subprocess from collections import OrderedDict from collections.abc import Mapping from typing import Iterator from pathlib import Path from os.path import normpath, basename # Get the "Godot" folder name ahead of time base_folder_path = str(os.path.abspath(Path(__file__).parent)) + "/" base_folder_only = os.path.basename(os.path.normpath(base_folder_path)) # Listing all the folders we have converted # for SCU in scu_builders.py _scu_folders = set() def set_scu_folders(scu_folders): global _scu_folders _scu_folders = scu_folders def add_source_files_orig(self, sources, files, allow_gen=False): # Convert string to list of absolute paths (including expanding wildcard) if isinstance(files, (str, bytes)): # Keep SCons project-absolute path as they are (no wildcard support) if files.startswith("#"): if "*" in files: print("ERROR: Wildcards can't be expanded in SCons project-absolute path: '{}'".format(files)) return files = [files] else: # Exclude .gen.cpp files from globbing, to avoid including obsolete ones. # They should instead be added manually. skip_gen_cpp = "*" in files dir_path = self.Dir(".").abspath files = sorted(glob.glob(dir_path + "/" + files)) if skip_gen_cpp and not allow_gen: files = [f for f in files if not f.endswith(".gen.cpp")] # Add each path as compiled Object following environment (self) configuration for path in files: obj = self.Object(path) if obj in sources: print('WARNING: Object "{}" already included in environment sources.'.format(obj)) continue sources.append(obj) # The section name is used for checking # the hash table to see whether the folder # is included in the SCU build. # It will be something like "core/math". def _find_scu_section_name(subdir): section_path = os.path.abspath(subdir) + "/" folders = [] folder = "" for i in range(8): folder = os.path.dirname(section_path) folder = os.path.basename(folder) if folder == base_folder_only: break folders += [folder] section_path += "../" section_path = os.path.abspath(section_path) + "/" section_name = "" for n in range(len(folders)): # section_name += folders[len(folders) - n - 1] + " " section_name += folders[len(folders) - n - 1] if n != (len(folders) - 1): section_name += "/" return section_name def add_source_files_scu(self, sources, files, allow_gen=False): if self["scu_build"] and isinstance(files, str): if "*." not in files: return False # If the files are in a subdirectory, we want to create the scu gen # files inside this subdirectory. subdir = os.path.dirname(files) if subdir != "": subdir += "/" section_name = _find_scu_section_name(subdir) # if the section name is in the hash table? # i.e. is it part of the SCU build? global _scu_folders if section_name not in (_scu_folders): return False if self["verbose"]: print("SCU building " + section_name) # Add all the gen.cpp files in the SCU directory add_source_files_orig(self, sources, subdir + "scu/scu_*.gen.cpp", True) return True return False # Either builds the folder using the SCU system, # or reverts to regular build. def add_source_files(self, sources, files, allow_gen=False): if not add_source_files_scu(self, sources, files, allow_gen): # Wraps the original function when scu build is not active. add_source_files_orig(self, sources, files, allow_gen) return False return True def disable_warnings(self): # 'self' is the environment if self.msvc: # We have to remove existing warning level defines before appending /w, # otherwise we get: "warning D9025 : overriding '/W3' with '/w'" self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))] self["CFLAGS"] = [x for x in self["CFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))] self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not (x.startswith("/W") or x.startswith("/w"))] self.AppendUnique(CCFLAGS=["/w"]) else: self.AppendUnique(CCFLAGS=["-w"]) def force_optimization_on_debug(self): # 'self' is the environment if self["target"] == "template_release": return if self.msvc: # We have to remove existing optimization level defines before appending /O2, # otherwise we get: "warning D9025 : overriding '/0d' with '/02'" self["CCFLAGS"] = [x for x in self["CCFLAGS"] if not x.startswith("/O")] self["CFLAGS"] = [x for x in self["CFLAGS"] if not x.startswith("/O")] self["CXXFLAGS"] = [x for x in self["CXXFLAGS"] if not x.startswith("/O")] self.AppendUnique(CCFLAGS=["/O2"]) else: