/**************************************************************************/ /* window.h */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #ifndef WINDOW_H #define WINDOW_H #include "scene/main/viewport.h" #include "scene/resources/theme.h" class Font; class Shortcut; class StyleBox; class ThemeOwner; class ThemeContext; class Window : public Viewport { GDCLASS(Window, Viewport); public: // Keep synced with enum hint for `mode` property. enum Mode { MODE_WINDOWED = DisplayServer::WINDOW_MODE_WINDOWED, MODE_MINIMIZED = DisplayServer::WINDOW_MODE_MINIMIZED, MODE_MAXIMIZED = DisplayServer::WINDOW_MODE_MAXIMIZED, MODE_FULLSCREEN = DisplayServer::WINDOW_MODE_FULLSCREEN, MODE_EXCLUSIVE_FULLSCREEN = DisplayServer::WINDOW_MODE_EXCLUSIVE_FULLSCREEN, }; enum Flags { FLAG_RESIZE_DISABLED = DisplayServer::WINDOW_FLAG_RESIZE_DISABLED, FLAG_BORDERLESS = DisplayServer::WINDOW_FLAG_BORDERLESS, FLAG_ALWAYS_ON_TOP = DisplayServer::WINDOW_FLAG_ALWAYS_ON_TOP, FLAG_TRANSPARENT = DisplayServer::WINDOW_FLAG_TRANSPARENT, FLAG_NO_FOCUS = DisplayServer::WINDOW_FLAG_NO_FOCUS, FLAG_POPUP = DisplayServer::WINDOW_FLAG_POPUP, FLAG_EXTEND_TO_TITLE = DisplayServer::WINDOW_FLAG_EXTEND_TO_TITLE, FLAG_MOUSE_PASSTHROUGH = DisplayServer::WINDOW_FLAG_MOUSE_PASSTHROUGH, FLAG_MAX = DisplayServer::WINDOW_FLAG_MAX, }; enum ContentScaleMode { CONTENT_SCALE_MODE_DISABLED, CONTENT_SCALE_MODE_CANVAS_ITEMS, CONTENT_SCALE_MODE_VIEWPORT, }; enum ContentScaleAspect { CONTENT_SCALE_ASPECT_IGNORE, CONTENT_SCALE_ASPECT_KEEP, CONTENT_SCALE_ASPECT_KEEP_WIDTH, CONTENT_SCALE_ASPECT_KEEP_HEIGHT, CONTENT_SCALE_ASPECT_EXPAND, }; enum ContentScaleStretch { CONTENT_SCALE_STRETCH_FRACTIONAL, CONTENT_SCALE_STRETCH_INTEGER, }; enum LayoutDirection { LAYOUT_DIRECTION_INHERITED, LAYOUT_DIRECTION_LOCALE, LAYOUT_DIRECTION_LTR, LAYOUT_DIRECTION_RTL }; enum { DEFAULT_WINDOW_SIZE = 100, }; // Keep synced with enum hint for `initial_position` property. enum WindowInitialPosition { WINDOW_INITIAL_POSITION_ABSOLUTE, WINDOW_INITIAL_POSITION_CENTER_PRIMARY_SCREEN, WINDOW_INITIAL_POSITION_CENTER_MAIN_WINDOW_SCREEN, WINDOW_INITIAL_POSITION_CENTER_OTHER_SCREEN, WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_MOUSE_FOCUS, WINDOW_INITIAL_POSITION_CENTER_SCREEN_WITH_KEYBOARD_FOCUS, }; private: DisplayServer::WindowID window_id = DisplayServer::INVALID_WINDOW_ID; bool initialized = false; String title; String tr_title; mutable int current_screen = 0; mutable Vector2i position; mutable Size2i size = Size2i(DEFAULT_WINDOW_SIZE, DEFAULT_WINDOW_SIZE); mutable Size2i min_size; mutable Size2i max_size; mutable Vector mpath; mutable Mode mode = MODE_WINDOWED; mutable bool flags[FLAG_MAX] = {}; bool visible = true; bool focused = false; WindowInitialPosition initial_position = WINDOW_INITIAL_POSITION_ABSOLUTE; bool force_native = false; bool use_font_oversampling = false; bool transient = false; bool transient_to_focused = false; bool exclusive = false; bool wrap_controls = false; bool updating_child_controls = false; bool updating_embedded_window = false; bool clamp_to_embedder = false; bool unparent_when_invisible = false; bool keep_title_visible = false; LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED; void _update_child_controls(); void _update_embedded_window(); Size2i content_scale_size; ContentScaleMode content_scale_mode = CONTENT_SCALE_MODE_DISABLED; ContentScaleAspect content_scale_aspect = CONTENT_SCALE_ASPECT_IGNORE; ContentScaleStretch content_scale_stretch = CONTENT_SCALE_STRETCH_FRACTIONAL; real_t content_scale_factor = 1.0; void _make_window(); void _clear_window(); void _update_from_window(); bool _try_parent_dialog(Node *p_from_node); Size2i max_size_used; Size2i _clamp_limit_size(const Size2i &p_limit_size); Size2i _clamp_window_size(const Size2i &p_size); void _validate_limit_size(); void _update_viewport_size(); void _update_window_size(); void _propagate_window_notification(Node *p_node, int p_notification); void _update_window_callbacks(); Window *transient_parent = nullptr; Window *exclusive_child = nullptr; HashSet transient_children; void _clear_transient(); void _make_transient(); void _set_transient_exclusive_child(bool p_clear_invalid = false); ThemeOwner *theme_owner = nullptr; Ref theme; StringName theme_type_variation; bool bulk_theme_override = false; Theme::ThemeIconMap theme_icon_override; Theme::ThemeStyleMap theme_style_override; Theme::ThemeFontMap theme_font_override; Theme::ThemeFontSizeMap theme_font_size_override; Theme::ThemeColorMap theme_color_override; Theme::ThemeConstantMap theme_constant_override; mutable HashMap theme_icon_cache; mutable HashMap theme_style_cache; mutable HashMap theme_font_cache; mutable HashMap theme_font_size_cache; mutable