#!/usr/bin/env python Import("env") Import("env_modules") env_noise = env_modules.Clone() thirdparty_dir = "#thirdparty/noise/" env_noise.Prepend(CPPPATH=[thirdparty_dir]) # Godot source files module_obj = [] env_noise.add_source_files(module_obj, "*.cpp") env_noise.add_source_files(module_obj, "editor/*.cpp") env.modules_sources += module_obj