self.AppendUnique(CCFLAGS=["-O3"]) def add_module_version_string(self, s): self.module_version_string += "." + s def get_version_info(module_version_string="", silent=False): build_name = "custom_build" if os.getenv("BUILD_NAME") != None: build_name = str(os.getenv("BUILD_NAME")) if not silent: print(f"Using custom build name: '{build_name}'.") import version version_info = { "short_name": str(version.short_name), "name": str(version.name), "major": int(version.major), "minor": int(version.minor), "patch": int(version.patch), "status": str(version.status), "build": str(build_name), "module_config": str(version.module_config) + module_version_string, "year": int(version.year), "website": str(version.website), "docs_branch": str(version.docs), } # For dev snapshots (alpha, beta, RC, etc.) we do not commit status change to Git, # so this define provides a way to override it without having to modify the source. if os.getenv("GODOT_VERSION_STATUS") != None: version_info["status"] = str(os.getenv("GODOT_VERSION_STATUS")) if not silent: print(f"Using version status '{version_info['status']}', overriding the original '{version.status}'.") # Parse Git hash if we're in a Git repo. githash = "" gitfolder = ".git" if os.path.isfile(".git"): module_folder = open(".git", "r").readline().strip() if module_folder.startswith("gitdir: "): gitfolder = module_folder[8:] if os.path.isfile(os.path.join(gitfolder, "HEAD")): head = open(os.path.join(gitfolder, "HEAD"), "r", encoding="utf8").readline().strip() if head.startswith("ref: "): ref = head[5:] # If this directory is a Git worktree instead of a root clone. parts = gitfolder.split("/") if len(parts) > 2 and parts[-2] == "worktrees": gitfolder = "/".join(parts[0:-2]) head = os.path.join(gitfolder, ref) packedrefs = os.path.join(gitfolder, "packed-refs") if os.path.isfile(head): githash = open(head, "r").readline().strip() elif os.path.isfile(packedrefs): # Git may pack refs into a single file. This code searches .git/packed-refs file for the current ref's hash. # https://mirrors.edge.kernel.org/pub/software/scm/git/docs/git-pack-refs.html for line in open(packedrefs, "r").read().splitlines(): if line.startswith("#"): continue (line_hash, line_ref) = line.split(" ") if ref == line_ref: githash = line_hash break else: githash = head version_info["git_hash"] = githash return version_info def generate_version_header(module_version_string=""): version_info = get_version_info(module_version_string) # NOTE: It is safe to generate these files here, since this is still executed serially. f = open("core/version_generated.gen.h", "w") f.write( """/* THIS FILE IS GENERATED DO NOT EDIT */ #ifndef VERSION_GENERATED_GEN_H #define VERSION_GENERATED_GEN_H #define VERSION_SHORT_NAME "{short_name}" #define VERSION_NAME "{name}" #define VERSION_MAJOR {major} #define VERSION_MINOR {minor} #define VERSION_PATCH {patch} #define VERSION_STATUS "{status}" #define VERSION_BUILD "{build}" #define VERSION_MODULE_CONFIG "{module_config}" #define VERSION_YEAR {year} #define VERSION_WEBSITE "{website}" #define VERSION_DOCS_BRANCH "{docs_branch}" #define VERSION_DOCS_URL "https://docs.godotengine.org/en/" VERSION_DOCS_BRANCH #endif // VERSION_GENERATED_GEN_H """.format( **version_info ) ) f.close() fhash = open("core/version_hash.gen.cpp", "w") fhash.write( """/* THIS FILE IS GENERATED DO NOT EDIT */ #include "core/version.h" const char *const VERSION_HASH = "{git_hash}"; """.format( **version_info ) ) fhash.close() def parse_cg_file(fname, uniforms, sizes, conditionals): fs = open(fname, "r") line = fs.readline() while line: if re.match(r"^\s*uniform", line): res = re.match(r"uniform ([\d\w]*) ([\d\w]*)") type = res.groups(1) name = res.groups(2) uniforms.append(name) if type.find("texobj") != -1: sizes.append(1) else: t = re.match(r"float(\d)x(\d)", type) if t: sizes.append(int(t.groups(1)) * int(t.groups(2))) else: t = re.match(r"float(\d)", type) sizes.append(int(t.groups(1))) if line.find("[branch]") != -1: conditionals.append(name) line = fs.readline() fs.close() def get_cmdline_bool(option, default): """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line, and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings. """ from SCons.Script import ARGUMENTS from SCons.Variables.BoolVariable import _text2bool cmdline_val = ARGUMENTS.get(option) if cmdline_val is not None: return _text2bool(cmdline_val) else: return default def detect_modules(search_path, recursive=False): """Detects and collects a list of C++ modules at specified path `search_path` - a directory path containing modules. The path may point to a single module, which may have other nested modules. A module must have "register_types.h", "SCsub", "config.py" files created to be detected. `recursive` - if `True`, then all subdirectories are searched for modules as specified by the `search_path`, otherwise collects all modules under the `search_path` directory. If the `search_path` is a module, it is collected in all cases. Returns an `OrderedDict` with module names as keys, and directory paths as values. If a path is relative, then it is a built-in module. If a path is absolute, then it is a custom module collected outside of the engine source. """ modules = OrderedDict() def add_module(path): module_name = os.path.basename(path) module_path = path.replace("\\", "/") # win32 modules[module_name] = module_path def is_engine(path): # Prevent recursively detecting modules in self and other # Godot sources when using `custom_modules` build option. version_path = os.path.join(path, "version.py") if os.path.exists(version_path): with open(version_path) as f: if 'short_name = "godot"' in f.read(): return True return False def get_files(path): files = glob.glob(os.path.join(path, "*")) # Sort so that `register_module_types` does not change that often, # and plugins are registered in alphabetic order as well. files.sort() return files if not recursive: if is_module(search_path): add_module(search_path) for path in get_files(search_path): if is_engine(path): continue if is_module(path): add_module(path) else: to_search = [search_path] while to_search: path = to_search.pop() if is_module(path): add_module(path) for child in get_files(path): if not os.path.isdir(child): continue if is_engine(child): continue to_search.insert(0, child) return modules def is_module(path): if not os.path.isdir(path): return False must_exist = ["register_types.h", "SCsub", "config.py"] for f in must_exist: if not os.path.exists(os.path.join(path, f)): return False return True def write_disabled_classes(class_list): f = open("core/disabled_classes.gen.h", "w") f.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") f.write("#ifndef DISABLED_CLASSES_GEN_H\n") f.write("#define DISABLED_CLASSES_GEN_H\n\n") for c in class_list: cs = c.strip() if cs != "": f.write("#define ClassDB_Disable_" + cs + " 1\n") f.write("\n#endif\n") def write_modules(modules): includes_cpp = "" initialize_cpp = "" uninitialize_cpp = "" for name, path in modules.items(): try: with open(os.path.join(path, "register_types.h")): includes_cpp += '#include "' + path + '/register_types.h"\n' initialize_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" initialize_cpp += "\tinitialize_" + name + "_module(p_level);\n" initialize_cpp += "#endif\n" uninitialize_cpp += "#ifdef MODULE_" + name.upper() + "_ENABLED\n" uninitialize_cpp += "\tuninitialize_" + name + "_module(p_level);\n" uninitialize_cpp += "#endif\n" except OSError: pass modules_cpp = """// register_module_types.gen.cpp /* THIS FILE IS GENERATED DO NOT EDIT */ #include "register_module_types.h" #include "modules/modules_enabled.gen.h" %s void initialize_modules(ModuleInitializationLevel p_level) { %s } void uninitialize_modules(ModuleInitializationLevel p_level) { %s } """ % ( includes_cpp, initialize_cpp, uninitialize_cpp, ) # NOTE: It is safe to generate this file here, since this is still executed serially with open("modules/register_module_types.gen.cpp", "w") as f: f.write(modules_cpp) def convert_custom_modules_path(path): if not path: return path path = os.path.realpath(os.path.expanduser(os.path.expandvars(path))) err_msg = "Build option 'custom_modules' must %s" if not os.path.isdir(path): raise ValueError(err_msg % "point to an existing directory.") if path == os.path.realpath("modules"): raise ValueError(err_msg % "be a directory other than built-in `modules` directory.") return path def disable_module(self): self.disabled_modules.append(self.current_module) def module_add_dependencies(self, module, dependencies, optional=False): """ Adds dependencies for a given module. Meant to be used in module `can_build` methods. """ if module not in self.module_dependencies: self.module_dependencies[module] = [[], []] if optional: self.module_dependencies[module][1].extend(dependencies) else: self.module_dependencies[module][0].extend(dependencies) def module_check_dependencies(self, module): """ Checks if module dependencies are enabled for a given module, and prints a warning if they aren't. Meant to be used in module `can_build` methods. Returns a boolean (True if dependencies are satisfied). """ missing_deps = [] required_deps = self.module_dependencies[module][0] if module in self.module_dependencies else [] for dep in required_deps: opt = "module_{}_enabled".format(dep) if not opt in self or not self[opt]: missing_deps.append(dep) if missing_deps != []: print( "Disabling '{}' module as the following dependencies are not satisfied: {}".format( module, ", ".join(missing_deps) ) ) return False else: return True def sort_module_list(env): out = OrderedDict() deps = {k: v[0] + list(filter(lambda x: x in env.module_list, v[1])) for k, v in env.module_dependencies.items()} frontier = list(env.module_list.keys()) explored = [] while len(frontier): cur = frontier.pop() deps_list = deps[cur] if cur in deps else [] if len(deps_list) and any([d not in explored for d in deps_list]): # Will explore later, after its dependencies frontier.insert(0, cur) continue explored.append(cur) for k in explored: env.module_list.move_to_end(k) def use_windows_spawn_fix(self, platform=None): if os.name != "nt": return # not needed, only for windows # On Windows, due to the limited command line length, when creating a static library # from a very high number of objects SCons will invoke "ar" once per object file; # that makes object files with same names to be overwritten so the last wins and # the library loses symbols defined by overwritten objects. # By enabling quick append instead of the default mode (replacing), libraries will # got built correctly regardless the invocation strategy. # Furthermore, since SCons will rebuild the library from scratch when an object file # changes, no multiple versions of the same object file will be present. self.Replace(ARFLAGS="q") def mySubProcess(cmdline, env): startupinfo = subprocess.STARTUPINFO() startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW popen_args = { "stdin": subprocess.PIPE, "stdout": subprocess.PIPE, "stderr": subprocess.PIPE, "startupinfo": startupinfo, "shell": False, "env": env, } if sys.version_info >= (3, 7, 0): popen_args["text"] = True proc = subprocess.Popen(cmdline, **popen_args) _, err = proc.communicate() rv = proc.wait() if rv: print("=====") print(err) print("=====") return rv def mySpawn(sh, escape, cmd, args, env): newargs = " ".join(args[1:]) cmdline = cmd + " " + newargs rv = 0 env = {str(key): str(value) for key, value in iter(env.items())} if len(cmdline) > 32000 and cmd.endswith("ar"): cmdline = cmd + " " + args[1] + " " + args[2] + " " for i in range(3, len(args)): rv = mySubProcess(cmdline + args[i], env) if rv: break else: rv = mySubProcess(cmdline, env) return rv self["SPAWN"] = mySpawn def no_verbose(sys, env): colors = {} # Colors are disabled in non-TTY environments such as pipes. This means # that if output is redirected to a file, it will not contain color codes if sys.stdout.isatty(): colors["blue"] = "\033[0;94m" colors["bold_blue"] = "\033[1;94m" colors["reset"] = "\033[0m" else: colors["blue"] = "" colors["bold_blue"] = "" colors["reset"] = "" # There is a space before "..." to ensure that source file names can be # Ctrl + clicked in the VS Code terminal. compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) link_program_message = "{}Linking Program {}$TARGET{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format( colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"] ) env.Append(CXXCOMSTR=[compile_source_message]) env.Append(CCCOMSTR=[compile_source_message]) env.Append(SHCCCOMSTR=[compile_shared_source_message]) env.Append(SHCXXCOMSTR=[compile_shared_source_message]) env.Append(ARCOMSTR=[link_library_message]) env.Append(RANLIBCOMSTR=[ranlib_library_message]) env.Append(SHLINKCOMSTR=[link_shared_library_message]) env.Append(LINKCOMSTR=[link_program_message]) env.Append(JARCOMSTR=[java_library_message]) env.Append(JAVACCOMSTR=[java_compile_source_message]) def detect_visual_c_compiler_version(tools_env): # tools_env