HashMap theme_color_cache; mutable HashMap theme_constant_cache; void _theme_changed(); void _notify_theme_override_changed(); void _invalidate_theme_cache(); struct ThemeCache { Ref embedded_border; Ref embedded_unfocused_border; Ref title_font; int title_font_size = 0; Color title_color; int title_height = 0; Color title_outline_modulate; int title_outline_size = 0; Ref close; Ref close_pressed; int close_h_offset = 0; int close_v_offset = 0; int resize_margin = 0; } theme_cache; void _settings_changed(); Viewport *embedder = nullptr; Transform2D window_transform; friend class Viewport; //friend back, can call the methods below void _window_input(const Ref &p_ev); void _window_input_text(const String &p_text); void _window_drop_files(const Vector &p_files); void _rect_changed_callback(const Rect2i &p_callback); void _event_callback(DisplayServer::WindowEvent p_event); virtual bool _can_consume_input_events() const override; bool mouse_in_window = false; void _update_mouse_over(Vector2 p_pos) override; void _mouse_leave_viewport() override; Ref debugger_stop_shortcut; static int root_layout_direction; protected: virtual Rect2i _popup_adjust_rect() const { return Rect2i(); } virtual void _post_popup() {} virtual void _update_theme_item_cache(); virtual void _input_from_window(const Ref &p_event) {} void _notification(int p_what); static void _bind_methods(); #ifndef DISABLE_DEPRECATED static void _bind_compatibility_methods(); #endif bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; void _validate_property(PropertyInfo &p_property) const; virtual void add_child_notify(Node *p_child) override; virtual void remove_child_notify(Node *p_child) override; GDVIRTUAL0RC(Vector2, _get_contents_minimum_size) public: enum { NOTIFICATION_VISIBILITY_CHANGED = 30, NOTIFICATION_POST_POPUP = 31, NOTIFICATION_THEME_CHANGED = 32 }; static void set_root_layout_direction(int p_root_dir); void set_title(const String &p_title); String get_title() const; void set_initial_position(WindowInitialPosition p_initial_position); WindowInitialPosition get_initial_position() const; void set_force_native(bool p_force_native); bool get_force_native() const; void set_current_screen(int p_screen); int get_current_screen() const; void set_position(const Point2i &p_position); Point2i get_position() const; void move_to_center(); void set_size(const Size2i &p_size); Size2i get_size() const; void reset_size(); Point2i get_position_with_decorations() const; Size2i get_size_with_decorations() const; void set_max_size(const Size2i &p_max_size); Size2i get_max_size() const; void set_min_size(const Size2i &p_min_size); Size2i get_min_size() const; void set_mode(Mode p_mode); Mode get_mode() const; void set_flag(Flags p_flag, bool p_enabled); bool get_flag(Flags p_flag) const; bool is_maximize_allowed() const; void request_attention(); #ifndef DISABLE_DEPRECATED void move_to_foreground(); #endif // DISABLE_DEPRECATED virtual void set_visible(bool p_visible); bool is_visible() const; void update_mouse_cursor_state() override; void show(); void hide(); void set_transient(bool p_transient); bool is_transient() const; void set_transient_to_focused(bool p_transient_to_focused); bool is_transient_to_focused() const; void set_exclusive(bool p_exclusive); bool is_exclusive() const; void set_clamp_to_embedder(bool p_enable); bool is_clamped_to_embedder() const; void set_unparent_when_invisible(bool p_unparent); bool is_in_edited_scene_root() const; bool can_draw() const; void set_ime_active(bool p_active); void set_ime_position(const Point2i &p_pos); bool is_embedded() const; Viewport *get_embedder() const; void set_content_scale_size(const Size2i &p_size); Size2i get_content_scale_size() const; void set_content_scale_mode(ContentScaleMode p_mode); ContentScaleMode get_content_scale_mode() const; void set_content_scale_aspect(ContentScaleAspect p_aspect); ContentScaleAspect get_content_scale_aspect() const; void set_content_scale_stretch(ContentScaleStretch p_stretch); ContentScaleStretch get_content_scale_stretch() const; void set_keep_title_visible(bool p_title_visible); bool get_keep_title_visible() const; void set_content_scale_factor(real_t p_factor); real_t get_content_scale_factor() const; void set_use_font_oversampling(bool p_oversampling); bool is_using_font_oversampling() const; void set_mouse_passthrough_polygon(const Vector &p_region); Vector get_mouse_passthrough_polygon() const; void set_wrap_controls(bool p_enable); bool is_wrapping_controls() const; void child_controls_changed(); Window *get_exclusive_child() const { return exclusive_child; }; Window *get_parent_visible_window() const; Viewport *get_parent_viewport() const; virtual