/**************************************************************************/ /* os_web.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "os_web.h" #include "api/javascript_bridge_singleton.h" #include "display_server_web.h" #include "godot_js.h" #include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "drivers/unix/dir_access_unix.h" #include "drivers/unix/file_access_unix.h" #include "main/main.h" #include "modules/modules_enabled.gen.h" // For websocket. #include #include #include void OS_Web::alert(const String &p_alert, const String &p_title) { godot_js_display_alert(p_alert.utf8().get_data()); } // Lifecycle void OS_Web::initialize() { OS_Unix::initialize_core(); DisplayServerWeb::register_web_driver(); } void OS_Web::resume_audio() { AudioDriverWeb::resume(); } void OS_Web::set_main_loop(MainLoop *p_main_loop) { main_loop = p_main_loop; } MainLoop *OS_Web::get_main_loop() const { return main_loop; } void OS_Web::fs_sync_callback() { get_singleton()->idb_is_syncing = false; } bool OS_Web::main_loop_iterate() { if (is_userfs_persistent() && idb_needs_sync && !idb_is_syncing) { idb_is_syncing = true; idb_needs_sync = false; godot_js_os_fs_sync(&fs_sync_callback); } DisplayServer::get_singleton()->process_events(); return Main::iteration(); } void OS_Web::delete_main_loop() { if (main_loop) { memdelete(main_loop); } main_loop = nullptr; } void OS_Web::finalize() { delete_main_loop(); for (AudioDriverWeb *driver : audio_drivers) { memdelete(driver); } audio_drivers.clear(); } // Miscellaneous Error OS_Web::execute(const String &p_path, const List &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex, bool p_open_console) { return create_process(p_path, p_arguments); } Dictionary OS_Web::execute_with_pipe(const String &p_path, const List &p_arguments) { ERR_FAIL_V_MSG(Dictionary(), "OS::execute_with_pipe is not available on the Web platform."); } Error OS_Web::create_process(const String &p_path, const List &p_arguments, ProcessID *r_child_id, bool p_open_console) { Array args; for (const String &E : p_arguments) { args.push_back(E); } String json_args = Variant(args).to_json_string(); int failed = godot_js_os_execute(json_args.utf8().get_data()); ERR_FAIL_COND_V_MSG(failed, ERR_UNAVAILABLE, "OS::execute() or create_process() must be implemented in Web via 'engine.setOnExecute' if required."); return OK; } Error OS_Web::kill(const ProcessID &p_pid) { ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "OS::kill() is not available on the Web platform."); } int OS_Web::get_process_id() const { ERR_FAIL_V_MSG(0, "OS::get_process_id() is not available on the Web platform."); } bool OS_Web::is_process_running(const ProcessID &p_pid) const { return false; } int OS_Web::get_process_exit_code(const ProcessID &p_pid) const { return -1; } int OS_Web::get_processor_count() const { return godot_js_os_hw_concurrency_get(); } String OS_Web::get_unique_id() const { ERR_FAIL_V_MSG("", "OS::get_unique_id() is not available on the Web platform."); } bool OS_Web::_check_internal_feature_support(const String &p_feature) { if (p_feature == "web") { return true; } if (godot_js_os_has_feature(p_feature.utf8().get_data())) { return true; } return false; } String OS_Web::get_executable_path() const { return OS::get_executable_path(); } Error OS_Web::shell_open(const String &p_uri) { // Open URI in a new tab, browser will deal with it by protocol. godot_js_os_shell_open(p_uri.utf8().get_data()); return OK; } String OS_Web::get_name() const { return "Web"; } void OS_Web::add_frame_delay(bool p_can_draw) { #ifndef PROXY_TO_PTHREAD_ENABLED OS::add_frame_delay(p_can_draw); #endif } void OS_Web::vibrate_handheld(int p_duration_ms, float p_amplitude) { godot_js_input_vibrate_handheld(p_duration_ms); } String OS_Web::get_user_data_dir() const { String userfs = "/userfs"; String appname = get_safe_dir_name(GLOBAL_GET("application/config/name")); if (!appname.is_empty()) { bool use_custom_dir = GLOBAL_GET("application/config/use_custom_user_dir"); if (use_custom_dir) { String custom_dir = get_safe_dir_name(GLOBAL_GET("application/config/custom_user_dir_name"), true); if (custom_dir.is_empty()) { custom_dir = appname; } return userfs.path_join(custom_dir).replace("\\", "/"); } else { return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join(appname).replace("\\", "/"); } } return userfs.path_join(get_godot_dir_name()).path_join("app_userdata").path_join("[unnamed project]"); } String OS_Web::get_cache_path() const { return "/home/web_user/.cache"; } String OS_Web::get_config_path() const { return "/home/web_user/.config"; } String OS_Web::get_data_path() const { return "/home/web_user/.local/share"; } void OS_Web::file_access_close_callback(const String &p_file, int p_flags) { OS_Web *os = OS_Web::get_singleton(); if (!(os->is_userfs_persistent() && (p_flags & FileAccess::WRITE))) { return; // FS persistence is not working or we are not writing. } bool is_file_persistent = p_file.begins_with("/userfs"); #ifdef TOOLS_ENABLED // Hack for editor persistence (can we track). is_file_persistent = is_file_persistent || p_file.begins_with("/home/web_user/"); #endif if (is_file_persistent) { os->idb_needs_sync = true; } } void OS_Web::update_pwa_state_callback() { if (OS_Web::get_singleton()) { OS_Web::get_singleton()->pwa_is_waiting = true; } if (JavaScriptBridge::get_singleton()) { JavaScriptBridge::get_singleton()->emit_signal("pwa_update_available"); } } void OS_Web::force_fs_sync() { if (is_userfs_persistent()) { idb_needs_sync = true; } } Error OS_Web::pwa_update() { return godot_js_pwa_update() ? FAILED : OK; } bool OS_Web::is_userfs_persistent() const { return idb_available; } Error OS_Web::open_dynamic_library(const String &p_path, void *&p_library_handle, GDExtensionData *p_data) { String path = p_path.get_file(); p_library_handle = dlopen(path.utf8().get_data(), RTLD_NOW); ERR_FAIL_NULL_V_MSG(p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", p_path, dlerror())); if (p_data != nullptr && p_data->r_resolved_path != nullptr) { *p_data->r_resolved_path = path; } return OK; } OS_Web *OS_Web::get_singleton() { return static_cast(OS::get_singleton()); } void OS_Web::initialize_joypads() { } OS_Web::OS_Web() { char locale_ptr[16]; godot_js_config_locale_get(locale_ptr, 16); setenv("LANG", locale_ptr, true); godot_js_pwa_cb(&OS_Web::update_pwa_state_callback); if (AudioDriverWeb::is_available()) { audio_drivers.push_back(memnew(AudioDriverWorklet)); } for (AudioDriverWeb *audio_driver : audio_drivers) { AudioDriverManager::add_driver(audio_driver); } idb_available = godot_js_os_fs_is_persistent(); Vector loggers; loggers.push_back(memnew(StdLogger)); _set_logger(memnew(CompositeLogger(loggers))); FileAccessUnix::close_notification_func = file_access_close_callback; }