is the variable scons uses to call tools that execute tasks, SCons's env['ENV'] that executes tasks... # (see the SCons documentation for more information on what it does)... # in order for this function to be well encapsulated i choose to force it to receive SCons's TOOLS env (env['ENV'] # and not scons setup environment (env)... so make sure you call the right environment on it or it will fail to detect # the proper vc version that will be called # There is no flag to give to visual c compilers to set the architecture, i.e. scons arch argument (x86_32, x86_64, arm64, etc.). # There are many different cl.exe files that are run, and each one compiles & links to a different architecture # As far as I know, the only way to figure out what compiler will be run when Scons calls cl.exe via Program() # is to check the PATH variable and figure out which one will be called first. Code below does that and returns: # the following string values: # "" Compiler not detected # "amd64" Native 64 bit compiler # "amd64_x86" 64 bit Cross Compiler for 32 bit # "x86" Native 32 bit compiler # "x86_amd64" 32 bit Cross Compiler for 64 bit # There are other architectures, but Godot does not support them currently, so this function does not detect arm/amd64_arm # and similar architectures/compilers # Set chosen compiler to "not detected" vc_chosen_compiler_index = -1 vc_chosen_compiler_str = "" # Start with Pre VS 2017 checks which uses VCINSTALLDIR: if "VCINSTALLDIR" in tools_env: # print("Checking VCINSTALLDIR") # find() works with -1 so big ifs below are needed... the simplest solution, in fact # First test if amd64 and amd64_x86 compilers are present in the path vc_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64;") if vc_amd64_compiler_detection_index > -1: vc_chosen_compiler_index = vc_amd64_compiler_detection_index vc_chosen_compiler_str = "amd64" vc_amd64_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\amd64_x86;") if vc_amd64_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index vc_chosen_compiler_str = "amd64_x86" # Now check the 32 bit compilers vc_x86_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN;") if vc_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_compiler_detection_index vc_chosen_compiler_str = "x86" vc_x86_amd64_compiler_detection_index = tools_env["PATH"].find(tools_env["VCINSTALLDIR"] + "BIN\\x86_amd64;") if vc_x86_amd64_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_amd64_compiler_detection_index vc_chosen_compiler_str = "x86_amd64" # and for VS 2017 and newer we check VCTOOLSINSTALLDIR: if "VCTOOLSINSTALLDIR" in tools_env: # Newer versions have a different path available vc_amd64_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X64;") ) if vc_amd64_compiler_detection_index > -1: vc_chosen_compiler_index = vc_amd64_compiler_detection_index vc_chosen_compiler_str = "amd64" vc_amd64_x86_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX64\\X86;") ) if vc_amd64_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_amd64_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_amd64_x86_compiler_detection_index vc_chosen_compiler_str = "amd64_x86" vc_x86_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X86;") ) if vc_x86_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_compiler_detection_index ): vc_chosen_compiler_index = vc_x86_compiler_detection_index vc_chosen_compiler_str = "x86" vc_x86_amd64_compiler_detection_index = ( tools_env["PATH"].upper().find(tools_env["VCTOOLSINSTALLDIR"].upper() + "BIN\\HOSTX86\\X64;") ) if vc_x86_amd64_compiler_detection_index > -1 and ( vc_chosen_compiler_index == -1 or vc_chosen_compiler_index > vc_x86_amd64_compiler_detection_index ): vc_chosen_compiler_str = "x86_amd64" return vc_chosen_compiler_str def find_visual_c_batch_file(env): from SCons.Tool.MSCommon.vc import ( get_default_version, get_host_target, find_batch_file, ) # Syntax changed in SCons 4.4.0. from SCons import __version__ as scons_raw_version scons_ver = env._get_major_minor_revision(scons_raw_version) version = get_default_version(env) if scons_ver >= (4, 4, 0): (host_platform, target_platform, _) = get_host_target(env, version) else: (host_platform, target_platform, _) = get_host_target(env) return find_batch_file(env, version, host_platform, target_platform)[0] def