void popup(const Rect2i &p_screen_rect = Rect2i()); void popup_on_parent(const Rect2i &p_parent_rect); void popup_centered(const Size2i &p_minsize = Size2i()); void popup_centered_ratio(float p_ratio = 0.8); void popup_centered_clamped(const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); void popup_exclusive(Node *p_from_node, const Rect2i &p_screen_rect = Rect2i()); void popup_exclusive_on_parent(Node *p_from_node, const Rect2i &p_parent_rect); void popup_exclusive_centered(Node *p_from_node, const Size2i &p_minsize = Size2i()); void popup_exclusive_centered_ratio(Node *p_from_node, float p_ratio = 0.8); void popup_exclusive_centered_clamped(Node *p_from_node, const Size2i &p_size = Size2i(), float p_fallback_ratio = 0.75); Rect2i fit_rect_in_parent(Rect2i p_rect, const Rect2i &p_parent_rect) const; Size2 get_contents_minimum_size() const; Size2 get_clamped_minimum_size() const; void grab_focus(); bool has_focus() const; Rect2i get_usable_parent_rect() const; // Internationalization. void set_layout_direction(LayoutDirection p_direction); LayoutDirection get_layout_direction() const; bool is_layout_rtl() const; #ifndef DISABLE_DEPRECATED void set_auto_translate(bool p_enable); bool is_auto_translating() const; #endif // Theming. void set_theme_owner_node(Node *p_node); Node *get_theme_owner_node() const; bool has_theme_owner_node() const; void set_theme_context(ThemeContext *p_context, bool p_propagate = true); void set_theme(const Ref &p_theme); Ref get_theme() const; void set_theme_type_variation(const StringName &p_theme_type); StringName get_theme_type_variation() const; void begin_bulk_theme_override(); void end_bulk_theme_override(); void add_theme_icon_override(const StringName &p_name, const Ref &p_icon); void add_theme_style_override(const StringName &p_name, const Ref &p_style); void add_theme_font_override(const StringName &p_name, const Ref &p_font); void add_theme_font_size_override(const StringName &p_name, int p_font_size); void add_theme_color_override(const StringName &p_name, const Color &p_color); void add_theme_constant_override(const StringName &p_name, int p_constant); void remove_theme_icon_override(const StringName &p_name); void remove_theme_style_override(const StringName &p_name); void remove_theme_font_override(const StringName &p_name); void remove_theme_font_size_override(const StringName &p_name); void remove_theme_color_override(const StringName &p_name); void remove_theme_constant_override(const StringName &p_name); Ref get_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Ref get_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Color get_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; int get_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; Variant get_theme_item(Theme::DataType p_data_type, const StringName &p_name, const StringName &p_theme_type = StringName()) const; #ifdef TOOLS_ENABLED Ref get_editor_theme_icon(const StringName &p_name) const; #endif bool has_theme_icon_override(const StringName &p_name) const; bool has_theme_stylebox_override(const StringName &p_name) const; bool has_theme_font_override(const StringName &p_name) const; bool has_theme_font_size_override(const StringName &p_name) const; bool has_theme_color_override(const StringName &p_name) const; bool has_theme_constant_override(const StringName &p_name) const; bool has_theme_icon(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_stylebox(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_font_size(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_color(const StringName &p_name, const StringName &p_theme_type = StringName()) const; bool has_theme_constant(const StringName &p_name, const StringName &p_theme_type = StringName()) const; float get_theme_default_base_scale() const; Ref get_theme_default_font() const; int get_theme_default_font_size() const; // virtual Transform2D get_final_transform() const override; virtual Transform2D get_screen_transform_internal(bool p_absolute_position = false) const override; virtual Transform2D get_popup_base_transform() const override; virtual bool is_directly_attached_to_screen() const override; virtual bool is_attached_in_viewport() const override; Rect2i get_parent_rect() const; virtual DisplayServer::WindowID get_window_id() const override; virtual Size2 _get_contents_minimum_size() const; Window(); ~Window(); }; VARIANT_ENUM_CAST(Window::Mode); VARIANT_ENUM_CAST(Window::Flags); VARIANT_ENUM_CAST(Window::ContentScaleMode); VARIANT_ENUM_CAST(Window::ContentScaleAspect); VARIANT_ENUM_CAST(Window::ContentScaleStretch); VARIANT_ENUM_CAST(Window::LayoutDirection); VARIANT_ENUM_CAST(Window::WindowInitialPosition); #endif // WINDOW_H