/**************************************************************************/ /* node_dock.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef NODE_DOCK_H #define NODE_DOCK_H #include "groups_editor.h" class ConnectionsDock; class NodeDock : public VBoxContainer { GDCLASS(NodeDock, VBoxContainer); Button *connections_button = nullptr; Button *groups_button = nullptr; ConnectionsDock *connections = nullptr; GroupsEditor *groups = nullptr; HBoxContainer *mode_hb = nullptr; Label *select_a_node = nullptr; Node *last_valid_node = nullptr; private: static NodeDock *singleton; public: static NodeDock *get_singleton() { return singleton; } protected: static void _bind_methods(); void _notification(int p_what); void _on_node_tree_exited(); public: void set_node(Node *p_node); void restore_last_valid_node(); void show_groups(); void show_connections(); void update_lists(); NodeDock(); ~NodeDock(); }; #endif // NODE_DOCK_H