generate_cpp_hint_file(filename): if os.path.isfile(filename): # Don't overwrite an existing hint file since the user may have customized it. pass else: try: with open(filename, "w") as fd: fd.write("#define GDCLASS(m_class, m_inherits)\n") except OSError: print("Could not write cpp.hint file.") def glob_recursive(pattern, node="."): from SCons import Node from SCons.Script import Glob results = [] for f in Glob(str(node) + "/*", source=True): if type(f) is Node.FS.Dir: results += glob_recursive(pattern, f) results += Glob(str(node) + "/" + pattern, source=True) return results def add_to_vs_project(env, sources): for x in sources: if type(x) == type(""): fname = env.File(x).path else: fname = env.File(x)[0].path pieces = fname.split(".") if len(pieces) > 0: basename = pieces[0] basename = basename.replace("\\\\", "/") if os.path.isfile(basename + ".h"): env.vs_incs += [basename + ".h"] elif os.path.isfile(basename + ".hpp"): env.vs_incs += [basename + ".hpp"] if os.path.isfile(basename + ".c"): env.vs_srcs += [basename + ".c"] elif os.path.isfile(basename + ".cpp"): env.vs_srcs += [basename + ".cpp"] def generate_vs_project(env, original_args, project_name="godot"): batch_file = find_visual_c_batch_file(env) filtered_args = original_args.copy() # Ignore the "vsproj" option to not regenerate the VS project on every build filtered_args.pop("vsproj", None) # The "platform" option is ignored because only the Windows platform is currently supported for VS projects filtered_args.pop("platform", None) # The "target" option is ignored due to the way how targets configuration is performed for VS projects (there is a separate project configuration for each target) filtered_args.pop("target", None) # The "progress" option is ignored as the current compilation progress indication doesn't work in VS filtered_args.pop("progress", None) if batch_file: class ModuleConfigs(Mapping): # This version information (Win32, x64, Debug, Release) seems to be # required for Visual Studio to understand that it needs to generate an NMAKE # project. Do not modify without knowing what you are doing. PLATFORMS = ["Win32", "x64"] PLATFORM_IDS = ["x86_32", "x86_64"] CONFIGURATIONS = ["editor", "template_release", "template_debug"] DEV_SUFFIX = ".dev" if env["dev_build"] else "" @staticmethod def for_every_variant(value): return [value for _ in range(len(ModuleConfigs.CONFIGURATIONS) * len(ModuleConfigs.PLATFORMS))] def __init__(self): shared_targets_array = [] self.names = [] self.arg_dict = { "variant": [], "runfile": shared_targets_array, "buildtarget": shared_targets_array, "cpppaths": [], "cppdefines": [], "cmdargs": [], } self.add_mode() # default def add_mode( self, name: str = "", includes: str = "", cli_args: str = "", defines=None, ): if defines is None: defines = [] self.names.append(name) self.arg_dict["variant"] += [ f'{config}{f"_[{name}]" if name else ""}|{platform}' for config in ModuleConfigs.CONFIGURATIONS for platform in ModuleConfigs.PLATFORMS ] self.arg_dict["runfile"] += [ f'bin\\godot.windows.{config}{ModuleConfigs.DEV_SUFFIX}{".double" if env["precision"] == "double" else ""}.{plat_id}{f".{name}" if name else ""}.exe' for config in ModuleConfigs.CONFIGURATIONS for plat_id in ModuleConfigs.PLATFORM_IDS ] self.arg_dict["cpppaths"] += ModuleConfigs.for_every_variant(env["CPPPATH"] + [includes]) self.arg_dict["cppdefines"] += ModuleConfigs.for_every_variant(list(env["CPPDEFINES"]) + defines) self.arg_dict["cmdargs"] += ModuleConfigs.for_every_variant(cli_args) def build_commandline(self, commands): configuration_getter = ( "$(Configuration" + "".join([f'.Replace("{name}", "")' for name in self.names[1:]]) + '.Replace("_[]", "")' + ")" ) common_build_prefix = [ 'cmd /V /C set "plat=$(PlatformTarget)"', '(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))', 'call "' + batch_file + '" !plat!', ] # Windows allows us to have spaces in paths, so we need # to double quote off the directory. However, the path ends # in a backslash, so we need to remove this, lest it escape the # last double quote off, confusing MSBuild common_build_postfix = [ "--directory=\"$(ProjectDir.TrimEnd('\\'))\"", "platform=windows", f"target={configuration_getter}", "progress=no", ] for arg, value in filtered_args.items(): common_build_postfix.append(f"{arg}={value}") result = " ^& ".join(common_build_prefix + [" ".join([commands] + common_build_postfix)]) return result # Mappings interface definitions def __iter__(self) -> Iterator[str]: for x in self.arg_dict: yield x def __len__(self) -> int: return len(self.names) def __getitem__(self, k: str): return self.arg_dict[k] add_to_vs_project(env, env.core_sources) add_to_vs_project(env, env.drivers_sources) add_to_vs_project(env, env.main_sources) add_to_vs_project(env, env.modules_sources) add_to_vs_project(env, env.scene_sources) add_to_vs_project(env, env.servers_sources) if env["tests"]: add_to_vs_project(env, env.tests_sources) if env.editor_build: add_to_vs_project(env, env.editor_sources) for header in glob_recursive("**/*.h"): env.vs_incs.append(str(header)) module_configs = ModuleConfigs() if env.get("module_mono_enabled"): mono_defines = [("GD_MONO_HOT_RELOAD",)] if env.editor_build else [] module_configs.add_mode( "mono", cli_args="module_mono_enabled=yes", defines=mono_defines, ) env["MSVSBUILDCOM"] = module_configs.build_commandline("scons") env["MSVSREBUILDCOM"] = module_configs.build_commandline("scons vsproj=yes") env["MSVSCLEANCOM"] = module_configs.build_commandline("scons --clean") if not env.get("MSVS"): env["MSVS"]["PROJECTSUFFIX"] = ".vcxproj" env["MSVS"]["SOLUTIONSUFFIX"] = ".sln" env.MSVSProject( target=["#" + project_name + env["MSVSPROJECTSUFFIX"]], incs=env.vs_incs, srcs=env.vs_srcs, auto_build_solution=1, **module_configs, ) else: print("Could not locate Visual Studio batch file to set up the build environment. Not generating VS project.") def precious_program(env, program, sources, **args): program = env.ProgramOriginal(program, sources, **args) env.Precious(program) return program def add_shared_library(env, name, sources, **args): library = env.SharedLibrary(name, sources, **args) env.NoCache(library) return library def add_library(env, name, sources, **args): library = env.Library(name, sources, **args) env.NoCache(library) return library def add_program(env, name, sources, **args): program = env.Program(name, sources, **args) env.NoCache(program) return program def CommandNoCache(env, target, sources, command, **args): result = env.Command(target, sources, command, **args) env.NoCache(result) return result def Run(env, function, short_message, subprocess=True): from SCons.Script import Action from platform_methods import run_in_subprocess output_print = short_message if not env["verbose"] else "" if not subprocess: return Action(function, output_print) else: return Action(run_in_subprocess(function), output_print) def detect_darwin_sdk_path(platform, env): sdk_name = "" if platform == "macos": sdk_name = "macosx" var_name = "MACOS_SDK_PATH" elif platform == "ios": sdk_name = "iphoneos" var_name = "IOS_SDK_PATH" elif platform == "iossimulator": sdk_name = "iphonesimulator" var_name = "IOS_SDK_PATH" else: raise Exception("Invalid platform argument passed to detect_darwin_sdk_path") if not env[var_name]: try: sdk_path = subprocess.check_output(["xcrun", "--sdk", sdk_name, "--show-sdk-path"]).strip().decode("utf-8") if sdk_path: env[var_name] = sdk_path except (subprocess.CalledProcessError, OSError): print("Failed to find SDK path while running xcrun --sdk {} --show-sdk-path.".format(sdk_name)) raise def is_vanilla_clang(env): if not using_clang(env): return False try: version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8") except (subprocess.CalledProcessError, OSError): print("Couldn't parse CXX environment variable to infer compiler version.") return False return not version.startswith("Apple") def get_compiler_version(env): """ Returns an array of version numbers as ints: [major, minor, patch]. The return array should have at least two values (major, minor). """ if not env.msvc: # Not using -dumpversion as some GCC distros only return major, and # Clang used to return hardcoded 4.2.1: # https://reviews.llvm.org/D56803 try: version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8") except (subprocess.CalledProcessError, OSError): print("Couldn't parse CXX environment variable to infer compiler version.") return None else: # TODO: Implement for MSVC return None match = re.search( "(?:(?<=version )|(?<=\) )|(?<=^))" "(?P\d+)" "(?:\.(?P\d*))?" "(?:\.(?P\d*))?" "(?:-(?P[0-9a-zA-Z-]*))?" "(?:\+(?P[0-9a-zA-Z-]*))?" "(?: (?P[0-9]{8}|[0-9]{6})(?![0-9a-zA-Z]))?", version, ) if match is not None: return match.groupdict() else: return None def using_gcc(env): return "gcc" in os.path.basename(env["CC"]) def using_clang(env): return "clang" in os.path.basename(env["CC"]) def using_emcc(env): return "emcc" in os.path.basename(env["CC"]) def show_progress(env): import sys from SCons.Script import Progress, Command, AlwaysBuild screen = sys.stdout # Progress reporting is not available in non-TTY environments since it # messes with the output (for example, when writing to a file) show_progress = env["progress"] and sys.stdout.isatty() node_count = 0 node_count_max = 0 node_count_interval = 1 node_count_fname = str(env.Dir("#")) + "/.scons_node_count" import time, math class cache_progress: # The default is 1 GB cache and 12 hours half life def __init__(self, path=None, limit=1073741824, half_life=43200): self.path = path self.limit = limit self.exponent_scale = math.log(2) / half_life if env["verbose"] and path != None: screen.write( "Current cache limit is {} (used: {})\n".format( self.convert_size(limit), self.convert_size(self.get_size(path)) ) ) self.delete(self.file_list()) def __call__(self, node, *args, **kw): nonlocal node_count, node_count_max, node_count_interval, node_count_fname, show_progress if show_progress: # Print the progress percentage node_count += node_count_interval if node_count_max > 0 and node_count <= node_count_max: screen.write("\r[%3d%%] " % (node_count * 100 / node_count_max)) screen.flush() elif node_count_max > 0 and node_count > node_count_max: screen.write("\r[100%] ") screen.flush() else: screen.write("\r[Initial build] ") screen.flush() def delete(self, files): if len(files) == 0: return if env["verbose"]: # Utter something screen.write("\rPurging %d %s from cache...\n" % (len(files), len(files) > 1 and "files" or "file")) [os.remove(f) for f in files] def file_list(self): if self.path is None: # Nothing to do return [] # Gather a list of (filename, (size, atime)) within the # cache directory file_stat = [(x, os.stat(x)[6:8]) for x in glob.glob(os.path.join(self.path, "*", "*"))] if file_stat == []: # Nothing to do return [] # Weight the cache files by size (assumed to be roughly # proportional to the recompilation time) times an exponential # decay since the ctime, and return a list with the entries # (filename, size, weight). current_time = time.time() file_stat = [(x[0], x[1][0], (current_time - x[1][1])) for x in file_stat] # Sort by the most recently accessed files (most sensible to keep) first file_stat.sort(key=lambda x: x[2]) # Search for the first entry where the storage limit is # reached sum, mark = 0, None for i, x in enumerate(file_stat): sum += x[1] if sum > self.limit: mark = i break if mark is None: return [] else: return [x[0] for x in file_stat[mark:]] def convert_size(self, size_bytes): if size_bytes == 0: return "0 bytes" size_name = ("bytes", "KB", "MB", "GB", "TB", "PB", "EB", "ZB", "YB") i = int(math.floor(math.log(size_bytes, 1024))) p = math.pow(1024, i) s = round(size_bytes / p, 2) return "%s %s" % (int(s) if i == 0 else s, size_name[i]) def get_size(self, start_path="."): total_size = 0 for dirpath, dirnames, filenames in os.walk(start_path): for f in filenames: fp = os.path.join(dirpath, f) total_size += os.path.getsize(fp) return total_size def progress_finish(target, source, env): nonlocal node_count, progressor try: with open(node_count_fname, "w") as f: f.write("%d\n" % node_count) progressor.delete(progressor.file_list()) except Exception: pass try: with open(node_count_fname) as f: node_count_max = int(f.readline()) except Exception: pass cache_directory = os.environ.get("SCONS_CACHE") # Simple cache pruning, attached to SCons' progress callback. Trim the # cache directory to a size not larger than cache_limit. cache_limit = float(os.getenv("SCONS_CACHE_LIMIT", 1024)) * 1024 * 1024 progressor = cache_progress(cache_directory, cache_limit) Progress(progressor, interval=node_count_interval) progress_finish_command = Command("progress_finish", [], progress_finish) AlwaysBuild(progress_finish_command) def dump(env): # Dumps latest build information for debugging purposes and external tools. from json import dump def non_serializable(obj): return "<>" % (type(obj).__qualname__) with open(".scons_env.json", "w") as f: dump(env.Dictionary(), f, indent=4, default=non_serializable)